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Progress Update- steady progress is boring sorry >.<

It&#39;s actually great progress! But yeah, this week has been all about executing on the display code changes we&#39;ve been discussing.I have a coding stream starting in one hour! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?Display code!The friendly view at the b...

Progress Update- the One True Path of all display code

Technical progress is being made, but also I am going insane. Yayyy~I have a coding stream starting in 30 minutes! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?The Display Message BufferThis was a big challenge last week, but it has been conquered, tested, and does ...

Progress Update- Deep in the display code uwu

A tough but productive week!I have a coding stream starting in an hour! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?The Display Message BufferThis is an exhausting one. It’s going well, but it has taken a lot of mental fortitude to keep pressing through this damn...

Progress Update- Display logic time

Today, we dig into the display code, and learn to have a better overall approach to building a game.I have a coding stream starting in an hour! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?A detour into display logicIf I could sum up this week’s work in a word, it...

Progress Update- making the brainsss

A rundown of the current progress, and a long answer to an important question.I have a coding stream starting in an hour! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?Body part states, brain states, brain actionsThis is the physiology chain at the core of the game t...

Progress Update- Making the body work

Quick roundup this time!I have a coding stream starting in a two hours! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?Finite State Machines… working!The FSM implementation I talked about last week is in the game and working! It’s a little more hard-coded than eve...

Progress Update- Finite State Machines

A technical and design-focused week!I have a coding stream starting in a few minutes! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?Mental states, bodily states, body part states(fyi- “state” just means a thing happening that we need to remember for more than one...

Progress Update- stimulation breakthroughs

Big progress! …but it’s pretty technical this time. There isn’t an easy summary of everything done this week, so I’ll just go down my list of update descriptions and try to make them readable >.<’I have a coding stream starting in an hour! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access conten...

Progress Update- Roadmap to release

As promised last week, I put in some thought about how to communicate where things are. I don&#39;t have a timeline, but I do have a roadmap!I have a coding stream starting now! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.The roadmapGonna just lay out where we are, where we’re going, and w...

Progress Update- sensation and stimulation

Part 2 of this week’s post is a breakdown of stimulation design in the game.If you missed yesterday’s stream, check out the VOD here. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?Stimulation -> state -> reactionIn last week’s stream, we had a long brainstorming session about how to handle the flow of informa...

Streamin, and some thoughts on mentality

I ran out of time typing a full post before stream, so I&#39;ll give y&#39;all the progress update afterward >.<I have a coding stream starting now! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.Thoughts on mentalityGrowing up and leaving the comfort zoneMy brain is good at handling small prob...

Progress Update- data stuff, html, and physiology!

Great progress this time!I have a coding stream starting in an hour! If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?Object creation done!Object spawning and initialization code… done for now! The big thing was working out how to get the universal pieces of an object...

Progress update- pieces coming together

Last weeks&#39; mental block is gone! Yayyy!Btw- I have a coding stream starting now! I&#39;ll be working on what&#39;s talked about below. If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What&#39;s being worked on?Spawning stuff!The main topic! To make objects spawn in the game, I need to know ...

Progress update- pain.

This week was not very productive. I&#39;m not sure why, but I&#39;ve been struggling the last few days to put my brain in front of the actual problems.Also, I gots a coding stream starting in a couple minutes. If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.The struggleOne of the most challengi...

Quick update!

Hey everyone, I&#39;m out of town this weekend, so no stream tomorrow.I&#39;m in a rush so this&#39;ll be a real quick post, sorry!To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.Multi-use game objects (toys)This week has mostly been spent building the final code to handle different &#34;uses&#34; of a game object. So like, a toy that can be used as a penetrator, or rubbed it ...

Progress Update- Stimulation!

I’m going live on Picarto in an hour! I’ll be streaming work on the game for. If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What’s being worked on?We’re fully on the game mechanics stage now, turning this thing into a playable game again. Before, it was the fundamentals stage, just bui...

Progress Update- on to the fun stuff

I’m going live on Picarto in a few minutes! I’ll be streaming work on the game for 4 hours. If you miss the stream, VODS are also available. Note: today&#39;s VOD was removed for privacy purposes :(To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What’s being worked on?Entities refactoring completeRecent code changes are done! I’ve been talking for a little while about ...

Progress Update- a hybrid ECS approach

I’m going live on Picarto! For the next 4 hours, I’ll be streaming work on the game. If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What’s being worked on?Core mechanicsI’ve been doing testing this week on different ideas to find the final pattern for implementing the main game mechanic...

Progress Update- UI, updates, and pain

Firstly, I’m going live on Picarto! For the next 4 hours, I’ll be streaming work on the game. If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What’s being worked on?Fundamental updatesI made my own branch of the ECS library and updated it to fix some issues that were getting in the way. It...

Progress update- code code code

Another another technical post >.>Also, I’m going live on Picarto in one hour! I’ll be streaming work on the game for ~4 hours. If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.So what&#39;s new?More code stuff. Just... more code stuff.They&#39;re listed in backwards orderUI codeAfter using t...

Progress Update- a serious game engine!?

Another technical post. Lots of progress under the covers ^^Also, I’m going live on Picarto! For the next 4 hours, I’ll be streaming work on the game. If you miss the stream, VODS are also available. (&#39;Videos&#39; tab at the top.)To new patrons: We’re in the middle of an absurdly-long update cycle. Here’s the summary and how to access content.What’s being worked on?Code maturityLast time, I mentioned that I’d started simplifying e...

Progress Update- March!

Development is going well! …but my communication is suffering. To make it doable for today, I’m just gonna give a quick summary of where things are at. Lots of technical stuff this time, so there aren’t any screenshots to show off.I don’t do April 1st shenanigans btw. Don’t be scared.If you missed the streams, VODS are here. (&#39;Videos&#39; tab at the top.)What’s being worked on?Bounding boxesTouching bodies/parts now works (super w...

Progress Update- inflation, customization, and more

I missed a couple posts. It feels so unproductive to spend time writing recaps instead of just coding. But it’s super important to me that people get to know what’s up. I&#39;m sorry, I need to not slack on these >.<’If you missed the streams, VODS are here. (&#39;Videos&#39; tab at the top.)So, what’s being worked on?Fluids and inflationThe abstract tanks from before are now wired up as body parts, which can play predetermined animations...

Quick progress update: done with fluids code?

Sorry for the hasty post. It&#39;s my bed time, so I&#39;m gonna throw out the quick hits for now:Pressure:After researching other games&#39; fluid mechanics a little, I simplified to using relative pressure between containers to determine how fluids flow. A container with a higher pressure will output into connected containers (or pipes) with lower pressure. The connections have data allowing input/output at different rates.Does it work?Here&#39...

Small reminder for newer patrons

This is just a quick catchup for new or returning people!The game (SFH3) is in the middle of a big-ass update that&#39;s taken a long time. The latest stable Tier 2 patron build is still version 0.37.I released a buggy WIP version a while ago- version 0.38, but honestly most of the code in that WIP version has been completely replaced, and I can&#39;t recommend it unless you&#39;re cool with glitches galore.If you&#39;re a Tier 2 patron, you shou...

Progress update- fluid tanks and pipes

OKAY. SO. Modular fluid storage and transfer is operational! It&#39;s composed of a few parts: Tanks. They store fluid. These can be body parts (e.g. womb), literal tanks, toys with liquid storage, etc. Ports. They transfer fluid in/out of a tank (e.g. the stomach can input/output through the mouth or da bum). There can be any number of them on a tank. They can be dynamically linked and un-linked based on the situation. Pipes. Technically, these ...

Minor progress update.

Small quick post time. It&#39;s late, and honestly this week, fuck-all happened. I&#39;m not sure why but it was wayy harder to do this stuff than I thought. My goals this week were pretty ambitious too.They were:Finish particles, emitters, and collisions code.So close. I finished particle and emitter code, as far as I can tell. Fluids make splashies when they hit stuff, which sounds small but is actually pretty important visually to stop glitchi...

Progress Update- rendering and particles

If you missed the streams, VODS are here. (&#39;Videos&#39; tab at the top.)What’s being worked on?Blue indicates progress since last time.The main lines of work were mostly untouched. That’s because the particles/rendering side quest took most of my time. I mean, it was vital for progress, but I wasn’t expecting to have to delve so hard into it. :’(So this week, I tried setting some short term goals. They were: Finish the rendering/depth...

Progress update- back to work!

Short, simple post today. Thursday is progress update day, and I keep missing it. So I&#39;m just writing this out as quickly as possible to make sure it&#39;s done, then I&#39;m gonna coordinate with my writer to get a more stable schedule going next week.I&#39;ll answer questions and give y&#39;all a more complete picture of where the update is at, and what&#39;s left to be done, in the next post!If you missed the streams, VODS are here. (&#39;...

Situation update

Hey guys, so I&#39;ve been in a deeply stressful situation for the past couple weeks and haven&#39;t been present anywhere online as a result. I was already planning some holiday time and so I got as much done beforehand as possible, figuring I could keep y&#39;all updated throughout. I didn&#39;t foresee the current IRL nightmare that&#39;s been keeping me from making updates and stuff.I&#39;ve kinda forgotten what was supposed to be the last pr...

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