EmuVR posts
Sneak peek at new assets
Hey guys! Thanks to the support of all our supporters, we've been working with some artists to create great new assets for our main environment. We'll be posting some new images each day for you, our patrons, so stay tuned!
The Backyard
Relaxing backyard view from your window! Comfy!
🎵WE GOT THE TOUCH!🎶
Exciting news! 🎵WE GOT THE TOUCH!🎶 https://youtu.be/AZKpByV5764Thanks Oculus, and thank you supporters!Touch and Vive support officially confirmed!
Staying up all night playing - Day-night cycle
The day-night cycle from the window. "Outside" to come!Thank you guys for your support, it's really helping our development go faster!
Playing THPS2 on the PS1
Check the really big image here: http://www.emuvr.net/images/2017-02-18-05-day-thps2.jpg
Thank you!
Hey guys! Thank you! We want to thank our patrons so much for supporting us!We've reached the first goal already, hosting costs are covered!Thank you all for helping make this possible!
Clock
Change time at will, or use the current real time, to change the room lighting!Play in a Saturday morning sunlight, or on a dark room illuminated by your game on the TV screen.Look at that neat glow-in-the-dark clock to see the time at nigh!
New highlighting shader
This quick update may look simple, but it was so satisfying to finally implement it right, it had to be posted.Instead of that ugly glitchy polygon offset from a duplicated mesh, and more like a cell shaded effect, we’re now finally using a proper shader to neatly highlight objects, even through walls. It’ll look even prettier with AA and a little bloom.Also, the old way would make it way harder to animate highlighted objects.Here's the &...
Screen Lights, Positional Sound, Grab Objects
Ok guys, back to work, new updates! Colored light from screens Positional sound for each speaker Turning tv on and off affects light and sound More accurate CRT shader Grab and move objects
Pixel Shaders
Working on pixel shaders, trying to make it look like the real thing when you look up close.Please open the images in another tab to zoom in and be able to actually see the effect , they’re huge!
Running simultaneous games, TVs, Physics
Many systems and TVs can be turned on simultaneously, as much as your hardware can hold up.They’re all moveable and have physics.Don’t worry about the chaotic sound coming from everywhere: a little after this video was recorded, positional sound was implemented!
Hello World!
To bring our Patreon page up to date, we'll repost every post on our blog here, up to the day we created this page.Here's our very first video!http://www.emuvr.net/2015/07/01/hello-world/























