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puppetcombo from patreon

puppetcombo

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puppetcombo posts

Posts: 274 Files: 447
puppetcombo post Buzz Saw Blood House - 2.0 Update from patreon

Buzz Saw Blood House - 2.0 Update

Download Folder: https://drive.google.com/open?id=13LisCrVAN4i2aVkrje_E7szScx11nZhR2.2.1 Fixed the side scrolling camera and other minor fixes Added a content option Added a video mode option retro mouse pointer and the mouse is hidden during gameplay menu music skippable intro Unnecessary files removed and build compression for a smaller download size2.2 Retextured in game menus Occlusion system turns the rooms off when you're not in them fo...

puppetcombo post Power Drill Massacre 2 - Unreleased Walkthrough build from patreon

Power Drill Massacre 2 - Unreleased Walkthrough build

Found this deep in my harddrive and thought it would be cool to uploadhttps://drive.google.com/open?id=1ZOiiKjuavEmYNbErUaDw0mLykJe0pEpm (624 mb)Warning: don't expect much. There is no gameplay. It's just a preview of the environment. I made this to record footage for a teaser trailer, but decided the game wasn't far enough along.You can climb on things by clicking the mouse button in front of them.

puppetcombo post BSBH - Design Plans from patreon

BSBH - Design Plans

Wanted to lay out some of my new plans for the gameProgression - aiming for 5 sections girls room (the recent sections I've been showing) the garden (hedgemazes and more) the shed ??? (spoilers) ???Expecting each section to have around 10 rooms to get past.Gameplay - The traps are still the main focus, but I'd like to include some new puzzle elements as well. The killer will be able to spawn almost anywhere and each section will probably ...

puppetcombo post BSBH - New school girl costumes & a e s t h e t i c s from patreon

BSBH - New school girl costumes & a e s t h e t i c s

Definitely taking the art in a new direction after rediscovering some Kazuhiro Hori references I had tucked away in my 'art ideas' folder. Thanks to David Song for the bear and lollipop models. And more models are on the way.I think the creepy teddy bear, school girl, pastel vibe mixed with some vaporwave inspired landscapes will be the perfect mix. I'm going to go into a longer update monday with more details of the new directions I&...

puppetcombo post TEXAS BUTCHER - Stealth Sandbox Version from patreon

TEXAS BUTCHER - Stealth Sandbox Version

UPDATE: I've moved all the Texas Butcher stuff into one post so it's easier to figure out where to begin. The game has had multiple iterations which are all pretty different. You can find the download links in order here: https://www.patreon.com/posts/12201806

puppetcombo post BHBS Delay from patreon

BHBS Delay

BSBH is unfortunately delayed a bit. But I have a new Texas Butcher demo to release today.but a new buzz-saw demo should be out next week. I'm redesigning the world and adding new rooms. Keeping most of the old ones, but extending the game and mixing things up a bit. Also adding some new traps.The killer can spawn almost anywhere now and chases you through the traps. Balancing his speed is the tough part - he forces you to think and move quic...

puppetcombo post BSBH - PSX shaders, Amputations, Fixed killer from patreon

BSBH - PSX shaders, Amputations, Fixed killer

Thanks for the responses. I think I will try twich streaming starting next month. No promises but hopefully it'll become a normal thing :)oh yeah, I started a facebook group if you guys want to join. https://www.facebook.com/groups/146773782639872/A few new improvements Arms can now be amputated without killing you. Actually collision detection in general has been vastly improved so the limb that was actually damaged will come off. Your arms ...

puppetcombo post BSBH - High Poly tests & updates from patreon

BSBH - High Poly tests & updates

Another video: https://www.youtube.com/watch?v=ZqtZe0-_9HgLast week I was considering a switching Buzz-saw Blood House to a high poly art style. The main reason would be to make the camshow a bit sleazier and have more costume choices.But I thought about it and sticking to the ps1 look is best for now (but possibly doing an HD remaster down the line or a high poly sequel). The reason being that I'm trying to stay more disciplined as far as st...

puppetcombo post Working on Buzz-Saw Blood House  from patreon

Working on Buzz-Saw Blood House

I've been working on BSBH again because it's the closest game to being finished. Checkout the new wip cover...I'll be updating as I get more work done. Expect the full version later this month.After this I still want to finish up Santa. I know interest is low since the holidays have passed, but if I store it away for a while, I may never actually return to it. Better to finish it up now and get it out there.

puppetcombo post Games recap from patreon

Games recap

Thanks for the feedback guys. I thinks it's clear I definitely need to stick with finishing something. As I've mentioned, that is my biggest weakness by far. So I thought it would be helpful to do a recap of where the upcoming games stand and what needs to be done:Planet of Bloodthirsty Santa - The first two demos are about a 3rd of the total game (and will probably under go some heavy changes before the final version). Obviously the main...

puppetcombo post Holiday fatigue from patreon

Holiday fatigue

POBT santa work has been going a bit slow (so sick of the holidays). But I've been updated assets to the latest version, and cleaning up the code and project structure, organizing everything.I've also been experimenting with psx style shaders, for a more authentic retro style (the type when the textures warp and stretch). Thinking of trying to do a lost first person japanese horror game. Actual example: https://www.youtube.com/watch?v=Bh1...

puppetcombo post Happy New Year! and POBTS 0.2 from patreon

Happy New Year! and POBTS 0.2

Thanks for making this a great year!POBTS 0.2 is being uploaded right now. It's pretty short but I still hope you guys enjoy. I'll leave up the first demo as well.Located here btw: https://www.patreon.com/posts/planet-of-blood-15632548

puppetcombo post POBTS 0.1.4 and a new demo coming from patreon

POBTS 0.1.4 and a new demo coming

A new version of the demo is out, 0.1.4, which will hopefully clear up most of the issues I've become aware of. The most pressing are being able to run up the mountain in 3rd person mode and being able to move mid-air while jumping.I'm working on a short spaceship demo to finish out the month. It should be up tomorrow. The full game is pushed back to next month because I don't want to rush out something shitty. Want to make sure it&#3...

puppetcombo post Merry Christmas! POBTS delay :( from patreon

Merry Christmas! POBTS delay :(

Merry Christmas from Puppet Combo!Unfortunately the POBTS update isn't ready. I'm working on it for later this week. Honestly thought I would be able be get everything done by today, but there's till too much too finish. The final version of the game should be roughly the length of Nightripper, maybe slightly longer.Sorry for the delay. I hope you're having a great christmas!

puppetcombo post POBTS 0.1.2 is up from patreon

POBTS 0.1.2 is up

The new demo is up and now public! https://puppetcombo.itch.io/planet-of-bloodthirsty-santaI wanted to wait until the full version was finished before releasing a public demo, but I couldn't wait much longer (christmas eve is tomorrow!). The full version will be patreon only of course, but I'm hoping a public demo will help promote the game.As I mentioned in the last post, the next update will be up late christmas eve / christmas day and ...

puppetcombo post Upcoming POBTS version from patreon

Upcoming POBTS version

Hey guys, I'm still working on the next update of POBTS. The next version is coming late Christmas eve / Christmas day. It won't be the full game :( but at least 2/3 of it. Continued story New areas - space ship, toy factory, more houses in the village Voice acted cutscenes Evil reindeer CombatUnfortunately I won't have time to finish the last section of the game (Santa's Castle) before Christmas, but expect it before the end of t...

puppetcombo post More level design from patreon

More level design

Gallery: https://imgur.com/a/LEgb7Video: https://youtu.be/wWudqINni64Deep in level design right now. I was hoping to have moved onto the castle, but I'm still working on the toy factory. Level design takes a huge amount of time (one of the reason's I've been searching for a dedicated level designer.Next is the cable car

puppetcombo post Spaceship design from patreon

Spaceship design

Going for an Alien vibe. https://imgur.com/a/awzRt

puppetcombo post PBTS - Update 0.1 is up! from patreon

PBTS - Update 0.1 is up!

Sorry for the delay. Been working on this non-stop.Download link in the original post: https://www.patreon.com/posts/15632548I was on the fence about the original demo, but I'm really liking how this is coming along. It may even top Nightripper for me.

puppetcombo post Planet Of Blood Thirsty Santa Updates  from patreon

Planet Of Blood Thirsty Santa Updates

Hey guys, I've been working on an update I figured would be out by now, but the terrain it taking longer than expected. I'm completely remaking the village and layout with a lot more cliffs. It's way more vertical now. You can also die if you slip. Fixed some (major) bugs too. And added moonjumping. Should be out tomorrow morningEdit: It's going to take a bit longer but should be ready later tonight, I posted new progress belowSan...

puppetcombo post PLANET OF BLOOD THIRSTY SANTA from patreon

PLANET OF BLOOD THIRSTY SANTA

https://drive.google.com/open?id=14xbNm8OxQsZEx3awdMUf567Vkg7Asm6v0.1.4 theres is now forward momentem when jumping while stationary you can now run up steep hills instead of walking Santa will not attacking during cutscenes Added stairs to the backdoor of a house Santa's axe can only damage you when he's swinging it New patrons are in the credits!0.1.3 Fixed some typos in the notes Fixed a bug where the fall death animation loops continu...

puppetcombo post Santa killer game from patreon

Santa killer game

I really screwed up with Buzz-saw Blood House this month. It got tied up in development hell. Honestly, it should have taken two weeks at most to wrap everything up and things were going pretty good: the chatroom, the intro, the new menus were all nice additions. But then I went off the rails thinking the game needed new puzzles, more killers, survival horror sections and it turned into a complete mess. It's one of those situations where I en...

puppetcombo post BSBH - Character changes and 'documents' system from patreon

BSBH - Character changes and 'documents' system

Hey guys, Happy Thanksgiving if you're in the US!Some updates: Every death gives you a new character to play as. At least changing your name, hair style and color.And a new 'document system' in quotes because they aren't exactly documents. I'm trying to avoid subtitles and dialogue in the game to keep the computer system feel, so the documents you find are in the form of text files you read in a popup window.I've also remo...

puppetcombo post BSBH & Night Ripper updates from patreon

BSBH & Night Ripper updates

BSBH is still moving forward but is taking longer than anticipated. UI design is the worse part for me.Anyways based on playtesting it's clear a simple fixed camera platformer isn't exactly what anybody wants. The platforming will still be a major part of the gameplay, but the final version will focus just as much on horror. I'm hoping to double the map size, adding more desolate areas, back rooms, puzzles and secrets.Also adding a ch...

puppetcombo post Buzz-Saw Blood House Backstory (spoilers) from patreon

Buzz-Saw Blood House Backstory (spoilers)

Took me a while to finish this. Next up is more UI :(My cutscene making method is pretty tedious. I basically assemble everything in a FSM graph. So I'm considering trying out Unity Timeline. Maybe in combination with an FSM for the dialogue. All audio and visuals are there but the timeline pauses for dialogue. That might get a bit convoluted. Maybe I can step the dialogue directly from there?Haven't had a chance the play around with it y...

puppetcombo post Babysitter Bloodbath and Power Drill Massacre from patreon

Babysitter Bloodbath and Power Drill Massacre

Hey guys, as you probably know, I'm trying to expand Puppet Combo into a team, and I would like to hire a level designer as soon as possible. As well as pay for any custom animations I need.After several years for having my games out there for free, I've decided to start charging for Babysitter Bloodbath and the early access version of Power Drill Massacre on itch.io to help fund current projects. I don't want you guys to lose access ...

puppetcombo post Buzz-Saw Blood House Intro from patreon

Buzz-Saw Blood House Intro

So I've been working on this, hoping to get it totally finished and out of the way before returning to Night Ripper. Target date is 11/18.Actually have a lot of new ideas after letting it sit for a while. There will be new areas and more of the killer. Also more survival horror elements as opposed to an arcade style platformer. I mean, that's still going to be the core of the game, but I guess I want to give it all more of a point.Don&#39...

puppetcombo post Midnight Horror Show Friday from patreon

Midnight Horror Show Friday

All slashers tonight :)https://www.rabb.it/vhs-horror

puppetcombo post Nightripper - Black screen bug fix from patreon

Nightripper - Black screen bug fix

I've had some reports about this bug and hopefully this update fixes it.Theres no need to update if this hasn't been an issue for youSee the original post to download: https://www.patreon.com/posts/14631184The bug: when exiting the diner at the beginning of the game, the screen fades to black and stays that way making it unplayable.I haven't encountered or been able to reproduce this bug myself, which means it's been hard figuring...

puppetcombo post More updates from patreon

More updates

Just finished Updating my website. It's been almost 3 years.http://puppetcombo.comNow have pages for some of my newest games. Buzz-saw Blood House and Texas Butcher pages will be coming eventually but I didn't want it to be overwhelming with titles.Also have some new Night Ripper cover art designed by the great Markus BülowAnd a new shirt on the way later this monthbut besides that, I've been straightening out some bank and other bus...

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