puppetcombo posts
MCM - 2nd floor tour + Hair update
http://imgur.com/a/gkjAhThe 2nd Floor is 95% done. I actually spent way more time than I expected to on the ceiling but I think my work paid off (if you compare the basic ceiling photos with the new ones). After finishing the walls and the floors, I felt something was off. I started added pipes to the ceiling, one thing left to another and it became ceiling tiles and more wires...But I'm happy with the end result. The video is Blu-ray mode, s...
MCM - Back at the asylum
http://imgur.com/a/gP7A1Working on the asylum again. Finally decorating the building
MCM - Weekend Updates
http://imgur.com/a/2qtWUGot some new stuff doneI'm 95% done with the outdoor map at this point. The buildings have been decaled and re-textured (inside and out). I'm also furnishing them. I'd like to put some more 'special areas': maybe a locked house or two and drop the key somewhere for you to find. I also need to add notes, but that stuff will come at the end when I put everything together.https://www.youtube.com/watch?v=C0...
MCM - Trees and Random Updates
http://imgur.com/a/uZ4Q5I've been adding trees to the entire map. It's going pretty well so far. Trying to get a mix of wooded and flat areas. I was going to keep trees to a minimum, but I've got to admit, more trees makes it scarier for me. I turned up the gamma in the video so you can hopefully see the details a bit better.I'm actually really liking how this environment is coming out. It's almost a shame it's a fairly br...
MCM - Collider Mania
Spent most of yesterday making colliders. Painful, but it had to be done. Next is adding some trees and finally finishing the buildings. One step at a time
MCM - Desolate Landscape (part 5)
https://youtu.be/DDtbdiJXWksMore progress! The grass is totally done (grass you walk on rather than the tall grass that blocks you into the maze. I'm working on grass colliders (have to essentially made a big invisible fence that traps you in the level), then finally do some more work on the buildings: furnishings and stuff
MCM - Desolate landscape (part 4)
http://imgur.com/a/BZXPyIt's finally starting to come together. The stutter in the video is a bit strange, as it runs around 60 fps when I'm not capturingThe full map is actually pretty huge. Still have a few more days of work ahead on this as I setup the collides, add decals and props to the buildingsedit: Added a new gif
MCM - Redoing the grass
Thankfully, things are going way quicker this time. Most of the map is done and it only took a few hours.Warning to Unity devs: Never use QuickBrush. It's slow and you can easily lose all your work.Here's a free alternative that is way faster: https://www.assetstore.unity3d.com/en/#!/content/2389
MCM - Set back
All my work yesterday got wiped out :(I had painted the vegetation across the whole map and then wanted to updating the prefabs to try some optimization. It reset everything I had painted. I was pretty livid, since it was literally an entire day of work.Trying to figure out a more efficient way of painting this stuffThe screenshot was how it looked before it got reset
MCM - 8mm filter?
http://imgur.com/a/RCviA
MCM - Desolate landscape (part 3)
http://imgur.com/a/mn794New progress on the map. It's a huge area, so it's actually taking a while. And more ritualistic areas
MCM - Desolate landscape (part 2)
http://imgur.com/a/ijC7lI added some fog which I think makes things look way nicer. But I've mostly been setting up prefabs to build out the area: grass, trees, and textures. It's a lot of work to get them set up right.Next I'll do some props and buildings and then start putting the full map together. Still in pre-production phase at the moment
MCM - Desolate landscape (part 1)
This was a little slow going, but it's starting to look the way I envisioned: sort of a flat midwest landscape, with a ton of high weeds. Getting the glass laid out correctly was a pain but I think I'm on the right track
MCM - Rest stop interior
http://imgur.com/a/ln2QxSome more rest stop stuff. This is the women's room. Men's room next. I'm trying to figure out the scope of the surrounding area and how much room you'll have to explore.
TEXAS BUTCHER - First Preview
In case you're wondering whats next...Don't want to reveal the killer yet but this game will be a 1st & 3rd person Hotline Miami / Manhunt / Thief style slasher. Single Player
MCM - Rest Stop
http://imgur.com/a/nqDPaI've always been afraid of rest stopshttp://listverse.com/2015/09/21/10-creepy-unsolved-rest-stop-mysteries/
Important - MCM is going to take a few more weeks
Unfortunately, the game isn't going to be ready this month, as I ran out of time, but don't worry if you need to drop support or go to a lower tier, I'll be sending everybody who is pledged this month keys or download links when the game is ready.Thanks for the support! Your help makes it possible to actually finish these games. I hope you stay, I have a lot of great stuff coming up in June.
MCM - VHS filters are back
http://imgur.com/a/YkiagCloser to what the game will actually look like. There will be multiple filter options of course
MCM - New vid. Basement + Lobby
Here is is in action. Not furnished yet but it will be soonWorking on stairs so all of the floors are all connected. I actually widened the main stairway a bit. I think the 2nd stairway will be the narrow, claustrophobic one
MCM - Map Complete!
1st floor and basement are done. That's it for now (unless I expand the map).http://imgur.com/a/36QLcThe 1st & 3rd floors have been totally changed from the original. Most of the other floors have been modified. The basement is the same at the moment but I may change it around and make that the starting point + add some cells and padded rooms down there. Maybe a few tunnels.Pretty happy with the end result. I think it's already 10 times s...
MCM - More 1st Floor
http://imgur.com/a/G3kBpI've been posting updates in the discord server as I make new stuff, if you want semi-real time updates : https://discord.gg/C3gfNTD
MCM - 1st Floor
http://imgur.com/a/cFx1mThis one is definitely taking the longest, since I want it to look different from the other parts of the building, keeping in the spirit of the prototype: the store setting of the first floor was something different.I've been looking at asylum references and the arched ceilings seemed to be a good direction. There's also the lobby and main staircase, the cafeteria, kitchen and offices.
MCM - More floors
http://imgur.com/a/vTmUK - patreon doesn't support image galleries :(As you maybe be able to tell, I've decided on the hospital for the final version. Makes the most sense as a huge abandoned building a cult might murder & hunt people in.The main reason is actually because of the textures. I've made and pieced together a ton of asylum textures that I think look really nice. Don't want to pass up using them.So far, I've just be...
MCM - new screenshots
http://imgur.com/a/l5GYVStill have a ton of stuff to do. I'm going to be extremely busy until the game is finished, but I'll post some screenshots and videos as I complete new areas
MCM - Night map
Night time map preview. The sun will set as you play. Last video of this map for a while. Time to start re-decorating the full game
MEAT CLEAVER MUTILATOR 2.0 (walkthrough demo)
Here's a demo of the area that I showed last night. No gameplay but you can checkout the environment.F - FlashlightRight Click - AimEsc - QuitNormal WASD controls otherwise686mb- the character controller / camera hasn't been updated yet (it's an old version of my camera system from 2016). Promise this will be fixed in the actual game. This is just an art preview
MCM - Art update
Level concept is finished! Well mostly. Would love to hear what you think. I'm going to return to the original floor plan of the game and update it with more decals and details. Maybe adjust a few things and take it from there.I'll do a walkthrough build tomorrow if you want to try this out
New discord and forum password
I realized I can't really have anybody on here that isn't 18+. Feel bad, but I can't being getting in trouble or sued by somebodies parents. I am actually anti censorship.https://discord.gg/C3gfNTDpassword: killkillkill
MCM - house(?) concept
This was meant to be a house. Probably looks more like an asylum or apartment building with the state of dilapidation. So I'm back where I started with a generic abandoned building.It's kind of hard to decide which way exactly to go with this.



























