naelstrof posts
Animation Technology
Clicky! VLink to video: http://koboldkare.com/1XOYeWdHhG.mp4Clicky! ^A friend of mine gave me some really powerful animation tech.It reuses jiggly motions, mixes them, and blends between them while just driving some IK targets. It works great to get all these randomly proportioned kobolds to do some fairly consistent animations!It also totally lets me pump out a LOT of animations really quickly! I'm hoping to have this working by the end of t...
Multiplayer!
Clicky! VLink to video: http://koboldkare.com/osfolo.mp4Clicky! ^It's a bit of a mess, but multiplayer does actually work! You can make private games, or join public lobbies with other players.Right now the only way to communicate is with your bodies-- so be nice!
Reagant Rework
Clicky! VLink to video: http://koboldkare.com/TiBLc3ZfE0.mp4Clicky! ^Took a while, but the reagant system rework is finally done. This means that chemcials can be easily added and removed, they have unique translations for each supported language, they serialize easily, they support heat changes and potentcy, they have very easy drag-and-drop logic to support new chemical combinations, and they also support completely arbitrary event-based trigge...
KoboldKare is on Steam
Clicky! VLink to video: http://koboldkare.com/koboldkare_com.mp4Clicky! ^Hello I'm Naelstrof and I'm working on KoboldKare. Which you can find on Steam here.It's been on Steam for a while, but I realized its really hard for people to figure that out because I made such a lame release a long time ago.I'm going to be spending some time on just-- updating all my faqs and steam pages and stuff, Sorry about that!
Kobold Icecream!
Clicky! VLink to video: http://koboldkare.com/kXfkNQf8si.mp4Clicky! ^Icecream is in the game. It makes Kobolds fat!I first made a pretty subtle blendshape, but one of my users let me know that they could do a much better job. (Thanks Dr. 0range!)So now you can get some really plus sized body shapes in the game.I think having completely optional alternative body-types is a huge plus in the nsfw world. Hopefully you all will like it!
...Ultimate POWER! (PostyBirb)
I've been really upset with how most of my social media doesn't support mp4/webm.As a game developer all of my content is best viewed in motion. Most of the posts I want to make are 10-20 second videos with short descriptions. Which leads to me not posting very often because patreon requires so much pre-processing to get it so I can make a decent post!I spent the last couple of days setting up an automated post pipeline, which lets me giv...
Working showers!
Clicky! VLink to video: http://koboldkare.com/Ss2vOeuvRv.mp4Clicky! ^After making a big mess, showers will actually clean you now!I'm actually proud to say that this works entirely within existing systems-- Generic usables, generic VFX graphs, generic audio sources, and generic fluid volumes. This allows for such rapid prototyping and doesn't require any script compilation. Hopefully I'll have a bunch more random junk to show off!
Night Monster
Clicky! VLink to video: http://koboldkare.com/QsIkpSWAxm.mp4Clicky! ^Don't stay up too late, or the night monster gets you!It used to just deal 9999 damage to objects outside (causing kobolds to gib), but now it actually accumulates grabby hands that whisk you to another dimension.
Kobold Painting!
Clicky! VVideo link: http://koboldkare.com/hS2iHCKrnC.mp4Clicky! ^I'm trying something new! I'm posting from a mysterious social media duplicator (PostyBirb!). This is kind of a test so hopefully everything looks okay! If it works you can expect many more posts from me (Though I should probably automate making a thumbnail with a play button and uploading the video I want to show).Anyway-- fluid volumes can now be used to dip Kobolds like ...
Ragdoll physics polish
Video link, clicky! vhttp://koboldkare.com/Fw5B88CAGw.mp4Video link, clicky! ^Ragdolls work with penetrators, and seamlessly transition between full-fledged player and total ragdolled physics object.I'm sure it'll be subject to more polish in the future, though for now it's good enough to pass.
Control rework, +Graphics
Okay this was a long time coming, after seeing users fumble around with the controls, and with having localized strings available-- I was thinking of adding hints to the controls to pop up.After studying how other games do it (in particular I looked at Apex Legends). I realized most buttons that need to be pressed are actually displayed on the screen somewhere!Unfortunately Unity doesn't come with built-in graphics for bindings, so I had to b...
Language Localization!
This was a fairly heavily requested feature, and with the control rework I thought it would be a good idea to finally get it out of the way.Translations are mostly machine translated, though character dialogue are ignored while dialogue is finalized with them.If you'd like to help with translations, leave a comment or talk to me in the discord!
KoboldKare Patch 28.10.2020
This month I've been trying to pave way for full blown multiplayer-- This has so far been a really good decision because it's forcing me to clean up how objects interact, and clean up the structure of things. My code is getting cleaner and easier to work with as I approach actual multiplayer readiness.With lots of new players in mind, I finally tried addressing the fact that the game has really weird controls. I watched a fair number of p...
Volumetric Clouds
http://koboldkare.com/wzaAgS081N.mp4(Video link above, clicky!)I implemented this so quickly I almost forgot to post about it.Using code by Sebastian Lague, and a video that accompanies it-- I was able to create a URP render feature to get volumetric clouds into KoboldKare!I added cloud shadows to the effect because it's one of the most iconic things about clouds--The next time the area around you gets suddenly darker, take a look to see if a...
New Casino WIP
If you noticed the casino is missing in the build, it's due to it being replaced! Firgof is on the task and they're an incredible environment artist who's gone above and beyond with making a believable location in KoboldKare!Here's a couple of screenshots of the new casino (in progress)! Hopefully we'll have something to show by next update.
Daytime 8 WIP
Another track that's in progress by the amazing 1029Chris, hopefully you'll hear it in game soon!
Player is now a Kobold.
http://koboldkare.com/hbAVCNFBsR.mp4(Video link, clicky! ^)Players used to be a special object that I hand-tuned to feel good to move around and interact with the world, and had a fraction of the features of a typical Kobold.This becomes a problem with multiplayer because that means that players would be restricted to not interacting with each other, and it was another object that required special networking...So I've completely phased that o...
Infinite decal tech.
http://koboldkare.com/pSNnarrkgK.mp4(Video above, click!)On the transition to URP, I lost the ability to use high definition individual decals. Though I realized the way I was doing decals on skinned mesh renderers are capable of working on anything...I whipped up a strategy where I re-use the atlasing done for lightmaps to map decals onto the world. They can be horrifically low pixel counts, but it allows you to "paint" the entire world ...
Multiplayer tests
(That's a video above, patreon isn't smart enough to embed it, sorry! Just click the KoboldKare button.)Here's a link to the video just in case: http://koboldkare.com/1NusuSYs1k.mp4I've been avoiding it this whole time because I thought it would be too much work, but it turns out it might not be so hard after all... Here's a video of two working networked kobolds!I'm convinced it won't be too difficult to add, and it w...
KoboldKare Update 30.9.2020
Last month I was discovering a lot of users were completely unable to play the game, some of them even had VR-ready modern hardware!I made the difficult decision to downgrade to Unity's URP pipeline. This means no more volumetric lights, ambient occlusion, and some other fancy effects.However, this means even integrated, and mobile hardware can suddenly play the game reasonably! It took a while but I think I'll be sticking to URP for a wh...
KoboldKare's Vimeo account was deleted! (Whoops!)
My bad, I didn't realize they didn't allow for kobold titty. I'll be spending time setting up a different way to view all the videos I've uploaded in the past. (I've got archives of each one, it'll just take a while for me to dig them up.)Gosh it sure would be nice if Patreon allowed me to upload tiny mp4s.
KoboldKare Patch 31.8.2020
New Features: New genitalia variations (equine flared, tapered). You can now freeze grabs by holding m1 then pressing m2. Tails can be grabbed and pinned just like any other limb now. Added various sound effects, UI prompts to help indicate which buttons can be pressed. Kobolds now start flaccid, messing with them in any way will get them excited. Two new sound tracks, music will stop when you go to bed now. Added a "reset all to default"...
Physics locking/freezing.
Got a feature good enough to show off, still needs a lot of work, but it's good enough that I put it in the recent build.Basically any item you can grab and hold with mouse 1, you can then also press mouse 2 to "freeze" it.This includes things like Kobolds, dildos, and their limbs! You can freeze any number of items, and you can press "q" to unfreeze all of them.There's some pretty clever things you can do with it, and it ...
KoboldKare July ChangeLog
Here's the changelog of all the stuff I did in July, I tried to keep it to only interesting stuff, so I've glossed over lots of bugfixes.This month was mainly to stabilize and polish, starting August I think I'm ready to do another broad stroke of content! Online Substance texture generation, this reduces build size and allows me to craft much more detailed worlds! (Though increases load times significantly.) Reworked penetration phys...
Physics tweaking... again.
I learned to treat dick penetrations as actual typical collision solving.Typical collisions, for example with a flat surface and a cube, are solved a bit like this:Within a single timestep, the first thing that you do is make sure both rigidbodies are not overlapping by depenetrating them, then you apply the forces that would've happened during a collision with the two objects.Before I was totally just applying forces to keep the Kobolds alig...
Paving way for Kobold species!
There's only two types so far, but they have optional balls, and they also now have flaccid animations!All you gotta do is grab and shake a Kobold around, it'll get them excited.
Procedural Textures!
I've been noticing people sharing the game because it's DRM free, but it's a bit difficult to share because it's kinda big (~480mb)...So I made a mad-scientist choice to literally remove most of the textures from the game-- and I succeeded! Muahahaha!Your game will now generate the textures itself from procedural instructions which are extraordinarily tiny!As soon as the game boots, it'll immediately start generating textures ...
Flasks aim at the cursor now.
Flasks now try to stay upright, they also attempt to aim at whatever the cursor is!Should be a lot easier to aim the flasks, especially when you're holding multiple flasks.
Fluid mixing
Dragging a flask onto an attachable causes it to draw out some fluid for more accurate mixing! (Currently this includes boobs, other flasks, the grinder, and even fruit).Finally you can properly load flasks full of fluid from the grinder.In the future I'm planning on a mixing tank as well so extremely accurate mixtures can be made. Simply fill up flasks as singular units and spray them into the mixing tank in the desired ratio... at least tha...
Rotate by holding R
I implemented a rotation button, it's far, far easier to manipulate objects now.You can rotate props you're grabbing by holding R.Tapping R will lock the current rotation as well, a very useful feature indeed!






















