UnionFaps
rufflenecks from patreon

rufflenecks

patreon

rufflenecks posts

Posts: 252 Files: 344
rufflenecks post Yule ice fox set <3 from patreon

Yule ice fox set <3

A rare prey on Skiia till 1st of January, 2022, in the newest build here: https://www.patreon.com/posts/hunt-and-snare-56952704HINT: Appears at night in one of the forests of Skiia and comes in all flavors you have selected in options <3

rufflenecks post IMPORTANT: Hunt and Snare full act poll from patreon

IMPORTANT: Hunt and Snare full act poll

To answer all you require is a Google account. Do note that it is the only way to answer the poll at the moment too!Thank you! <3~Ruffleneck

rufflenecks post Snippets XXVI - Hairy Fairytales from patreon

Snippets XXVI - Hairy Fairytales

Above are two images with 25 (not necessarily fully in screen) characters with basically nothing special in them. Just character meshes, posed, casting shadows, some little bit of shading, basic faelain default texture and material. The scene basically has nothing to it except a single directional light, default engine gradient background, and my test scene pattern for ground.Nothing else.I can’t distinguish them from each other, so I put a sma...

rufflenecks post Hunt and Snare - r5.27h(alloween) update is out! from patreon

Hunt and Snare - r5.27h(alloween) update is out!

You can get the build here > https://www.patreon.com/posts/56952704 r5.27h Changelist: Added new Halloween skins to Kizan (3) and Ful (1) that were missing skins, others had sets already Changed Seasonal event dates to be a bit more lenient (lasting few more days in both directions) Improved fitting of some hats on different species Improved restocking of Lingerie and Cloth merchant trader inventories and they should be more likely to &#34;fill&#...

rufflenecks post Hunt and Snare r5.27g is out now! from patreon

Hunt and Snare r5.27g is out now!

We sneaked in a small update to it too, with some small extras that were requested between then and now, like bigger maximum crew size (because kizan and ful kinda over crowded it) and a few bug fixes that escaped us earlier! ^^Current version: r5.27g (for Windows / Linux / OSX)Available here https://www.patreon.com/posts/hunt-and-snare-56952704 !r5.27g Changelist: Improved trashcan functionality by making them more aggressive when emptying and a...

rufflenecks post Hunt and Snare - r5.27i - Kizan Calls (and now with Yule Calls)! from patreon

Hunt and Snare - r5.27i - Kizan Calls (and now with Yule Calls)!

Windows / Linux / OSX:https://ruffleneck.itch.io/hunt-and-snare-r527/patreon-accessSteam Beta Password: (Not needed if you own Hunt and Snare on Steam!)(See https://www.patreon.com/posts/steam-guide-and-22354445 for more information)Current version: r5.27i (for Windows / Linux / OSX)r5.27i Changelist (23.12.2021): YULE items: Two new collars added to pool of loot from presents, and one new pair of antlers YULE prey: -Secret on Skiia- Split head s...

rufflenecks post Hunt and Snare - r5.27 - Changelist and Release date! from patreon

Hunt and Snare - r5.27 - Changelist and Release date!

Heya!The r5.27 build releases to Silver Cohort and Steam on 4.10.2021 (lil under week from now)!It is currently out to Gold Cohort as an experimental release here: https://www.patreon.com/posts/56688097 :3Here&#39;s a full changelist of what to expect in the upcoming release: NEW - Island - Kizan - A new jungle island players can explore and hunt Kizan on. DO NOTE THIS IS THE FIRST PASS OF THE ISLAND, and mainly contains NPCs on the upper part of...

rufflenecks post Snippets XXV - Ful the First Subspecies from patreon

Snippets XXV - Ful the First Subspecies

Above is a gif showing some selector clickings. It’ll shuffle tails too, and Ful will be available in the next build properly. There’ll be more pattern options of course, but it’s showing the default one in the gif ^^Fluffy fox (in a test scene) :3Tail options:Tiny snubTiny floofTiny flooofff (also same size as the biggest davh can get)Big floof!Also it is as long as the longest cat tail, except very *thick* ^^Sinnae as ful <3Maas as ful <3...

rufflenecks post Snippets XXIV - More progressssssssssss~! from patreon

Snippets XXIV - More progressssssssssss~!

Above is one of the new NPCs on Kizan, she runs the Dancing Ferns tavern/inn; Basically Kess’ equivalent on Kizan, except not at all like Kess. Only functionally the same x)Super Ultra HD full act design note by me for Hareress xDAnd that’s Finnish btw; First line is “Bar worker” and second is “Player” ^^Above is all the Kizan morphers in the game properly. Some morphers were missing prior (well, were in-game, just not properly enable...

rufflenecks post Snippets XXIII - Progressssss~! from patreon

Snippets XXIII - Progressssss~!

Lil progress report coming up! Been a while since the last Snippet, not because work isn’t done or that development isn’t progressing, but because “end stages” of each build is largely just setting things up and it’s not a very visual process. So there isn’t much visibly new to show and screenshots would be about things already shown which would be a bit boring I think ^^First up is work on modding front; Here you can see sample scree...

rufflenecks post Snippets XXII - Mappers Union from patreon

Snippets XXII - Mappers Union

Comparison between Skiia (remade map) and Kizan (new island, and new map) ^^The Kizan map is approximately the same “size” as the old Skiia map was in the map view, but Skiia map wasn’t really in “scale” with the island itself, so the new map of Skiia is made in same scale now ^^It kinda highlights the size of Skiia quite well now that it’s in same scale… it’s huge xDIt’ll be a bit more accurate detail wise too, and hopefully ma...

rufflenecks post Snippets XXI - Introductions Are In Order! from patreon

Snippets XXI - Introductions Are In Order!

(Same images in larger quality on Imgur, might be more readable there https://imgur.com/a/NwQNryP)Currently working on intro cinematic screens. The player character is represented fully in the cinematic screens, so in this case it’s my black and yellow lizard but for you it would be the character you started the game with ^^Basically there are still screens and texts that describe the story or event for you, in this case the intro leading you f...

rufflenecks post Snippets XX - Narratory Workshop from patreon

Snippets XX - Narratory Workshop

Above you can see a quick presentation on a mod uploader for Steam Workshop. It’ll be inside the game itself, so you can easily test your mod and then upload the mod directly to Steam Workshop ^^The visual look of the uploader is still largely wip, but functionality is basically showcased there, except for ability to require specific mods to function, e.g in case of character mods using some other mod’s patterns.On narratory front;Narratory b...

rufflenecks post Snippets XIX - Island Hopper from patreon

Snippets XIX - Island Hopper

Above is showcasing the temporary “travel” between islands. Eventually it’ll be replaced, but till we get to it, that’s basically how it’ll go so that we can introduce new islands before the actual sailing gameplay is a thing ^^Modding example of adding fishing spots as an example mod. It is fully driven by our conversation system, but contextually only as interaction spots instead of characters like normally ^^On above you can see a ho...

rufflenecks post Snippets XVIII - Jiggle jiggle from patreon

Snippets XVIII - Jiggle jiggle

Basically this snippet is going to describe a much needed improvement to jiggles; It is now calculating and compensating for frame rate independence, instead of being dependent on the frame rate itself :3The frame rate basically caused more jiggle to be applied to the tails the lower the frame rate was, basically it was just looking at the difference in position, and when you have a low frame rate, the differences are bigger (as object is basical...

rufflenecks post Snippets XVII - Color Me Surprised from patreon

Snippets XVII - Color Me Surprised

Wait wait what are we looking at?Oh yeah!I reworked the “uncommon” prey palettes. Now it basically works so that instead of having slightly muddled up pastel colors in all three slots (before) it follows original prey colors based on each prey, and then applies a bright unique color depending on the prey type ^^Dark red matte fox <3On the other front;In game mod manager!And quality of life improvements to the captain; Now you can.. Uhm.. swi-...

rufflenecks post Snippets XVI - Kizan Riders! from patreon

Snippets XVI - Kizan Riders!

Above is another act preview for a lizard you’ll mea-.. Err, meet on Kizan later on :3 The lizard pictured is not the lizard you’ll meet though, he is just a temporary actor testing the act out! x)Below is a gif showing “portals” that take player between locations and eventually between islands (until sailing itself will be added);The locations are temporary in the gif, not actual things you’ll encounter, it just showcases some simple â...

rufflenecks post Snippets XV - Kizan Tweak Pass from patreon

Snippets XV - Kizan Tweak Pass

More progress shots on Kizan ^^The basic lighting is now warmer and tinted towards purple, to give a nice little exotic sheen to light and make the island feel more unique lighting wise too!Some wilder and stronger ground coverage, classics for jungles :3Also a detail pass is made for the waterfalls, to make them look more massive, and slightly more menacing and mysterious x)Maybe epic is a better word? I like epic :3With luv <3Ruffle

Snippets XIV - Crew Act Prototype

(First and foremost; If the video preview doesn’t work, here’s a direct link to the video itself: http://www.ruffleneck.com/HuntAndSnare/Videos/crewactprototype.mp4 x) )Please watch the video with sounds before reading further. You don’t have to, but it’s easier to explain it ;3As you know, currently the crew acts (random acts in the wilderness with followers, as opposed to full acts with writing and stages) are just a simple loop without...

rufflenecks post Snippets XIII - WOBBLE WOBBLE from patreon

Snippets XIII - WOBBLE WOBBLE

(Just a pair of cover wobblers for stuff below)Been largely fixing jiggle effects as an ongoing task to improve Hunt and Snare characters in general; Above you can see jiggles applying better in acts (before this it was fluid outside acts, but rather rigid and stiff in acts), besides being sped up to make the effect more pronounced and tad bit low framerate in gif, you can see the tail is more fluid in general. Don’t worry it won’t look like ...

rufflenecks post Snippets XII - Logbook Look from patreon

Snippets XII - Logbook Look

Onfe’s been busy designing and painting us some new GUI things for the future; First of which is the logbook (above, the base template for different pages). The basic idea is that your logbook is your management AND information tool with a lot of things crammed in that you can browse, read, and manage in it ^^The logbook is a long term goal (as in not coming in the next release), but its first pass will likely have a rumor log (basically functi...

rufflenecks post Snippets XI - WET PUPPY EYES from patreon

Snippets XI - WET PUPPY EYES

NEW PUPPY EYES BAWHGAt the same time subtle, and not so subtle changes to eye shaders. The old eye shader relied on environment giving enough reflections to make the eyes look soulful, but there were a lot of cases where it just didn’t work because there wasn’t any bright sources to reflect ^^Technically it is really simple, it’s just an emissive texture overlaid on top of the eyes’ own emission. The reflection texture made for the effect...

rufflenecks post Snippets X - Welcome to the Jungle! from patreon

Snippets X - Welcome to the Jungle!

It is misty at the top, spooky jungle below!Still very much WIP, lighting is largely similar to Skiia still, so the overall mood will go through many changes before it is “visitable” in-game ^^The jungle itself is far below the sea level and there’s massive waterfalls all around the island. Massive WIP waterfalls, they’re animated, but missing particle effects, so they look more like animated waterwalls than waterfalls at the moment x)Jun...

rufflenecks post Patch r5.26.1 is now live! from patreon

Patch r5.26.1 is now live!

Link to build here: https://www.patreon.com/posts/49368218Changelist r5.26.1: Changes to basic gunplay; Stinger (default rifle) now obscures less when shot by having more horizontal smoke, improved muzzle flash, added trails to shots and made the bullet position always visible at distance to communicate bullet flight paths better, and changed attack animation shorter to allow faster second shot. Changed autorunning to work while inventory is open...

rufflenecks post Snippets IX - Sex Means Six from patreon

Snippets IX - Sex Means Six

Well, to be honest, six means gunplay improvements right now! Above you can see some of the basic changes;- The firing animation is now (well, next patch!) a lot less “kicky” so that it doesn’t ruin your second shot as easily.- The smoke from firing no longer obscures your vision nearly as badly; It now basically ejects most of the smoke from the side (where the chamber meets when the rifle is opened) and only some from the front, again, al...

rufflenecks post Snippets VIII - Road Ful of Furs from patreon

Snippets VIII - Road Ful of Furs

All fuls (foxes, for those who don’t know the in-game name for them) in game currently are just regular davh with fox colors. In short term (next build-ish) the fuls will finally get a proper davh subspecies morpher for them; That means, while they share a lot of davh features, they’ll be more fox like and will have more foxy features ^^For davh it means that they basically “lose” the ful skin and tail as an option, but it only affects ne...

Hunt and Snare - r5.26 - Stock 'em Up! is now available to Patrons <3

Get the Patron release here: Hunt and Snare - r5.26Changelist: NEW Major Character / FxM full act - Fleet-Admiral Horveek of the Dragonfire Fleet - A Skiirborn admiral who is second highest ranked member in the Dragonfire Fleet. You’ll be meeting him a few times along the story, and characters with vagina can get a bit deeper meeting the first time too! NEW Major Character - Advisor Selis, a regal ex-captain of The Unnamed. NEW Characters - A d...

rufflenecks post Hunt and Snare - r5.26.1b - Stock 'em Up! from patreon

Hunt and Snare - r5.26.1b - Stock 'em Up!

Windows / Linux / OSX:https://ruffleneck.itch.io/hunt-and-snare-r526/patreon-accessCurrent version: r5.26.1b (for Windows / Linux / OSX)Hotfix r5.26.1b: Fixes act end camera issue. (You can manually fix the bug in r5.26.1 by pressing I for inventory twice.)Changelist r5.26.1: Changes to basic gunplay; Stinger (default rifle) now obscures less when shot by having more horizontal smoke, improved muzzle flash, added trails to shots and made the bull...

rufflenecks post Snippets VII - TITNOTD Trash Is The Name Of The Day... err! from patreon

Snippets VII - TITNOTD Trash Is The Name Of The Day... err!

I was doing something completely different when I suddenly noticed the perfect placement of windows xD(Also if you look closely, you may spot something upcoming, not in this release though, spooky)Fleet-Admiral Horveek’s Dragonfire fleet jacket. It is a variation of the stylish admiral jacket in game. Someone said he looked a bit “mundane” with a regular version of the jacket, looks lil bit more menacing now! ^^Also, I did a small quality o...

rufflenecks post Snippets VI - Topbottomtopbottomtopbottom from patreon

Snippets VI - Topbottomtopbottomtopbottom

Ability to switch swap position in acts where it is applicable (generally MxM and FxF acts switching) ^^When?Next build!Whaaat? Next Build? *Her fur explodes from joyous surprise*(Note it’s not yet up in the current r5.26 Experimental Build, but will be added prior it’s full release ^^)Speaking of funny bugs;There half of her goes!Above is a raw keyframe pose stages of a full act with a smaller foxo on top riding a coxo (not for the upcoming ...

More Models