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My future with Unity

🕑 Added 2023-09-14 06:10:04 +0000 UTC

Comments

Karto

I agree that unity has gotten really clunky and a pain to work with. The whole unity debacle has caused me to explore other engines and I've been having a blast with godot so far. The engine is really snappy, and It actually feels fun to make games again!

Erik

You made the right call, friend. Literally no game dev would throw shade on you for calling a spade a spade and taking the opportunity to break off the clearly destructive relationship with Unity (which, as you mention, lacks long-term feasibility anyways — ignoring the many huge red flags Unity has been throwing up as of late would be tantamount to self-sabotage at this point). It also positions everything in a significantly better light in my humble opinion. The value of your existing content now has the added value (it already was super valuable btw) of serving as a rich comparison point to the upcoming Rust version. The Rust content will age extremely well (Rust is an assured bet already, just imagine in 5 years!), as is Bevy (comparatively speaking), both in terms of runtime performance and language popularity/adoption. The Rust videos I assume you will produce going forward are inherently quality content goldmines. Before you even begin, you have a natural spring board from C# to Rust, which means your explainers serve both as an ((un)intentional) intro to Rust for C# devs, and an intro to Bevy for Unity devs, and an intro to Rust gamedev... A lot of demographics and focus areas lining up perfectly and coming into focus as one. I could go on, worth mentioning is of course that this *also* constitutes an excellent investment in your own growth and skillset! Best of luck, and elated to hear that going forward, your project will be out of immediate and assured harm's way.


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