Designing Boss Encounters stream on Wed
🕑 Added 2025-11-25 15:00:16 +0000 UTCUpdate: Here is the YouTube link: https://youtu.be/DDQuPHRW-UU
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I'm back from PAX Unplugged and delightfully exhausted, but the streams must go on. Something that came up a lot over the weekend was Boss-type adversaries for Daggerheart and creating those epic, climactic fights.
It's a fun topic to consider, so I want to tackle it head-on this week. I'll share my thoughts about what tools Daggerheart already has for making cool Boss fights, then talk through my process for building Boss-level adversaries and encounters for the game.
Wednesday at 1pm EST at twitch.tv/turbotango, then on YT Thursday morning. Hope to see you then!
Comments
Randy M. Roberts
Question about You Pale in Comparison - Reaction:... Do you also get a GM move from the failure **in addition** to having the PC mark a Stress? I think you should still get the GM move from the failure, right?
Randy M. Roberts
Layering Environments sounds really helpful. An Environment that can be placed in multiple containing Environments. I vote for this.