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Free enviro: Industrial style room

🕑 Added 2020-05-02 10:18:20 +0000 UTC
Free enviro: Industrial style room

Comments

oeshii

Thank you! :)

Great job, really like it!

SupaRioAmateur

great work, still a lot of effort importing.

SupaRioAmateur

obviously its the archvizpro-interior-vol-2, OPEN3DLAB licence clearly at fault

Nomeora

There's still no door.

oeshii

I did set up the textures in Unity using the standard shader with a roughness setup. I actually spent a couple of days creating and tweaking the missing metallic/smoothness textures that the original asset didnt come with (only had diffuse and normals). And AO maps even, though that was probably unnecessary. Oh and some surface imperfection textures like in the glass door and pipes. Please dont just dismiss all that work by saying i didnt set up the textures in Unity... :P Vamifier is needed to convert the Unity shaders into corresponding VAM shaders correctly, when using the roughness shader setup in Unity. What im saying with that things dont look right is that things doesnt look like in the real world. What im trying to achieve is a little more realism, with my limited skills and with VAMs rendering limitations :) . https://i.imgur.com/gM1MJ7c.png

Maxman3D

I like and appreciate the room since you know I feel environments are more needed than anything else at this point. I do wish you would have set up the textures correctly in unity first instead of relying on VAM tricks to get things looking decent. On my first try i just loaded an existing scene and then added the assetbundle by itself like I do with all assetbundles and was rather shocked at the results (shiny metallic everything, LOL). luckily reapplying the Vamifier script made things much better, but as you noted, without per material options, the script is barely usable in most cases. I do like the added HDRI, although a version with out and a night version would have been pretty cool also. When you say the textures don't look right in VAM, i suspect you and I have different views on that since you rely on the postprocessing for screenshots and i am just pure lights and shadows in VR. Anyhoo, thanks again for the nice room, it's appreciated!

oeshii

Im really new to Unity so excuse my lack of knowledge of the shaders, but in Unity i use the standard roughness/specular setup shaders for materials, i create the textures with Materialize. If i dont use Vamifier the materials just doesnt look right in VAM. What exactly do you mean with VAM shaders though? Does VAM use different shaders than the Unity ones? :P

MacGruber

AO textures set for the Unity Standard shaders only apply to light from the ReflectionProbe. I have not tried if this works with Vamifier, but does the VaM shader even support AO? The benefit of using Unityshaders is that you can have multiple ReflectionProbes, it picks the best matching one and supports to probe blending as well. VaM shaders only support one global sky. Likely you want to use the global sky for your characters and ReflectionProbes (baked in Unity) for everything else.


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