MagicaCSG 0.6.7 Beta: Rounded Polylines and Grid Snapping
🕑 Added 2025-07-19 06:36:56 +0000 UTC[Please note that some operations are improved or become different after the demo videos are recorded.]
Polylines with Variable Fillets
The purple fillet gizmo for polygons can be also applied to 2D/3D polylines now.
When the constraint is U (uniform), the changes of size and radius on one control point will be applied to all control points.
Adjust the fillet radius precisely by values in Gizmo->Spline Profile->R.
[Demo] https://www.patreon.com/posts/magicacsg-with-132532199
Grid Snapping
Enable grid snapping and modify snap spacing in Gizmo->Snap->Grid.
The control points for Bezier polygons/polylines are not on the curves when grid snapping is enabled.
[Demo] https://www.patreon.com/posts/magicacsg-grid-133411796
Reorient Camera to Local Space
Click the new camera button besides the recenter camera button to reorient the camera to the local coordinate of the selected stroke/object.
Recentering/rotation/panning of the camera are then all operated in the local space.
Click the button again to switch back to the global space.
[Demo] https://www.patreon.com/posts/magicacsg-camera-133523813
[Download Link] For Beta Users Only
Comments
moat
I sometimes use a program called Marmoset Hexels for graphic design which means I would LOVE to see hexagonal / triangular grid snapping options in MagicaCSG. But for now, I'll do my designs in Hexels, take screenshots of them and then import them as image planes to align my shapes over them in MagicaCSG.
ephtracy
it’s already possible. 1. switch to Screen space. 2. then click Gizmo->Align->AX/AY.
moat
I really like the "Reorient Camera to Local Space" feature since it lets me snap my view to align to an image plane, but I wonder if it would be possible to add a feature where, if I right-click the button, it will reorient the currently selected object to the camera's space. This would allow me to easily align image planes to the current camera view. My workflow would be along the lines of: 1: Position the camera 2: Hit '6' to take a screenshot of the current camera view 3: Open the screenshot in my image editing software to draw over top of it, and then save the image 4: Drag the image to MagicaCSG to create an image plane 5: Reorient the image to the current camera view so that my drawn brushstrokes may be used as visual guides