MagicaVoxel 0.99.7.2 Beta: Importing image sprites and some other improvements and fixes
🕑 Added 2025-07-12 05:29:15 +0000 UTCYou can find the download link at the homepage: https://ephtracy.github.io/
I do have some plans for some major updates of mvox, but maybe wait until finishing the first milestone of mcsg.
Animation
Drag and drop multiple image sprites or models into the editor view and select "Import Sprites".
Click Edit->Tool->Frame in world editor to only duplicate current frame modesl without key frames.
Shift+Drag animated objects will also translate all key frames.
Show dialog when current model is not saved as key frame.
Animation playback range is saved into "META" chunk of the file.
World and Model Edit
Modify rename_prefix/suffix in config.txt to change how multiple objects are renamed.
Added 90 degree rotation gizmo.
CTRL/CTRL+SHIFT/CTRL+SHIFT+ALT for 1/2/normal-axis move in model editor.
Misc
Bug fixes.
IO->File->Recover to local models and palettes only from corrupted files.
Comments
©R@nK¥
Just a question, I stumbled over this thought days ago while playing around with meta balls in Blender. Is it possible to adapt the already existing "sphere" rendering representation in MV with meta balls of different kind of radii and adaptive radial field of influence? I mean more or less I could simulate this use case for less complex models in MagicaSCG. But having this possibility in a lightweight editor like MagicaVoxel with a big voxel grid would be fantastic.