MagicaCSG Beta 0.6.5: Z-Helix SDF Primitive
🕑 Added 2025-05-11 12:08:10 +0000 UTCThis beta version includes the following improvements on basic primitives and properties:
Z Profile Helix
the helix profile can be extruded either along a spiral path [S] or along the z axis [Z] now.
https://www.patreon.com/posts/magicacsg-z-sdf-128046319
Groove Intersection
groove blending can be applied to intersection Boolean to create curved surfaces.
https://www.patreon.com/posts/magicacsg-groove-128020549
Group Round/Shell, Polygon Hole/Cone/Shell
Round and Shell properties are added to Subgroups.
Hole, Shell and Cone properties are added to Character and Polygon primitives.
Hole/Shell are defined as "thickness" now (which are changing in the reversed direction).
[Download Link]
https://drive.google.com/file/d/1-Ene9xR5y041OkvWtY_FmW80FPeKi88N/view?usp=sharing

Comments
ephtracy
I can adjust that. but note the value range in the text field is larger than that of the slider.
Immortal Turk
Another groundbreaking update. This has enabled so much, thank you! Is it possible, though, for you to change the slider ranges back from the hard 32 point limit they're at now? Ideally the ones that can hit high numbers like blending or roundness should allow the sliders to go to their max.
moat
*FURIOUSLY CLICKING DOWNLOAD LINK*