MagicaCSG 2D?
🕑 Added 2025-02-22 15:24:58 +0000 UTCSince we already have a bunch of 2D graphic primitives in the toolbox, how about developing a vector graphics editor as well?
Early tests showed some promising results, though there are lots of unsolved issues (especially with soft blending and anti-aliasing), and the SDF method doesn't show too many advantages over traditional SVG methods (performance, effects, etc.).
But maybe, it's still handy to have a toy vector graphics tool, as a platform for experiments and research purposes, or just for making some quick small artworks.
Comments
ephtracy
maybe adding flat shading to MagicaCSG would achieve similar effects.
©R@nK¥
I guess really cool would be a lightweight 3D SVG engine for animated web graphics like zdog.js https://github.com/metafizzy/zdog | https://zzz.dog/ but this is a completely different story. However BTT, your first exoeriments already look promising and maybe it can be a source or a bi-product to make MagicaCSG even more powerful.
Chad Sykes
Looks perfect to combine with Substance Designer especially if you put some fancy tiling and symmetry options in there.