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May '19 Patron Polls

🕑 Added 2019-05-30 18:12:04 +0000 UTC

Comments

Sergey

Varied is good, but I like when quests are complex in regard that they are intertwined with other quests, not each one being its separate story, but series of quests being parts of it or adding depth to it.

Narf

Yea but they should be used properly: In this example Depravity should lead to said "party" and her gettin laid, instead of just pretending and promising

GeekBone

Truth

DoctorDeath

Normally I'd say 'complex quests', but this isn't The Witcher; 'varied quests' would be much more doable and fitting for a game like this.

Zaths

I prefer that all of the stats come into play given the choice. I'll go for Varied.

lollerskates

I am a simple man. If Claire has a slutty option I will probably take it.

SurlyPanda

Complexity and appropriate reaction give the illusion of life in a game. In RPG too often the response is too simplistic or the NPC just do not reactive giving me the feeling that I am the only intelligent life in a planet which really kills the interest for me.

Adm Trd Ferg

Try copying Summertime Saga. That's how you do porno quests

hweirdo

From my perspective as a guide/walkthrough writer, the fewer branching options the easier it is for me to explain how to approach quests. The longer and more complex they become, the harder it is to keep everything clear. So I personally prefer varied options, as those are those easiest to show that the game has depth without being forced to show the nuance of every single path. Besides, if these are side quests and they have few CGs, they should not overshadow the main storyline and how it can branch.

Mors

well it would add to replayability, i rocked a defiance and depravity run, and then i can go back to see what happens with seduction.

face oupile

If complex is the best in terms of story telling and giving you a real big choice on how Claire is reacting, the fact that you're limited with 2 CG a month could become frustrating. Because either you go that way and you know that you won't have the pictures to back the story (or worst, you'll get them a few month afterwards and I'm not even sure it will be the case since you'll get more "complex choices" every month... and you CG backlog is going wild) Or you decide it will be like that... most of the story will be CG less, except for the favourites of the backers. The best would be to have at least 4 CG each time... but it's limitating so much the story telling... not an easy choice here... I personnaly prefer a rich story telling with the capacity to see or replay some branches afterwards (to be sure I won't miss anything) But as the main story isn't finished, I would prefer to have CG related to the quests that you release (no CG afterwards)

GeekBone

I think you almost have to go with the second option. Otherwise, what is the point of having all the stats if you are not going to use them.

A mix of the quest styles are fine. Some quests should be complex. Others should be simple. It all depends on the concept and to what degree it justifies more detail/involvement.

All depends on the game imo. If this was a poll for Overgrown (or its future titles maybe), I'd pick COMPLEX as my preference, since it's a pretty narrow track you're on but it all builds up to a ton of different results by the end. But yeah, for Claire's Quest I'd prefer them for only the most important quests (gaining access to another island, the endgame of the island faction quests, finding out what happened to mom). And SIMPLE quests can be neat too here and there, to be sure, but do nothing other than them and you wind up with a huge, but shallow, puddle. The meat and bones of what's entertained me has always been the VARIED ones, not to mention it's also prudent to be able to specialize in any of the stats and be able to do a solid majority of the quests in the game, so...picked that! Put in too many SIMPLE quests, and it can start to feel like some stats just lock you out of scenes too much (needing to use the seduce stat on the dock guy to even start the Shieldmaiden quest and no other way is easily the most egregious example of this). And as you noted yourself, too many COMPLEX ones and there's a lot more chance to miss out on scenes simply by picking another path.


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