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DD beta rule changes

🕑 Added 2025-09-12 20:14:11 +0000 UTC

Comments

Shannon Livingston

Good Ideas! I went with the swarm / elite thing being set for simplicity, it give the mechanics more gravatas when they need individual reviews.

Michael Yust

What do you mean 5 is a nice round number ..8 is a nice round number just ask Bella.. I would just say a horde/swarm and the exact number would be determined by the same impartial judge. A weak swarm of unintelligent slimes might have up to 20, while a swarm of werewolves might only be 6. Having a hard and fast rule doesn't take into account how smart each creature is, or if they work together as a team or just go food attack all at the same time. What the sneaky part of my brain would do when faced with rule 3 is change the mechanics from magical to environmental. Have the dungeon temp set to 50c and the brightness set to max in the case of the Lost Dynasty dungeon. The adventurers can get around the effects with spells and items but those can be disrupted or swiped. Other Dungeons, The first on that piped into my head was a Monkey City Dungeon, after that Fallen Village with both undead and feral humans attacking, special bonus points if they can rescue the humans, not just kill them.

Shannon Livingston

Nodders, I'll note that!

Abborre

Shifting mazes should have some rules. There's lots of potential for dungeon specific things in that area.


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