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[D'sP] Oh, Maybe It Won't Be That Easy - Chapter 497

🕑 Added 2026-01-09 20:47:56 +0000 UTC

Comments

Akhier Dragonheart

Yes and no? There is magic so the limits won't be horse + donkey = mule. But it isn't easy for dungeons without special conditions that Doyle does not have right now. Oh, and grafting is super easy for Doyle, but that doesn't make a new plant. Especially since dungeon magic smooths over many of the normal problems you get with grafting.

Akhier Dragonheart

Why yes. That probably would help

Akhier Dragonheart

Hmm, I did miss the air mix thing. As for the synopsis? That is partly on purpose, though also the fact that it is written in English and the English word for our home planet is Earth. Also, while I avoid calling it Earth, I guess it would be more proper to say that this isn't directly Earth. Our Earth, this very planet, did exist at some point deep in the past of the Omniverse my stories occupy. And just like how in Doyle's universe, humans end up evolving all over the place as the main sapient force, "Earth"s pop up all over the Omniverse for a similar reason. Though different (if connected). Original Earth (ours) had something happen to it such that its people developed until one of their people broke through to the highest levels of power where they stopped existing as a being and became an underpinning part of reality itself. And in doing so, they stamped the existence of Earth and Humans into the fabric of reality. The same has happened for a number of other beings over the many cycles and are why while time doesn't repeat itself, it often rhymes (in the setting). For instance, Dragons. They're everywhere. Oh, I will also note that this is likely a story that will never be told, but only hinted because I want it to exist at a distance from the setting. Rather being more of a hand wave for why D'sP and NR both have Earth-like home systems for Humans and so many other connecting threads.

Akhier Dragonheart

That is basically how I'm thinking of this. Though it won't be quite as direct or literal. Even if doing so would be much more effective of a solution. Rather, I figure the steps would be more surface level. So instead of taking every bit of the creature pattern soul stuff and placing it in one spot, you rearrange the "top" layer of the soul core so that it is all now connected.

SerpentiCat

Btw, I'm not seeing some creatures in creature patterns. Where are the 0G kobolds and kobold elders? What about the elder assassin vine and aquatic assassin vine? I can't find cyclone goat either. Akhier, there's no other way about it, you need help with notes about D'sP. I'm pretty sure us readers can organize something. I certainly have been thinking about rereading to make notes for you. Floor design, making and changes, Ally's and Doyle's statuses and path gains, plot and all happenings, lore compendium, all of this with timelines and source chapters. If all of that could get done and people helped to keep the notes up to date and double check new chapters with it. Then you might as well publish D'sP. The inconsistencies would all be known and easy enough to root out. It still wouldn't be a story for everyone, you do have a tendency to stretch explanations. However, your story isn't doing bad by any means so there certainly are people intrested regardless and because of your explanation style. Besides these notes might be something only I see myself ever making and no one else does. It's quite possibly not a feasible goal. I certainly know one person alone can't do all of that. Alright people, I dived down this rabbit hole, now, can someone help me out?

SerpentiCat

Floor 8. Ever since the review of it in chapter 482 I really thought it would be nice if Doyle could just redo it but considered any large changes not explainable if he still doesn't want to be known as a sapient dungeon that had been an Earth human before his transformation in the tutorial. Now that Ally let us know it's an actual bottle neck I want it changed enough that I came up with a way to at least make it somewhat explainable to have happened in an unawakened dungeon. Here's the idea. First of all don't change it all at once but in increments over a span of multiple days at least if you keep the changes small and months if you decide to change up the floor a bit more than would be easy to explain. Remove various spatial anomalies add things one by one. Often remove something and next add something in its place. Basically push out the changes in increments. The idea is to stretch the changes over time to make the system buildings' staff at least somewhat think that the Wolf's Rest dungeon's fairy is struggling against the dungeon's instincts for keep complete floors unchanged in order to change a problematic floor, which floor 8 is. You could even roll in some larger changes to the look of the floor and still pass as an unawakened dungeon that just did some additional changes while working and/or after it adjusted to resisting its instinct. Actually, I would start with adding resources to floors 7th, 11th and 12th and maybe 13th like I already described. Add fissures and mushroom bridges on 7th and additional plant features on 12th, and maybe the ores in the walls of 13th. Then later in hindsight this would looks like tests and preparations by the Wolf's Rest dungeon's fairy to push out bigger changes to an older floor, floor 8. And now I can't unremember the idea of dim 0G tower of rooms connected by smallish ceiling/floor holes and full of vines, assassin vines and 0G kobolds. If 0G isn't a part of the bottleneck problem this could even be implemented although these absolutely would be huge changes and would require a lot of time to them them gradual enough to not really turn some heads. The floor would still be an outlier but at least it wouldn't be spastic.

SerpentiCat

Btw, I'm thinking of a pattern for floor bosses. 2 of 5 floors gap bosses up to 10th floor. 3 of 10 floors bosses up to 40th floor. 4 of 15 floors bosses up to 100th floor. 5 of 20 floors bosses up to 200th floor. Then maybe 6 of 25 floors bosses up to 350th floor. However, afterwards to keep bosses on multiple of 10 floors it would have to be: 5 of 30 floors bosses up to 500th floor OR probably better: 3 of 50 floors bosses up to 500th floor This is where previous pattern stops working. There can be 5 of 100 floors bosses up to 1000th floor and 5 of 200 floors bosses up to 2000th floor. Then 500 floors bosses and so on but again, that's after floor 2k.

SerpentiCat

This is a longer subject but I got to talk about resource rich floors arrangement. Floor 6 is constantly being delved but floors before and after it don't see anywhere near as much visitors. Doyle has this extremely helpful function of allowing delvers to anter directly the first floor after any boss floor the boss of which they already personally defeated. With floor 6, the first floor after floor 5 boss, having such a desirable monster drop as beef, people swarmed it and it became the only focus of vast majority of the delvers and it remains such. However, Doyle can use the very same situation that caused this focus to pull delvers further in. Floor 7 is basically resource bare and it's just the next floor after 6. I completely agree with Ally that Doyle should place ore there and actually have an idea for where exactly that I can propose. Floor 7 space has obviously grown much since Doyle first made it. There's a lot of space under the surface of the sphere's inside wall the delvers walk on. Doyle can just add fissures in the ground and ore veins in them. The fissures could be too thin to comfortably enter and mine so miners would have to put more effort in to get the ore. On myconid side of the floor the fissures would cause the monster population problems unless they were bridged with mushrooms, either in organic growth or built structure style. For the structure style you could use mushroom matter the builders/crafters on floor 10 use. I would leave up to you whether the bridges are to small or weak for delvers to traverse or can cover whole fissures and break under unsuspecting delvers weight or both types are used. You can always squeeze in some other interesting resources on the floor to find but I don't have any ideas off the top of my head. Now like I already said already Doyle shouldn't limit himself to making only floor 7 an additional resource hot spot. Next boss is on the floor 10 so floor 11 is the next entrance floor. Like floor 7, floor 11 isn't really a prime option for placement of a variety of valuable resources, however, it could still house some ore veins. Floor 11 is a very straight forward floor and it's walls are covered in brick carvings so I would place the ore in the ground just not covered by it. They would still be not the easiest to spot but I'm sure Barrais will notice and heck, Doyle can even leave some sticking out a bit more above the ground level until they are found and known. Now although, like in case of floor 7, no plants on floor 11 could be placed without shifting the floors appearance widely but Doyle could certainly keep adding edible mushrooms as he gets them. Floor 12, as the next floor after an entrance floor, can be utilized just like floor 7 can and it happens to be a grasslands floor. Sure it's fey wilds themed grasslands but plants are the core of the floor so adding spots with a variety of mundane desirable plants would be an obvious choice. Heck with such a magic mystery theme Doyle could straight up add tiny overgrown gardens. Even some ores could be squeezed in too although not really necessary if floor 11 would have them added in not tiny number. Floor 12 could be just focused on plants. The only issue I can foresee is to actually make changes to this fey wilds themed floor. It might prove problematic. Moving on, I would actually consider putting some valuable resources on floor 13 too and all floors third floors after a boss when the next boss is 10 floors deeper in the dungeon. 10 is a lot of floors between entrance floors. As for floor 13, it could house cracks with ore veins in the cliff wall above forest spiral and below the path and some forest fruiting plants and herbs in the forest section. What I'm trying to say is that there need to be resource rich floors after each boss to pull delvers deeper and not have them stay on the 6th forever.

SerpentiCat

So after delving the comment section of this chapter I'm curious. Why does Doyle still have so few food and herb patterns. I would expect the town to give him at least some small samples of everything they might particularly like to see in the dungeon. Yet somehow the edibles patterns haven't changed since first few floors and somehow Doyle has olive patterns but not potatoes, rice or tomatoes. I don't remember for sure but I think the town's people might have gotten their food and spices from system arranged starting towns. How did they not find any potatoes or rice? If they found any they would leave at least some potato peels and a rice grain or two in hope of seeing them in the dungeon.

ReShaddoll

Also, something else I wonder about is if Doyle could crossbreed animals to develop more variants. Or cross pollinate and potentially do grafting on plants.

ReShaddoll

I feel like Doyle’s experience with [Self-Actualization] should help him in his goal to reorganize his patterns. (Chapters 351-353)

SerpentiCat

Yeah, no trust is happening between the town and Doyle. They don't know he's sapient so that would put a damper on any ideas of trust and besides that they know and are correct about that the dungeon will weaponize everything it learns to make. Sure plants that they find useful are fair game to give dungeon samples of. Animals are a risky game, however, and the bigger and deadlier they are the worse danger they will be in the dungeon. Doyle on the other hand is not interested in interacting with people, he actually doesn't want them to know he's sapient, let alone that he had been human from this very same planet as them. Meanwhile his dungeon instincts are also making him distrustful towards delvers and flare up when they get close to the core. No obvious invitations of gifts absolutely no interactive floors. Doyle would never risk people finding out he's a sapient Earth human with such obvious signs.

SerpentiCat

So database skill diving with the goal of changing the database display is going to be the subject for next couple chapters with breaks maybe. That or somehow only maybe one. That can happen too technically. It also can get pushed aside and forgotten but this is like the third chapter on the database so that's not very likely in my mind. I just found the post on here announcing Dungeon's Path with the synopsis included. Something in it didn't agree with a more recent comment of yours, Akhier. I went to the synopsis on Royal Road and it's same there so I decided to let you know. In that previously mentioned recent comment you wrote that you are specifically avoiding mentioning Earth by name. I certainly don't understand the reason for it but the synopsis at least on RR has it mentioned by name like two times. Also you literally just used the word in this chapter.

Quyan640

Honestly, Doyle should be doing everything in his power to advance the town and vis versa. The town should trust the dungeon now or at least more with Doyle signing that contract with the adventurers guild. Even nonverbally like adding more ore, or an obvious outline or spot for something the dungeon needs. Or put in an offering bowl, in a kobold village shrine if Doyle wants to be less direct. Can he or his monsters do quest? I could imagine a floor where it’s easier to gain merit points with a monster town or city than to fight or lay siege. A wandering trader would be interesting as well. Maybe a secret room that can only be assess by utilizing a specific material or equipment.

Kenneth Welever

Step one.... Defrag your core.... Scratch that. It'd probably fix a lot of things but no way would that be an easy endeavor


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