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Competitive Tau in 9th Discussion

🕑 Added 2021-07-01 14:03:59 +0000 UTC
Competitive Tau in 9th Discussion

Comments

john griffin

I have no sympathy for the space communists

Saltycake90

Honestly, just give battlesuits "pistol" type weapons. Takes up a hardpoint, can get a stratagem or prototype system to reroll 1 miss per hardpoint used. Or bring back that cool Kroot chapter approved codex with gnarlocs and trapper shenanigans aplenty.

Honestly, it's kind of sad how poorly the Ta'u have been doing, I like to meme on how "Ta'u bad lol" but it's getting sad.

CK

So i was wondering how to make the Tau less bad in melee, and also able to cause damage in more than just the shooting phase. The idea I came up with essentially involves Battlesuits subbing out a normal melee attack and instead firing a shot with an assault or rapid fire weapon. For example: your commander has 3 fusion blasters, they can swap out 3 basic melee attacks and fire with those guns instead (using WS instead of BS I think). They then still have 1 basic melee attack left over to hit like a wet noodle. Alternatively have melee profiles for specific battlesuit ranged weapons, that way you can modify strength, damage, etc however is needed to make it less unbalanced (2D6 take the highest for melee damage might be a bit strong). I also figure it's probably not usable on the bigger battlesuits as they're less agile. This idea is obviously unrefined and requires way more thought, but surely it would be better than the melee ability that the Tau currently possess. Anyone have thoughts on this that aren't something like "that's so dumb, why do you have to be like this, you're the worst child I've ever had, no wonder noone loves you".


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