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Chapter2 Gameplay preview

🕑 Added 2023-03-13 18:25:12 +0000 UTC
Chapter2 Gameplay preview

Comments

mta

Thanks. I'm definitely trying to weigh the pros and cons of all the new feature/gameplay dimension I'm thinking of and have scrapped a few. I had item price, stats, and other stuff planned but decided to withhold those. Unlocking dialogue options and CGs are the main goal for these items so its sufficient that they exist and players find them, no need to play around with buying/selling/prices just yet.

mta

Haha. Thank you. I'll take your word for it especially re: sandbox. I don't think I can go there just yet, anyway. For now, even the objects he finds here are tied to the main story(not required but enhances it a bit). I initally had "black market price" for each item, and potential to buy stuff in the prison commissary that have value to other characters but I postponed that. It definitely falls into the feature creep/added dimension that I don't want to deal with yet.

Alex

I like this direction your are going, always been a fan of the point and click adventure games of old. Just be careful and try not to succumb to Feature Creep.

Rafster

Oh my god, this may set you apart of most VNs right away, I LOVE the isometric style in the cell, and it was quite a smart solution. You can include many dialogs and interactions without needing CGs. Better yet, as you say, you can connect many routes this way. In my game I use and abuse of the dialog choices, but I help myself with the different stats. You can do the same with the inventory. I'm a little worried that this change can cause a feature creep, making your game way more difficult to work with (be careful in getting to the sandbox black hole. Do not go there, I know from experience). This change is huge, as a player I'm excited as hell, and as a fellow dev, I'm worried about making the game more difficult to work with. But bah, what I'm saying, whatever you decide, it will be ok with me. I'm a fanboy of your work.


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