Gildedguy
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Test Now! FM3K Prototypes v1
🕑 Added 2017-10-26 20:51:20 +0000 UTC Here are two VERY VERY early prototypes of the FM3K project I'm working on. I use prototypes to test out the gameplay and get the basic programming architecture down before diving into the actual production.Once you install/open these files (see INSTALLATION INSTRUCTIONS.txt), you can play them with the following controls:
fm3k_poc_v1:
- Point and click to move the player around the environment.
- (Future feature) The blue hexagons will trigger story moments and allow you to observe objects in more detail.
fm3k_battle_v1:
- Use the keyboard to hit the right notes as they fly toward the player.
- Movement: Moving around doesn't affect the rate/rhythm at which notes fly at you. You can stay on the ground the whole time if you want.
- Press "W" to jump, double jump, and triple jump. Jumping does NOT let you dodge obstacles.
- Press "J" to hit GREEN notes.
- Press "K" to guard against ORANGE notes.
- TOUCH PURPLE notes. Don't press anything for these.
- When falling, Hold "S" to enter spike mode. All attacks with "J" will do a cool special effect.

Notes:
- The battle gameplay may be slightly off-sync with the music. I'm still working on a solution!
- The name of the song is "Gazoline" by H-blockx.
- All of the gameplay is subject to change, but I'm feeling confident about this current design.
I would love your feedback, which can be shared via PM, on Discord, or as a reply on this post.
Thanks guys.
Comments
Gildedguy
Right, all you can do right now for the point-click demo is move around. Sorry you couldn't play the music battle, maybe the app wasn't picking up your keystrokes?
Lucky Knight
Downloaded and installed files but looks like nothing happens when I click the hexagons (also gildedguy just moves across the screen at random at game start) and after a delayed offline antivirus check got to see the music battle sequence - unable to play as it is on auto but awesome :)