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Black Mixture V3 Ultimate Flux ComfyUI Workflow + Guide

🕑 Added 2024-11-10 13:00:07 +0000 UTC
Black Mixture V3 Ultimate Flux ComfyUI Workflow + Guide

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Black Mixture

Hi Zoltán, happy to help! Send me a DM and we can troubleshoot what's going on with your setup.

Zoltán István Bíró

Hi, I need your help. I downloaded your free workflow https://www.youtube.com/watch?v=ITkvdxIfvj4 and I liked the Upscale solution so much that I subscribed on Patreon. But in Black Mixture V3, if I set the Denoise to 0.10 under the Upscale option, there is still a huge change in my image. But I would like to have as little change as possible, so that the picture is bigger. As for my settings, I have everything turned off except Upscale Enabled. What am I messing up?

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Thank you so much. That explains a lot of something I was completely unaware of. I appreciate the thorough explanation. Very smart the idea for the colours. I noticed too that there are very few workable standard colours for the nodes and the custom colours are hard to keep consistent. Your solution is elegant, easy and quick. I look forward to keeping learning with your detailed explanation of the whole workflow.

Black Mixture

No worries, To answer your question about the "Black Mixture Spectrum.png" file: This file is our color guide for color coding the workflows. Since ComfyUI by default has a not so elegant color preset system for the nodes, we used our spectrum graphic with the eyedropper custom color selection to color the node steps. We included it here in case you wanted to expand on our workflows, while keeping the same visual color harmony. You can turn off this node or delete it as it's not needed for the functional operation of the workflow.

Black Mixture

Awesome to hear and thanks for letting me know! I will most definitely explain more in detail. To answer your questions about the checkpoint loader vs Unet loader: If you download the original Flux Dev models at fp8 or fp16, you can actually load them as checkpoints without a separate vae and clip loader. The FP8 version is ~17gb and the FP16 version is ~24gb. These were released as checkpoints by Black Forest Labs (original Flux developers). There are other versions of the same name floating around online that separate out the Unet model from the VAE and Clip. This is done for graphics cards with less VRAM and for people that have already downloaded large clip and vae files from other models. For example, the other most popular one is by Kijai which has the same name but much smaller file sizes Kijai's FP8 version is ~12gb vs the original 17gb. These smaller versions work on less powerful graphics cards but need the separate clip and vae files to work properly. If the model you downloaded is a smaller sized separated version, you would need a UNET loader for the model, and the VAE and DualClip loaders as well. Original Flux Checkpoints: https://huggingface.co/black-forest-labs/FLUX.1-dev Kijai Flux Unet: https://huggingface.co/Kijai/flux-fp8/tree/main

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One small addition: What's the purpose of the colour spectrum image? Maybe you explained that in previous videos or posts, but I just got here and it left me quite confused about its usage.

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Hi, Nate. I just discovered your channel and joined immediately your Patreon. It's not only the workflows that interest me, but to learn how you do it to improve my own knowledge so that I can adapt it to my own needs. Therefore, I would please beg you to explain more in detail the complex structure in general, such as the reprompting area, for example, or the advanced groups. I will be analysing them myself, but I am sure I will learn quicker with your explanations and will discover new opportunities if you lead us in that discovery and learning path. I have noticed that you are more creative than most other ComfyUI YouTubers, and that convinced me to join you here without any delay. Besides, I have a question regarding the checkpoint loading node used in your workflow. If it's supposed to be focused in flux, why use a checkpoint loader, instead of an unet loader? The checkpoint loader can only load adaptations of flux models that integrate the clips and vae, if I'm not wrong. But you show the original flux dev fp16 as the model being used, which I don't get. It won't load in my case. Or is it a compact version with the same name? I am yet quite new to this world and I am probably missing the reason. I love what you are doing and will expect with haste new ways to develop the creativity à la Black Mixture.


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