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W.I.P #61 (Animated) - Titanium

🕑 Added 2024-10-02 03:05:23 +0000 UTC
W.I.P #61 (Animated) - Titanium

Comments

turborenegade

haven't heard of that addon, though it sounds like it could totally come in handy :] might check that out later animating on 2s can be easier in some ways and harder in others, though a way that i've discovered to (sort of) deal with the issues brought up from sims has been to just take the keyframes and squeeze them together and lowering the framerate to half (either in post or through blender - though doing it in blender can sometimes have unintended side effects) and thank you! that means a lot to me :'] it's my passion, so i'm just happy to be able to work on it as much as i've gotten to. ill be sure to keep doing my best moving forward, so thanks again for your kind words and support!

WayveMayker

Oof the pain of autosave screwing things is real! After getting burned a few times, I ended up installing the Incremental Auto-Save free addon from the official Blender extensions site and haven't looked back. Saved my rear multiple times! Also this is really valuable info! I heard animating on 2s was hard, but didn't realize it also didn't play nice with sims. As Literally put it, mad respect! I've hung around the nsfw animation space for awhile, and I've never seen an animator with your caliber of creativity, humor, and unique craft! Anyways apologies for the text wall... looking forward to your future works! ^^

turborenegade

thanks :] end of the day, as frustrating as it can get, i'm still thankful that im able to dedicate as much time as i do to animating

Literally Your Mom

I got mad respect for you, you really working overtime with all the stuff you make

turborenegade

it varies from project to project tbh. there's loads of factors that can make an animation difficult to do - though physics tend to be my biggest recurring issue (because unfortunately, there is no simple way to simulate physics on twos - so i either have to work my project around that or do it manually. it'd probably be less of an issue if my PC wasn't so outdated, but there's still no getting around the incompatibility of my animation style with simulations of most kinds). though on the bright side, dealing with these problems usually leaves me with some knowledge of how to tackle them if they ever show up in the future (or at least mitigate them to some extent). a lot of the problems i face now likely won't be as bad once im more familiar with blender - because even after 1500+ hours, i'm still getting the hang of it tl;dr - it's a rollercoaster of productivity. the highs are high and the lows are subterranean. (didn't intend to write a whole essay, but i needed to get it out of my system)

Literally Your Mom

God damn is that normally how animating goes?


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