Working on Crawling Lab again.
🕑 Added 2024-05-12 01:09:09 +0000 UTCAfter taking a break to update Abyss School, we've resumed development on Crawling Lab.
We're currently working hard on a system for selecting rewards for clearing rounds.
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Comments
seungyong kim
It's a roguelike game, so it's a bit of a challenge. We'll think about how to make the difficulty decrease depending on skill set in game.
seungyong kim
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Isn't there a portable recovery item implemented?γAt Abyss School, the game was mainly a puzzle game, so the characters had little health and died quickly. In the Crawling Lab, I would like to ask you to set it so that it is difficult to die by adjusting the damage taken by carrying healing items or by difficulty. Thank you for your consideration.
-Ch Sbreeze.999
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