FramePack 1-Click Installers for Windows, RunPod and Massed Compute, Image-to-Video with as Low as 6 GB VRAM and can Generate Up to 120 seconds videos
🕑 Added 2025-10-15 22:00:00 +0000 UTC1-Click installers and super advanced Gradio App for lllyasviel FramePack image-to-video model. It can generate 30 FPS 120 second videos
Patreon exclusive posts index to find our scripts easily, Patreon scripts updates history to see which updates arrived to which scripts and amazing Patreon special generative scripts list that you can use in any of your task.
Join discord to get help, chat, discuss and also tell me your discord username to get your special rank : SECourses Discord
Please also Star, Watch and Fork our Stable Diffusion & Generative AI GitHub repository and join our Reddit subreddit and follow me on LinkedIn (my real profile)
=======
Latest installer zip file : FramePack_v61.zip
If Windows blocks use password protected one (password is just 1 ): FramePack_v61_password_1.zip
Tutorial video : https://youtu.be/HwMngohRmHg
It uses Sage Attention and supports Teacache
Follow requirements very carefully
Supports RTX 5000 series as well
This is an optimized image to video model that leverages Hunyuan and models are automatically downloaded into hf_download folder inside main FramePack install folder
Official repo : https://github.com/lllyasviel/FramePack
16 October 2025 Updates V61
Installer files for RunPod Massed Compute and Windows updated
Now we moved to latest CUDA 12.9 and Torch 2.8 and Flash Attention 2.8.3 and Sage Attention 2.2.0 and xFormers 0.0.33
Now we support all GPUs very well starting from RTX 3000 series to 5000 series and all cloud GPUs like RTX A6000, A100, H100, B200 etc
For older GPUs than 3000, please message me from discord so i might have a solution for you this time
I also have completey re-written model download system and moved it to our newest ultra robust downloader
So it will 100% accurately download, hash verify and now it has full resume capability
If your download fails for any reason just run Windows_Download_Resume_Fix_Models.bat and it will resume
Upgrade to this version from V60 not needed but if you want, you need to do a fresh install since model load from disk system changed
We also have alternative FramePack Studio Installer now : https://www.patreon.com/posts/128472621
Windows Requirements
Python 3.10.11, FFmpeg, CUDA 12.9 or above, cuDNN 9.4 or above, C++ tools, MSVC and Git
If it doesn't work make sure to below tutorial and install everything exactly as shown in this below tutorial
27 May 2025 Updates V59
Since now there is a FramePack LoRA to test, I fixed our LoRA loading method and now LoRAs working
You can download and use this LoRA from here : https://civitai.com/models/1247109/high-speed-drone-shot-hunyuan-video-lora
I used activation prompt : low altitude high speed drone shot
So example : a car going fast on a road low altitude high speed drone shot
Just Windows_Update.bat should be sufficient
22 May 2025 Updates V57
Generate Metadata Immediately checkbox implemented after requested
It is enabled by default
It will generate a temp metadata as soon as process starts and make it saved as final file name after video has been fully generated
GPU Inference Preserved Memory (GB) description updated
Increase this until you don't use shared VRAM. If you increase unnecessarily it will become slower. However If you make this lower than expected, It will use shared VRAM and will become ultra slow. Follow nvitop and monitor GPU watt usage
Batch processing bug fixed
When batch processing and auto cropping / downscaling, it will take into consideration exif metadata of image for correct orientation now
Just run windows update bat file and it should be sufficient
17 May 2025 Updates V53
Since requested multiple LoRA option implemented
Check your GPU watt usage and if it is too low, that means it is using shared VRAM, that means increase GPU Inference Preserved Memory
This is rather a bit experimental you may install into a different folder and test
Just run windows update bat file and it should be sufficient
14 May 2025 Updates V52
Auto resize to nearest bucket of selected resolution feature implemented for batch processing
So lets say you did set 480 output resolution, 480 means 480x480=230,400 pixels. The program will downscale the input image into that total pixel count with keeping aspect ratio and then minimally crop to make width and height divisible to 32.
So for example 2560x3299 pixel image becomes Resolution: 480, Final Width: 416, Final Height: 544
Just run windows update bat file and it should be sufficient
12 May 2025 Updates V49
Few batch processing errors fixed
Now you can generate videos from text (basically it generates a black image with your desired target resolution - this is how others doing too)
Target resolution system implemented, now you can set any resolution you want - width and height has to be divisible to 32
When you upload an image, it will auto set target width and height according to the selected older Resolution and most appropriate bucket but you can change it if you want
8 May 2025 Updates V47
Load metadata feature implemented
Now you can drag and drop and load saved metadata to apply used settings
Just run windows update bat file
6 May 2025 Updates V46
FramePack F1 implemented more info here : https://github.com/lllyasviel/FramePack/discussions/459
When you first time try to load F1, it will download models into hf_download sub folder inside FramePack
I kept all of the existing features even timestamp based prompt working
I did few tests and all working but if there are errors please let me know
Now batch processing will sort by name ascending and process
It has a new library so download latest zip file and run installer for update
Used Negative prompts will be saved in metadata txt files now
26 April 2025 Updates V44
With v43 Teacache was disabled with an error
Please run updater from V43 to get updated, just run installer
2 new bat files added to zip file
Uninstall_Sage_Attention_For_Better_Quality_Slower.bat
Sage Attention is fastest but reduced quality a certain degree
Uninstall_Sage_and_Flash_Attention_For_Best_Quality_Slowest.bat
Flash Attention is faster but reduces quality slightly
xFormers is slowest among above but quality best
Also xFormers supports RTX 2000 series and below
26 April 2025 Updates V43
Installer file updated and now includes official Torch 2.7 - not anymore nightly version
I also have compiled xFormers and Flash Attention for this version and they will be used from now on
You need to delete venv folder and run installer so it can update all libraries
I have completey remade LoRA loading and deloading logic and now it works without VRAM increase
LoRA dynamic loading and reloading was breaking Preserved Memory system which was causing model to use full VRAM
Download latest zip file and run installer. Before doing this you can delete venv folder for latest libraries to be installed
Batch processing Gradio error fixed
If you open other apps etc during the generation, your FramePack will start using shared VRAM and it will become very very slow
Preserved Memory description updated as below
GPU Inference Preserved Memory (GB) (larger means slower on big VRAM but you need to have it large enough to not use shared VRAM (on low VRAM machines) or it will be extremely slower)
Set this number to a larger value if you encounter OOM. Larger value causes slower speed. Do not set this very low that will cause shared VRAM usage
LoRA convert bat file removed since it is not needed anymore as it is done dynamically now
24 April 2025 Updates V40
For older GPUs (RTX 2000 and below) an installer fix file added
After installing run Older_GPUs_2000_And_Below_Install_Fix.bat if you have RTX 2000 or below GPUs
High VRAM mode disabled (was only activated if GPU was more than 60 GB VRAM)
The reason is, there was a bug which made it ultra slow
GPU Inference Preserved Memory parameter was not being used at VAE decoding and it is fixed
The app processes videos as iterations and the iteration count and how many frames processed at each iteration is directly related to Latent Window Size
Latent Window Size : Controls generation chunks. Affects section count and duration (see info above prompt).
Default is 9 but you can change it. If you increase it, it will do lesser iterations to generate videos, thus shorter time
If you reduce it, it will do more iterations, thus more generation time
I didn't thoroughly tested yet the impact
We also have added Set Window for ~1s Sections button
With this button It will try to auto set Latent Window Size so that each iteration will be almost equal to 1 second
With this way your timestamp prompts will work more accurately hopefully
Example prompt for 30 second video is like below
[0] a man talking
[5] a man crying
[10] a man smiling
[15] a man frowning
[20] a man sleepy
[25] a man going crazy
How they are processed as below
[0] a man talking : between 0-5 seconds
[5] a man crying : between 5-10 seconds
[10] a man smiling : between 10-15 seconds
[15] a man frowning : between 15-20 seconds
[20] a man sleepy : between 20-25 seconds
[25] a man going crazy : between 25-30 seconds
Timestamp processing improved
This new timestamp prompts will only work when multi-line prompt is not active
This should work both for single image processing and also batch folder processing
So in your batch folder prompt txt files you can write such prompts
Now you can set GPU Inference Preserved Memory = 0
Useful for big VRAM GPUs and when doing inference on lower resolution
Please download latest zip file and run installer bat file. It should be pretty quick on existing installations
23 April 2025 Updates V31
The reported save error bugs fixed
Now both save last frame and RIFE should work please report any errors
I also saw some Chinese guy distributing my app, I have contacted him I hope he stops this or accept my terms
23 April 2025 Updates V30
CFG scale and negative prompt features added
You need more than 1 CFG for negative prompt to be enabled
CFG means how much it will follow your prompt
There is also CFG Re-Scale which i don't know what kind of effect it makes
Default CFG Re-Scale = 0 and CFG = 1
Enabling negative prompt may increase generation time with CFG > 1
Presets feature implemented
Please test it thoroughly and let me know if any errors
You can save your presets and load them, it should save and load everything except main prompt
Practical RIFE 2x and 4x frame interpolation implemented
This requires to download v28 zip file and run installer again
FPS increased videos will be saved with name like this 2025_04_23_02_56_26_130_extra_FPS.mp4
It should work for both single image and batch image processing
Save last frame feature added after requested
Moreover, FPS directly changes how many frames processed
So if you set 60 FPS, it will generate double amount of frames thus double time
If you set as 15, it will generate 15 frames every second
Hopefully when I add RIFE 2x and 4x FPS this can be leveraged, speed up generation twice with 15 FPS
21 April 2025 Updates V25
Save Individual Frames feature implemented
They will be saved inside outputs\individual_frames folder and should work with both batch and single image processing
At batch processing they will be saved inside user given folder/individual_frames
When saving files new file saving format is like 2025_05_07_12_42_12_333
We have removed seed from names
Now multi-line prompting works with batch processing as well
Make prompts txt files inside your batch folder and they will be auto looped - each line is a new prompt new video
Teacache slider added : default is 0.15
You can increase or decrease
Set 0 to disable it
Just run Windows_Update.bat and it should work
21 April 2025 Updates V23
Multi-line prompting added
When this is enabled, it will generate each line as a separate new video
For RunPod and Massed Compute same just run install command again (use latest zip file)
20 April 2025 Updates V21
We have implemented LoRA support
Currently diffuser type LoRAs are supported but you can try Windows_Convert_Loras.bat and convert them
Put LoRAs into loras folder and hit refresh
We have implemented beginning and ending frame feature
It is working amazing and so easy to use
Beginning and ending frame feature supported at batch processing as well
The logic is that have same file name e.g.:
Beginning folder 1.png, ending folder 1.png
We have new requirement so run Windows_Install.bat for update, it will update don't worry not reinstall from scratch
20 April 2025 Updates V19
Now you can even set output FPS of videos
This will not change your generation speeds since model is built for 30 frames for every second but it will change output video FPS
New resolutions implemented 1200, 1320, 1440
Now generation times will be logged into save prompt txt files. e.g.
Generation Time: 1 min 38 seconds
Total Seconds: 98 seconds
1440 bucket has 1920x1088 and 960 bucket has 1280, 704
All buckets list is here : https://github.com/FurkanGozukara/FramePack/blob/main/diffusers_helper/bucket_tools.py
20 April 2025 Updates V16
New resolution buckets added
Lower resolutions are way faster and still working great
It will also display which resolution bucket your image fits into according to the resolution you pick
Available resolutions 640 (like 640x640 - this is default original res), 1080, 960, 840, 720, 480, 320, 240
When you select 640 or below resolution the GPU Inference Preserved Memory will be auto set to 6 GB
For lower than 640 res you can try lower values for faster inference like 5 GB , 4 GB, now as low as 2 GB possible
For 720 = 10 GB , For 840 = 12 GB , For 960 = 14 GB , For 1080 = 16 GB
If you see it is using too much VRAM increase above amounts like with 2 GB more
Use nvitop and make sure at least 1 GB of VRAM is free
If you get out of VRAM error or if it uses shared VRAM (control your GPU watt usage), increase Inference Preserved Memory
Square resolutions added like 640x640, 480x480
Start generation and End Generation buttons toggle on and toggle off issue fixed
Displaying intermediate videos issue fixed
Now you will see preview videos during generation
During batch processing no preview or final videos were displayed and this issue also fixed
Now you should see both intermediate videos and final videos in batch processing
Just run Windows_Update.bat and it should work
19 April 2025 Updates V12
Batch processing arrived
Number of images now working with batch processing
Just run Windows_Update.bat file
The logic so simple, give your input folder, output folder, and thats it
It will read all the images inside given intput folder, also if you want custom prompt for each image logic is like below
image_file_name.txt. The image extension doesnt matter. It will read it
Moreover a new feature implemented : Save Processing Metadata
This will save the following metadata as below
There were few errors with saving now fixed with v12
Prompt: a warrior vs a dragon
Seed: 29075816
TeaCache: Enabled
Video Length (seconds): 5
Steps: 25
Distilled CFG Scale: 10
17 April 2025 Updates V9
Please upvote and leave a comment if possible : https://www.reddit.com/r/StableDiffusion/comments/1k1m4j6/15_wild_examples_of_framepack_from_lllyasviel/
Tutorial video : https://youtu.be/HwMngohRmHg
Output folders greatly organized as below

Number of generations implemented - lets say you generate 3, it will generate 3 videos with same settings with random seeds
Random seed implemented
If you use static seed, number of generations will increase seed by 1 and generate
Save as Gif, APNG and WebP added
Be careful generations taking a lot of space
Interface improved
Statistics improved, now will display how much time passed and estimated time to complete


How To Install and Use:
Total installation is around 50 GB
Works as low as 6 GB GPUs
Windows:
First watch above requirements tutorial and follow every step
Extract zip archive into a drive like c:/FramePack_v1
Longer directory path or space character or special character in folder paths causes issues
Double click and install with Windows_Install.bat
Then run with Windows_Start_App.bat
If you get model download error open Windows_Start_APP.bat with a notepad editor and make "HF_HUB_ENABLE_HF_TRANSFER=0"
Massed Compute (Recommend Cloud) :
Please register via this link : https://vm.massedcompute.com/signup?linkId=lp_034338&sourceId=secourses&tenantId=massed-compute
Use our coupon SECourses
Our coupon works on all GPUs now
H100 has amazing price and speed but you can use like RTX A6000 ADA as well
Full details here : https://www.patreon.com/posts/26671823
Then select our image SECourses from Creator dropdown
Then follow Massed_Compute_Instructions_READ.txt
Same as my any other Massed Compute installer script
Example tutorial for learn how to install and use Massed Compute
(Starts at 12:58) : https://youtu.be/KW-MHmoNcqo?si=G1WbG-Qw4ujWvOtG&t=778
RunPod (Cloud):
Please register via this link : https://get.runpod.io/955rkuppqv4h
Then follow Runpod_Instructions_READ.txt
Same as my any other RunPod installer script
Use the template written in Runpod_Instructions_READ.txt file
Example tutorial for learn how to install and use RunPod
(starts at 22:03) : https://youtu.be/KW-MHmoNcqo?si=QN8X8Sjn13ZYu-EU&t=1323
Comments
Furkan Gözükara
hello this is out of RAM. if your virtual disk is full it might be why. your disk space is full? did you set 100 GB virtual ram?
jacky0409
Since yesterday, Framepack won't launch and I'm getting an error. Hugging Face cache folders set to: E:\FramePack_v61\FramePack\models Skipping import of cpp extensions due to incompatible torch version 2.8.0+cu129 for torchao version 0.14.1 Please see https://github.com/pytorch/ao/issues/2919 for more info W1029 18:25:00.089000 13200 venv\Lib\site-packages\torch\distributed\elastic\multiprocessing\redirects.py:29] NOTE: Redirects are currently not supported in Windows or MacOs. Currently enabled native sdp backends: ['flash', 'math', 'mem_efficient', 'cudnn'] Xformers is installed! Flash Attn is installed! Sage Attn is installed! Namespace(share=False) Free VRAM 10.7919921875 GB High-VRAM Mode: False Loading checkpoint shards: 100%|█████████████████████████████████████████████████████████| 4/4 [00:00<00:00, 8.53it/s] Loading initial transformer model: Original FramePack Loading checkpoint shards: 33%|███████████████████ | 1/3 [00:00<00:00, 8.01it/s] It stops at the execution stage and says, "Press any button to continue." Why is this happening? How can I fix it? I'm using v61, a completely fresh install.
Furkan Gözükara
yes it works up to a degree give it a try
Christoph Behrmann
wow, I just found out that you added multiple output resolutions for video gen with up to 1080... I have not tested yet, but are you sure that lllyasviel/FramePackI2V_HY works for more than 480p just because it is build on 480p base model? (I am looking since 2 weeks for some solution to make FramePack or FramePack Studio work with larger video output than 480p, that is why I was going more deep into lllyasviel/FramePackI2V_HY AI model)
Furkan Gözükara
hi is this comfyui? please give morre info
Christoph Behrmann
Furkan Gözükara
Not with this app sadly. But you can use with SwarmUI : https://youtu.be/3BFDcO2Ysu4
Hockey
Is it possible to use this with Wan 2.2?
Furkan Gözükara
nope sadly. you need to run 2 instance of FramePack
Lawren
Hey Furkan, Quick question for you.. If I rent two GPUs from Massed Compute, can you assign both of them to a single instance of FramePack?
Lawren
This is VM Massed Compute Install Shell script.
Lawren
Error from FramePack_v59 most likely due to silent updates to dependencies: Ubuntu@0328-kci2-prxmx100090:~/Downloads/FramePack_v59$ export PYTHONWARNINGS=ignore cd FramePack source ./venv/bin/activate export HF_HUB_ENABLE_HF_TRANSFER=1 python3 app.py --share Traceback (most recent call last): File "/home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/transformers/utils/import_utils.py", line 1778, in _get_module return importlib.import_module("." + module_name, self.__name__) File "/home/Ubuntu/.pyenv/versions/3.10.16/lib/python3.10/importlib/__init__.py", line 126, in import_module return _bootstrap._gcd_import(name[level:], package, level) File "", line 1050, in _gcd_import File "", line 1027, in _find_and_load File "", line 1006, in _find_and_load_unlocked File "", line 688, in _load_unlocked File "", line 883, in exec_module File "", line 241, in _call_with_frames_removed File "/home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/transformers/models/llama/modeling_llama.py", line 32, in from ...modeling_flash_attention_utils import _flash_attention_forward File "/home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/transformers/modeling_flash_attention_utils.py", line 27, in from flash_attn.bert_padding import index_first_axis, pad_input, unpad_input # noqa File "/home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/flash_attn/__init__.py", line 3, in from flash_attn.flash_attn_interface import ( File "/home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/flash_attn/flash_attn_interface.py", line 15, in import flash_attn_2_cuda as flash_attn_gpu ImportError: /home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/flash_attn_2_cuda.cpython-310-x86_64-linux-gnu.so: undefined symbol: _ZN3c104cuda9SetDeviceEa The above exception was the direct cause of the following exception: Traceback (most recent call last): File "/home/Ubuntu/Downloads/FramePack_v59/FramePack/app.py", line 30, in from transformers import LlamaModel ,CLIPTextModel ,LlamaTokenizerFast ,CLIPTokenizer File "", line 1075, in _handle_fromlist File "/home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/transformers/utils/import_utils.py", line 1767, in __getattr__ value = getattr(module, name) File "/home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/transformers/utils/import_utils.py", line 1766, in __getattr__ module = self._get_module(self._class_to_module[name]) File "/home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/transformers/utils/import_utils.py", line 1780, in _get_module raise RuntimeError( RuntimeError: Failed to import transformers.models.llama.modeling_llama because of the following error (look up to see its traceback): /home/Ubuntu/Downloads/FramePack_v59/FramePack/venv/lib/python3.10/site-packages/flash_attn_2_cuda.cpython-310-x86_64-linux-gnu.so: undefined symbol: _ZN3c104cuda9SetDeviceEa (venv) Ubuntu@0328-kci2-prxmx100090:~/Downloads/FramePack_v59/FramePack$
Furkan Gözükara
yes that is undervolt crash
koon grizzly
Is anyone with a RTX 3090 able to undervolt AND use framepack? Even the default undervolt settings (850mv - 1800mhz) make the card crash as soon as i use framepack, i even tested 1750mhz I ran long tests, played games for a couple of hours that took the card all the time to 99% load. Everything runs perfect. Until i start framepack. When the card is at default everything works fine but that card goes up to 390 watts and my pc used 21.5kwu this weekend lol This is the error i get in Framepack : ERROR DURING GENERATION: CUDA error: an illegal memory access was encountered CUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect. For debugging consider passing CUDA_LAUNCH_BLOCKING=1 Compile with `TORCH_USE_CUDA_DSA` to enable device-side assertions. ================================================== Traceback (most recent call last): File "C:\framepackmodded\FramePack\app.py", line 1575, in worker generated_latents =sample_hunyuan ( File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\utils\_contextlib.py", line 116, in decorate_context return func(*args, **kwargs) File "C:\framepackmodded\FramePack\diffusers_helper\pipelines\k_diffusion_hunyuan.py", line 116, in sample_hunyuan results = sample_unipc(k_model, latents, sigmas, extra_args=sampler_kwargs, disable=False, callback=callback) File "C:\framepackmodded\FramePack\diffusers_helper\k_diffusion\uni_pc_fm.py", line 141, in sample_unipc return FlowMatchUniPC(model, extra_args=extra_args, variant=variant).sample(noise, sigmas=sigmas, callback=callback, disable_pbar=disable) File "C:\framepackmodded\FramePack\diffusers_helper\k_diffusion\uni_pc_fm.py", line 118, in sample model_prev_list = [self.model_fn(x, vec_t)] File "C:\framepackmodded\FramePack\diffusers_helper\k_diffusion\uni_pc_fm.py", line 23, in model_fn return self.model(x, t, **self.extra_args) File "C:\framepackmodded\FramePack\diffusers_helper\k_diffusion\wrapper.py", line 37, in k_model pred_positive = transformer(hidden_states=hidden_states, timestep=timestep, return_dict=False, **extra_args['positive'])[0].float() File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1751, in _wrapped_call_impl return self._call_impl(*args, **kwargs) File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1762, in _call_impl return forward_call(*args, **kwargs) File "C:\framepackmodded\FramePack\diffusers_helper\models\hunyuan_video_packed.py", line 986, in forward hidden_states, encoder_hidden_states = self.gradient_checkpointing_method( File "C:\framepackmodded\FramePack\diffusers_helper\models\hunyuan_video_packed.py", line 836, in gradient_checkpointing_method result = block(*args) File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1751, in _wrapped_call_impl return self._call_impl(*args, **kwargs) File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1762, in _call_impl return forward_call(*args, **kwargs) File "C:\framepackmodded\FramePack\diffusers_helper\models\hunyuan_video_packed.py", line 598, in forward hidden_states = gate * self.proj_out(hidden_states) File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1751, in _wrapped_call_impl return self._call_impl(*args, **kwargs) File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1762, in _call_impl return forward_call(*args, **kwargs) File "C:\framepackmodded\FramePack\venv\lib\site-packages\peft\tuners\lora\layer.py", line 712, in forward result = self.base_layer(x, *args, **kwargs) File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1751, in _wrapped_call_impl return self._call_impl(*args, **kwargs) File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1762, in _call_impl return forward_call(*args, **kwargs) File "C:\framepackmodded\FramePack\venv\lib\site-packages\torch\nn\modules\linear.py", line 125, in forward return F.linear(input, self.weight, self.bias) File "C:\framepackmodded\FramePack\diffusers_helper\memory.py", line 26, in hacked_get_attr return torch.nn.Parameter(p.to(**kwargs), requires_grad=p.requires_grad) RuntimeError: CUDA error: an illegal memory access was encountered CUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect. For debugging consider passing CUDA_LAUNCH_BLOCKING=1 Compile with `TORCH_USE_CUDA_DSA` to enable device-side assertions. ================================================== Error during memory cleanup after exception: CUDA error: an illegal memory access was encountered CUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect. For debugging consider passing CUDA_LAUNCH_BLOCKING=1 Compile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.
Furkan Gözükara
i didnt put into downloader yet but loras working great.
Furkan Gözükara
hi files are saved inside tmp inside installed folder. you can delete it anytime. 16 GB works perfect. just make sure to have virtual RAM set. like 64 GB virtual ram
Furkan Gözükara
yes your error is you dont have python 3.10.11 installed. you have to have it.
Salihz
Hello, I got these error with the Windows Install, could you tell me what I did wrong ? Defaulting to user installation because normal site-packages is not writeable ERROR: flash_attn-2.7.4.post1-cp310-cp310-win_amd64.whl is not a supported wheel on this platform. Defaulting to user installation because normal site-packages is not writeable ERROR: deepspeed-0.16.5-cp310-cp310-win_amd64.whl is not a supported wheel on this platform. Defaulting to user installation because normal site-packages is not writeable ERROR: sageattention-2.1.1+cu128torch2.7.0-cp310-cp310-win_amd64.whl is not a supported wheel on this platform. Defaulting to user installation because normal site-packages is not writeable ERROR: xformers-0.0.30+3abeaa9e.d20250424-cp310-cp310-win_amd64.whl is not a supported wheel on this platform.
PropaGandalf
I have been using an old version 0.23 and just joined again to get new one. Just want to ask, in 23, it kept all generation frames, even though I did not select to save all. So after genning a folder, I had hundreds of gigabytes of temporary frames saved. Is this fixed now so it does not keep them all? Also, I cannot run this on my 4070 16GB, it tells me this: .OutOfMemoryError: CUDA out of memory. Tried to allocate 222.00 MiB. GPU 0 has a total capacity of 15.99 GiB of which 5.82 GiB is free. Of the allocated memory 8.34 GiB is allocated by PyTorch, and 532.07 MiB is reserved by PyTorch but unallocated... It works on my 4090. But is it not supposed to work on even 6GB? HOw come it wont run on 16?
Tomas Villarreal
Have a way to put a new Hunyuan model? like one from civitai?
Furkan Gözükara
yes this repo supports but i didnt do yet : https://github.com/kohya-ss/musubi-tuner
cool1
The latest update says about Loras working - is it going to be possible for us to train a Lora for it or is that unlikely for local windows pcs?
Furkan Gözükara
disable vpn. probably it is breaking. or bypass somehow
Furkan Gözükara
you are welcome
Furkan Gözükara
it already takes time to init so we cant make it bigger :(
Furkan Gözükara
sadly not because framepack not trained for Wan 2.1 :(
Tomas Villarreal
Have a way to replace Hanyuan for Wan 2.1? cuz Wan 2.1 give me better results in comfyui, the Hanyuan ones feels like dosnt move too much
David
Update: I tried SWARMUI with WAN i2v, it also fills both cards' memories (it looks like it's the same data in both cards since it's exactly the same amount of memory used) but only one works, and then runs out of memory
David
Hi! I just got an nvlink bridge for 2x RTX3090. I noticed that while in sli mode, the memory for both video cards fills up equally but the gpu processor usage goes up just for one. And it takes the same time to generate using sli or disabling it (When disabling it, only 1 gpu memory is filled and only that gpu's processor works). Is there a way to take advantage of the full 48gb fo memory using framepack? Haven't tested SwarmUI yet. Thanks!
cool1
Can you (or maybe in the app) explain more about how the resolution, target width and target height work? Why does it seem to work differently for FramePack F1 compared to FramePack (standard)? eg. for the last few tries, I've been entering (as far as I know) resolution: 720, target width: 1280, target height 720. Why do we need the extra "resolution" now that we have both the width & height settings? Is it generating it at a lower resolution and then scaling it to the target width & height or something else? When I created a FramePack with those settings (res 720, target width 1280, target height 1280) it created video with that size. The output .txt file says: Model: Original FramePack Resolution: 720 Final Width: 1280 Final Height: 720 so that seems right. The output video is 1280x720 pixels. When I'm created a video in with FramePack F1 I used the same settings I think, but it comes out lower resolution. eg. now I'm creating videos in batch mode with FramePack F1, in the GUI I entered: Resolution 720, Target Width: 1280, Target Height: 720. Each of the image files in the source folder are 1280x720 pixels. but the temporary output metadata file says: Model: FramePack F1 Resolution: 720 Final Width: 960 [why not 1280?] Final Height: 512 [why not 720?] and my intermediate video files are showing as 960x512 (which is 1.875:1). Why isn't it 1280x720 (1.778:1) like my normal FramePack video was? Is FramePack F1 more limited in width & height it can use? How can I get it to output 1280x720 videos when using FramePack F1? I can do it by entering 1280 width & 720 height when doing FramePack videos but it doesn't work for FramePack F1. Maybe it's because one of the values has to be divisible by 32 or some other number (720 isn't evenly divisible by 32) but it doesn't show in the UI which values need to be divisible by what numbers. It would help if it did. But I don't see why 1280x720 worked for FramePack but not for FramePack F1 unless they have different limits on resolutions / different bucket size limits. Ideally there could be a help page in the app that showed what the different limits are. Because the current F1 will generate them at the slightly wrong aspect ratio now even if you specify 1280x720 and it adds black bars when there weren't any in the source image. If I want FramePack F1 videos at 1280x720 should I set the width & height to 1280 × 736 (as both those are divisible by 32), while still using the same 1280x720 source images and then crop any black bars it adds later? edit: I entered 1280x736 (both divisible by 32) in batch mode with FramePack F1 but the output .txt still says Resolution: 720 Final Width: 960 Final Height: 512 Maybe it's because 960 is the max dimension FramePack F1 can do in the buckets. Though now I can't recreate the standard FramePack output where I created an output of 1280x720 and the .txt file said 1280x720. I'm sure it was from the same version of the app because I created it today. In FramePack F1. I assume I need to set "resolution" to a value >= the max resolution of the target width & height (eg. 1320 for 1280x720). It seems to work now but it would help a lot if it explained this in some help in the app. Though if it's going to do all the processing at 1320 width and then downscale it at the end to 1280x720 it might be better to have it generate at 1320 width for higher quality? Also in the output .txt file it says "RIFE FPS Multiplier: 2x FPS" but it doesn't say whether rife was enabled. I hadn't enabled refine for that generation. Also when I'm batch processing where the "use random seed" checkbox was checked, in the output file it said "Use Random Seed Setting: False". Shouldn't that have said "Use Random Seed Setting: True" when that checkbox was checked?
AI-Gals
I really love this app. Would be great if you could install it on your Massed Compute too to save the time to always install it before the magic can start ;) You really do a great job!
cool1
edit: I just read your post. Thanks for adding a .txt file the prompt info at the start.
koon grizzly
It's working :-) Easter egg for those who read the comments :-) Nice 360 camera effect : https://civitai.com/models/1236871/matrix-bullet-time-hunyuan-video-lora
koon grizzly
For those who want to see the difference between activated or not activated lora : (all settings, prompt, seed are same in both videos) 1: without drone shot activated : https://youtu.be/dTB6p5KwyHw 2: with drone shot lora activated : https://youtu.be/U-cq8OT93r8
koon grizzly
At the start of the creation it does say the lora has been loaded. so i wonder why it's not doing what it is supposed to do :-) LoRA Change Detected: Target=['high-speed-drone-shot-hunyuan-v1.0-heavy-vfx_ai', None, None, None], Current=['high-speed-drone-shot-hunyuan-v1.0-heavy-vfx_ai', None, None, None] Unloading previous LoRA structures... Unloading LoRA using disable_adapters method Cleared peft_config. Successfully unloaded all previous LoRAs. Loading new LoRA structure: high-speed-drone-shot-hunyuan-v1.0-heavy-vfx_ai from C:\framepackmodded\FramePack\loras\high-speed-drone-shot-hunyuan-v1.0-heavy-vfx_ai.safetensors LoRA weights loaded successfully. Successfully loaded structure for high-speed-drone-shot-hunyuan-v1.0-heavy-vfx_ai. Final currently_loaded_lora_info: [{'adapter_name': 'high-speed-drone-shot-hunyuan-v1.0-heavy-vfx_ai', 'lora_path': 'C:\\framepackmodded\\FramePack\\loras\\high-speed-drone-shot-hunyuan-v1.0-heavy-vfx_ai.safetensors'}, {'adapter_name': None, 'lora_path': None}, {'adapter_name': None, 'lora_path': None}, {'adapter_name': None, 'lora_path': None}]
koon grizzly
Can somebody confirm they got a working Lora in framepack F ? I have been working a couple of days with framepack studio with a drone shot lora ( https://civitai.com/models/1247109/high-speed-drone-shot-hunyuan-video-lora ) It really works will in there and gives fast motion videos but when i load the lora in this version (same prompt, settings, seed,...) the speed of the camera is the same, as if the lora isn't loaded.
Junior
Hugging Face cache folders set to: D:\FramePack_v53\FramePack\models W0524 16:46:50.058000 30444 venv\Lib\site-packages\torch\distributed\elastic\multiprocessing\redirects.py:29] NOTE: Redirects are currently not supported in Windows or MacOs. Currently enabled native sdp backends: ['flash', 'math', 'mem_efficient', 'cudnn'] Xformers is installed! Flash Attn is installed! Sage Attn is installed! Namespace(share=False) Free VRAM 14.6953125 GB High-VRAM Mode: False Downloading shards: 100%|██████████████████████████████████████████████████████████████| 4/4 [00:00<00:00, 2535.09it/s] Loading checkpoint shards: 100%|█████████████████████████████████████████████████████████| 4/4 [00:00<00:00, 10.49it/s] Loading initial transformer model: Original FramePack Fetching 3 files: 100%|██████████████████████████████████████████████████████████████████████████| 3/3 [00:00 block .launch ( File "D:\FramePack_v53\FramePack\venv\lib\site-packages\gradio\blocks.py", line 2685, in launch raise Exception( Exception: Couldn’t start the app because 'http://127.0.0.1:7860/gradio_api/startup-events' failed (code 502). Check your network or proxy settings to ensure localhost is accessible. 请按任意键继续. . .
Furkan Gözükara
yes fixed yesterday sorry for this error - update to latest please
Furkan Gözükara
where do you hear any source of this? i dont see here : https://github.com/colinurbs/FramePack-Studio/commits/main/
koon grizzly
Have you tested with another photo ? Sometimes a photo don't want to work well for me also
The Explorographer
In the latest version, no matter what I put in the prompt, all it does is make my character blink his eyes. That isn't even part of my prompt. Any ideas?
koon grizzly
I hear They fixed the online problem in the new update from framepack studio 0.3, no more need to have internet connection (edit, deleting and reinstalling with your installer also gave the updated version)
koon grizzly
Batch process seems broken for me, gives error and don't want to start, deleted venv directory and new install but problem not fixed. Found 66 images. Sorting naturally... Traceback (most recent call last): File "C:\framepackmodded\FramePack\venv\lib\site-packages\gradio\queueing.py", line 715, in process_events response = await route_utils.call_process_api( File "C:\framepackmodded\FramePack\venv\lib\site-packages\gradio\route_utils.py", line 322, in call_process_api output = await app.get_blocks().process_api( File "C:\framepackmodded\FramePack\venv\lib\site-packages\gradio\blocks.py", line 2137, in process_api result = await self.call_function( File "C:\framepackmodded\FramePack\venv\lib\site-packages\gradio\blocks.py", line 1675, in call_function prediction = await utils.async_iteration(iterator) File "C:\framepackmodded\FramePack\venv\lib\site-packages\gradio\utils.py", line 735, in async_iteration return await anext(iterator) File "C:\framepackmodded\FramePack\venv\lib\site-packages\gradio\utils.py", line 729, in __anext__ return await anyio.to_thread.run_sync( File "C:\framepackmodded\FramePack\venv\lib\site-packages\anyio\to_thread.py", line 56, in run_sync return await get_async_backend().run_sync_in_worker_thread( File "C:\framepackmodded\FramePack\venv\lib\site-packages\anyio\_backends\_asyncio.py", line 2470, in run_sync_in_worker_thread return await future File "C:\framepackmodded\FramePack\venv\lib\site-packages\anyio\_backends\_asyncio.py", line 967, in run result = context.run(func, *args) File "C:\framepackmodded\FramePack\venv\lib\site-packages\gradio\utils.py", line 712, in run_sync_iterator_async return next(iterator) File "C:\framepackmodded\FramePack\venv\lib\site-packages\gradio\utils.py", line 873, in gen_wrapper response = next(iterator) File "C:\framepackmodded\FramePack\app.py", line 2373, in batch_process current_adapter_name =currently_loaded_lora_info ["adapter_name"]if currently_loaded_lora_info ["adapter_name"]else "None" TypeError: list indices must be integers or slices, not str
Furkan Gözükara
i dont understand your question
Furkan Gözükara
that means you are getting out of RAM. set your virtual RAM to 100 GB please : https://www.windowscentral.com/how-change-virtual-memory-size-windows-10
NM
hello, after every video generation, why does the consolse always say "press any key.." and shut down for me? I have to restart it after every video
koon grizzly
Thanks for another update. When you find the time, can you have a look to give us Temporally metadata files that are created as soon as the video generation starts ? Like this i will always have the seed, even if i interrupt the video or when something goes wrong and the video is not finished. Maybe it can have it's own folder to keep the finished output folder clean ?
Furkan Gözükara
540 cant be divided to 32. that camera etc are depending on the model capabilities :(
Furkan Gözükara
you can but it is better to delete venv and run installer again
puk
Hy Furkan, when i updating i get this error: Looking in indexes: https://download.pytorch.org/whl/nightly/cu128 ERROR: Could not find a version that satisfies the requirement torch==2.7.0.dev20250311 (from versions: 2.8.0.dev20250318+cu128, 2.8.0.dev20250319+cu128, 2.8.0.dev20250320+cu128, 2.8.0.dev20250321+cu128, 2.8.0.dev20250322+cu128, 2.8.0.dev20250323+cu128, 2.8.0.dev20250324+cu128, 2.8.0.dev20250325+cu128, 2.8.0.dev20250326+cu128, 2.8.0.dev20250327+cu128, 2.8.0.dev20250401+cu128, 2.8.0.dev20250402+cu128, 2.8.0.dev20250403+cu128, 2.8.0.dev20250404+cu128, 2.8.0.dev20250405+cu128, 2.8.0.dev20250406+cu128, 2.8.0.dev20250407+cu128, 2.8.0.dev20250408+cu128, 2.8.0.dev20250409+cu128, 2.8.0.dev20250410+cu128, 2.8.0.dev20250411+cu128, 2.8.0.dev20250412+cu128, 2.8.0.dev20250413+cu128, 2.8.0.dev20250414+cu128, 2.8.0.dev20250415+cu128, 2.8.0.dev20250416+cu128, 2.8.0.dev20250417+cu128, 2.8.0.dev20250418+cu128, 2.8.0.dev20250419+cu128, 2.8.0.dev20250420+cu128, 2.8.0.dev20250421+cu128, 2.8.0.dev20250422+cu128, 2.8.0.dev20250423+cu128, 2.8.0.dev20250424+cu128, 2.8.0.dev20250425+cu128, 2.8.0.dev20250426+cu128, 2.8.0.dev20250427+cu128, 2.8.0.dev20250428+cu128, 2.8.0.dev20250429+cu128, 2.8.0.dev20250430+cu128, 2.8.0.dev20250501+cu128, 2.8.0.dev20250502+cu128, 2.8.0.dev20250503+cu128, 2.8.0.dev20250504+cu128, 2.8.0.dev20250505+cu128, 2.8.0.dev20250506+cu128, 2.8.0.dev20250507+cu128, 2.8.0.dev20250508+cu128, 2.8.0.dev20250509+cu128, 2.8.0.dev20250510+cu128, 2.8.0.dev20250511+cu128, 2.8.0.dev20250512+cu128, 2.8.0.dev20250513+cu128, 2.8.0.dev20250514+cu128, 2.8.0.dev20250515+cu128, 2.8.0.dev20250516+cu128) ERROR: No matching distribution found for torch==2.7.0.dev20250311 The App work after the update. Can i ignore the error massage?
cool1
Is there any way, with FramePack / FramePack F1 (or something like it) where we could have camera controls to control where the camera moves and how fast? eg. so we can have a camera constantly moving backwards through a street while a person walks forward at the same pace? When I put in the prompt "The camera constantly moves back through the scene at walking pace" it made the camera move forwards and the man walking walk backwards. I've seen camera controls in some online AI image to videos (that usually aren't free) in youtube videos about them. Also I've started gettting the error "ERROR DURING GENERATION: The size of tensor a (67) must match the size of tensor b (66) at non-singleton dimension 3". Is related to image size of duration? That's with target width 960, target height 540, resolution 720. I'm not sure why it needs all 3 (width, height and duration). Isn't width & height enough? The duration was set to 101 seconds. Can't it adjust things automatically so it won't get that error or give more info about it? It says width & height get snapped to the nearest bucket size (so I assume for that it should always set an okay value).
Furkan Gözükara
you need to have python 3.10.11 installed in your system. after that delete venv and make new install with latest zip
Abhishek razy
ERROR DURING GENERATION: CUDA error: an illegal memory access was encountered CUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect. For debugging consider passing CUDA_LAUNCH_BLOCKING=1 Compile with `TORCH_USE_CUDA_DSA` to enable device-side assertions. I am getting this error while running it start the generation but when 1 sec complete this error is showing and generation stop
Furkan Gözükara
i am trying to add multi lora for you right now. keep an eye on this post
Sirdrak
Very happy with the app. I just have one question: Is there a way to use multiple LoRas simultaneously, like in Framepack Studio? Or can only one be used at a time?
Furkan Gözükara
i use native code as a base published by the original developer. probably that is why. And we have all the optimizations like Teacache, Flash Attention, Sage Attention, Triton, xFormers all automatically installed into our native Windows Python VENV
Stevie Tee
Hi, I've tested your FramePack Gradio version against a couple of ComfyUI wrapper versions using the same prompts and almost identical settings and your Gradio custom version is the fastest every time. Is this because of how you have optimized it ?
Furkan Gözükara
ye sadly there are some libraries that requires to be online here read this : https://github.com/lllyasviel/FramePack/issues/298
Furkan Gözükara
i plan to make a really good gui to train wan 2.1 but didnt have time yet
Ec Jep
excellent work here! do you plan to create a training video on how to train wan2.1 with diffusion pipe or Musubi Tuner? I used your previous koyha training videos and extensively and hope to see something similar for wan2.1. Thanks
patrikeon
Hi! Is there a way to start the gui (Windows_Start_APP.bat) without being online. I’m getting errors saying for example ConnectionErrror. A common error and an easy fix? Thank you Furkan! /P
Furkan Gözükara
yes gradio error. vpn or antivirus may cause. still the work should be done and saved in outputs folder
Taiga
Sorry, you helped with my last issue. Thought you could help with this: Total worker time for 1 generation(s): 700.33 seconds (11.67 minutes) Unloaded DynamicSwap_LlamaModel as complete. Unloaded CLIPTextModel as complete. Unloaded SiglipVisionModel as complete. Unloaded AutoencoderKLHunyuanVideo as complete. Unloaded DynamicSwap_HunyuanVideoTransformer3DModelPacked as complete. ERROR:asyncio:Exception in callback _ProactorBasePipeTransport._call_connection_lost(None) handle: Traceback (most recent call last): File "C:\Users\AI\AppData\Local\Programs\Python\Python310\lib\asyncio\events.py", line 80, in _run self._context.run(self._callback, *self._args) File "C:\Users\AI\AppData\Local\Programs\Python\Python310\lib\asyncio\proactor_events.py", line 165, in _call_connection_lost self._sock.shutdown(socket.SHUT_RDWR) ConnectionResetError: [WinError 10054] An existing connection was forcibly closed by the remote host
Furkan Gözükara
it is installing v48 but i just updated zip file to prevent more confusion :D
Furkan Gözükara
we have kohya with 5000 series already : https://www.patreon.com/posts/112099700 use installer at here : https://www.patreon.com/posts/112099700
Jonson Jonson
Thanks. Any way to train a LORA using 5000 series GPU? I have found Kohya and Musubi, but neither have 5000 series support yet.
Steve
Hi. Appreciate all the great FramePack work! Is there a link to v48? The most recent post links to v46 only.
Furkan Gözükara
if it crushes that means out of RAM. please set virtual RAM to 100 GB : https://www.windowscentral.com/how-change-virtual-memory-size-windows-10
Taiga
Fresh install of v46. Windows_Start_APP.bat. No interface comes up, just this: Hugging Face cache folders set to: D:\FramePack_v46\FramePack\models W0511 23:28:51.781000 51900 venv\Lib\site-packages\torch\distributed\elastic\multiprocessing\redirects.py:29] NOTE: Redirects are currently not supported in Windows or MacOs. Currently enabled native sdp backends: ['flash', 'math', 'mem_efficient', 'cudnn'] Xformers is installed! Flash Attn is installed! Sage Attn is installed! Namespace(share=False) Free VRAM 20.9609375 GB High-VRAM Mode: False Downloading shards: 100%|███████████████████████████████████████████████████| 4/4 [00:00
Furkan Gözükara
this is older zip file. please use latest and delete older venv
koon grizzly
I forgot to metion but when i did update bat file from v46 i got this error (but everything works fine i think) : Looking in indexes: https://download.pytorch.org/whl/nightly/cu128 ERROR: Could not find a version that satisfies the requirement torch==2.7.0.dev20250311 (from versions: 2.8.0.dev20250313+cu128, 2.8.0.dev20250314+cu128, 2.8.0.dev20250315+cu128, 2.8.0.dev20250316+cu128, 2.8.0.dev20250317+cu128, 2.8.0.dev20250318+cu128, 2.8.0.dev20250319+cu128, 2.8.0.dev20250320+cu128, 2.8.0.dev20250321+cu128, 2.8.0.dev20250322+cu128, 2.8.0.dev20250323+cu128, 2.8.0.dev20250324+cu128, 2.8.0.dev20250325+cu128, 2.8.0.dev20250326+cu128, 2.8.0.dev20250327+cu128, 2.8.0.dev20250401+cu128, 2.8.0.dev20250402+cu128, 2.8.0.dev20250403+cu128, 2.8.0.dev20250404+cu128, 2.8.0.dev20250405+cu128, 2.8.0.dev20250406+cu128, 2.8.0.dev20250407+cu128, 2.8.0.dev20250408+cu128, 2.8.0.dev20250409+cu128, 2.8.0.dev20250410+cu128, 2.8.0.dev20250411+cu128, 2.8.0.dev20250412+cu128, 2.8.0.dev20250413+cu128, 2.8.0.dev20250414+cu128, 2.8.0.dev20250415+cu128, 2.8.0.dev20250416+cu128, 2.8.0.dev20250417+cu128, 2.8.0.dev20250418+cu128, 2.8.0.dev20250419+cu128, 2.8.0.dev20250420+cu128, 2.8.0.dev20250421+cu128, 2.8.0.dev20250422+cu128, 2.8.0.dev20250423+cu128, 2.8.0.dev20250424+cu128, 2.8.0.dev20250425+cu128, 2.8.0.dev20250426+cu128, 2.8.0.dev20250427+cu128, 2.8.0.dev20250428+cu128, 2.8.0.dev20250429+cu128, 2.8.0.dev20250430+cu128, 2.8.0.dev20250501+cu128, 2.8.0.dev20250502+cu128, 2.8.0.dev20250503+cu128, 2.8.0.dev20250504+cu128, 2.8.0.dev20250505+cu128, 2.8.0.dev20250506+cu128, 2.8.0.dev20250507+cu128, 2.8.0.dev20250508+cu128, 2.8.0.dev20250509+cu128, 2.8.0.dev20250510+cu128) ERROR: No matching distribution found for torch==2.7.0.dev20250311
Furkan Gözükara
yes this is the model limit i think
Furkan Gözükara
ah nice point. so it was older preset error
Furkan Gözükara
sure will do hopefully
stphnvdb321
This isn't the right place to ask, but can you make an installer for LTXV 13B 0.97?
koon grizzly
i ran update.bat file and now v48 :-)
koon grizzly
when i try 16:9 format (640*360, 568*320 or 854*480) it does not want to start, it works when i change to 640*480. Maybe we need to remove the resolution output selector to be able to change the width and height because i had no problem selecting 640*360 or 568*320 in framepack studio EDIT : meanwhile restarted everything and it started with 640*360 Edit2 if other people get this problem, you need to save your old saved settings to a new save file so it has height and width included, it will work after that
stphnvdb321
Thanks for V48. I've tested text to video (without an image). Like in FP Studio the picture quality is changing and getting worse with each new generated segment. :(
umut yilmaz
8 may update is v.47 but latest installer zip is still v.46 😉
Furkan Gözükara
high resolution looks much better. true different res behaving differently sadly
koon grizzly
First full videoclip with F1, all footage you see was created inside framepack, tansitions with old version, i noticed way better dance moves and camera movement in the new version https://www.youtube.com/watch?v=Cvilmmb5DL0
Max Gonzales
Hi! It seems that framepack changes video (camera movement and coherence) on same seed when rendering at a higher resolution Does anyone know why this is happening? See examples below https://www.dropbox.com/scl/fi/2n6bkw1s65eh4wfeez51o/2025_05_08_11_37_26_820_37frames.mp4?rlkey=wp71lizqzdky13r6qc87vo06x&dl=0 & https://www.dropbox.com/scl/fi/iekdrggi0ozgf1e6d24qn/2025_05_08_11_41_08_726_37frames.mp4?rlkey=xsikag74pl9ekhp18ttzor78u&dl=0 Both are using the same seed - 1969421642
Furkan Gözükara
i am not sure i didnt test intensively yet
Furkan Gözükara
thanks. massed compute is best
Zachary Garner
This takes forever to make a video on runpod Lol. I hope more updates to this makes it faster. Good work tho, good updates in there
koon grizzly
I just saw something on yt, it has Queuing for creating videos . (edit Framepack studio, it's on official framepack website) So you take photo one, add prompt and start. Then you can take photo 2 add prompt and add it to the list. Add as much as you want but all with their own prompt. So you can create videos with different prompts that will auto start creating. I used batch before in this version, but it followed one prompt for every photo Can i do something like this with batch convert in Gradio?
cool1
Thanks for the update. on the FramePack F1 option does the end image not work at all? I asked it to create an 8 second video and put the same image for the start and end frame (so I could create a continuous .mp4 & gif). I didn't notice the part where it said "optional (original model primarily)." . So what does it mean by "primarily". Does it mean it sometimes works on the F1 but not always or that it's not really meant for that? When it generated the video I asked for it to create an 8 second one of it created a 9 sec 634 ms video where the the first frame was quite a lot different tot the last frame - so it can't loop. So if we want repeatable videos (like .gifs) I assume it's best to use the main FramePack not F1 (even if that means it's slower). Though I haven't done a time comparison.
koon grizzly
Thanks for leaving the old version inside and available 'with a click of a button' Now we can still create transitions between two images. The new model is more responsive, haven't tested very long videos and timestamps yet but so far looks great and works same speed like old version for me
Furkan Gözükara
i am not sure yet didnt have chance to test. so try both
Furkan Gözükara
very likely using shared vram. increase GPU Inference Preserved Memory (GB) by 4 gb and try again
puk
Hello Furkan, thank you for the new update. I have now been working with it for three hours and have realised that the generation with the F1 model on my 5090 takes much longer than before. I need almost 50 minutes for a 20 second video with 640 resolution. With the old model it takes just under 20 minutes. The results are very good with F1, but it's definitely too slow compared to the old model. The first 4 to 5 seconds at 0.20 TeaCache Threshold and 25 steps seem to render very quickly, but from second 8 the VEA encoding gets slower and slower
cool1
Thanks for the update. So the F1 option should be faster but may or may not drift or lose quality compared to the other one it seems like. I assume this version could use less intermediate files or less total file size for them. Does it still stop working if there's no internet connection and if so are we still waiting for another developer to fix that or could it be some piece of code we could edit that could fix that?
Furkan Gözükara
100% . just implemented F1 and working
CV
Is upscaling still on the agenda?
Furkan Gözükara
thanks. i am aware give me some time :D
koon grizzly
My latest test : full videoclip of more then 3 minutes, i love this model and all the options we got from SEcourses, if you have time to try things it can do wonderful things https://www.youtube.com/watch?v=rnOpp9WQYp4
koon grizzly
Could the latent window size be implemented in the batch processing option ? last night i tested batch processing, woke up to a folder with files with videos with bad/slow/no movement. The latent window size really is important to have. EDIT, nevermind, it was because i had no (timestamped) prompts, i now notice it does use the settings from latent window size when creating the video and the first video i create with a prompt works normal Edit 2 wow they released a n update for Framepack ? woohoo Edit 3 : i quickly tested it and (without prompt) i see the same type of video, the blurry people in the background go to fast and people in the shot keep tapping the thing that was most close to their hands (a problem i see a lot) However, next 5 second test i gave it a prompt that people had to dance and yes i now have 5 seconds of dancing people pretty normally (also the blurry people in the background dance at the same speed)
Sérgio Merêces
it was released the 2025 May 03: The FramePack-F1
Furkan Gözükara
thanks. i saw and will look into that hopefully soon
George Gostyshev
Check this out! https://www.reddit.com/r/StableDiffusion/comments/1kdthm2/a_new_frampack_model_is_coming/
Furkan Gözükara
metadata loading can be made from saved txt files. i will check that. intermediate videos metadata is same there isnt any difference that is why we dont have
Furkan Gözükara
wow nice experiments
koon grizzly
I am making progress with creating/searching for prompts that work in longer videos. I think giving a lot of info doesn't work, it has to be really short and simple (at least for me) to have some succes. Below are some prompts it followed in my latest 2 minute test They jump up and down. They drink a glass of champagne. (champagne showed up) They are dancing They throw confetti. (confetti showed up) They wave to the crowd. They blow party horns. (party horn showed up) Pillow fight with cushions. (pillows showed up) They toss beach balls. (beachball showed up) They high-five They use glow sticks (something started glowing) They shake maracas. (Maracas showed up) They hug They blow bubble wands (bubbles showed up) Seed: 1176021196 Video Length (seconds): 120 FPS: 25 Latent Window Size: 25 Steps: 25 Generation Time: 3 hours 48 min 22 seconds
Lawren
This really needs a way to drag and drop or upload metadata to be reused instantly. Also, There's no metadata for intermediate videos it seems. Only final outputs. It would be ideal to be able to drop your intermediate video file into a tab and have it read the metadata? Frame Pack is absolutely phenomenal for what you can do in comparison of simplicity.
Furkan Gözükara
yes you need hunyuan loras. squish_18_default is for Wan 2.1
Bjoern
Do I need any "special type" of LoRas or can I use the WAN LoRas? I tried one (with and without converting), but I always get this error: Loading new LoRA structure: squish_18_default from G:\FramePack_v23\FramePack\loras\squish_18_default.safetensors ERROR loading LoRA structure for squish_18_default: list index out of range Traceback (most recent call last): File "G:\FramePack_v23\FramePack\app.py", line 1563, in manage_lora_structure load_lora(transformer, lora_dir, lora_filename) # Assume modification in-place on CPU model File "G:\FramePack_v23\FramePack\diffusers_helper\load_lora.py", line 36, in load_lora transformer.load_lora_adapter(state_dict, network_alphas=None, adapter_name=weight_name.split(".")[0]) File "G:\FramePack_v23\FramePack\venv\lib\site-packages\diffusers\loaders\peft.py", line 264, in load_lora_adapter lora_config_kwargs = get_peft_kwargs(rank, network_alpha_dict=network_alphas, peft_state_dict=state_dict) File "G:\FramePack_v23\FramePack\venv\lib\site-packages\diffusers\utils\peft_utils.py", line 153, in get_peft_kwargs r = lora_alpha = list(rank_dict.values())[0] IndexError: list index out of range LoRA Management Error: Failed to load LoRA structure 'squish_18_default'.
koon grizzly
2 minute video with teacache at 0.1 & 20 steps : 6.5 hours, i have 1 minute videos that took 11 hours. (jpg used had quality down to 25% of original to make it only 75kb) Seed: 214271538 TeaCache: Enabled (Threshold: 0.1) Video Length (seconds): 120 FPS: 25 Latent Window Size: 25 Steps: 20 CFG Scale: 1 Distilled CFG Scale: 10 Guidance Rescale: 0 Resolution: 480 Generation Time: 6 hours 28 min 0 seconds Total Seconds: 23280 seconds Start Frame Provided: True
koon grizzly
I have some tips for faster generation. I went from 3, 4, 5 hours to a little more then an hour for creating 30 seconds of footage 1. check my settings below and test them to find out if it works for you too Most important is latent window size at 25 and Fps also at 25, this will create 4 second (3.87) parts instead of 1 second parts which seems to go much faster because it doesn't have to stop after every second created. I used to have around 3-6 minutes per second, now i get 4 in about 6 minutes. (4060 gpu) 2 Use Smal size jpg files !! i noticed using smaller size photo uses less time between the generation of the video parts so for testing i created 2x a 30 second video with 2x exactly the same photo, settings and prompts but.. one was 100kb and the other had reduced quality to make it 50kb. This reduced the generation time even more to 48 minutes. Edit : Not sure if it was the photo or the seed but the smaller jpg seems to have faster movement then the 100kb version (i watched youtube & did nothing else during both generations) test 100kb _________ Negative Prompt: Seed: 1158344243 TeaCache: Enabled (Threshold: 0.15) Video Length (seconds): 30 FPS: 25 Latent Window Size: 25 Steps: 15* CFG Scale: 1 Distilled CFG Scale: 10 Guidance Rescale: 0 Resolution: 480 Generation Time: 1 hour 7 min 31 seconds Total Seconds: 4051 seconds Start Frame Provided: True End Frame Provided: False Timestamped Prompts Used: True test 50kb ________ Negative Prompt: Seed: 688717800 TeaCache: Enabled (Threshold: 0.15) Video Length (seconds): 30 FPS: 25 Latent Window Size: 25 Steps: 15* CFG Scale: 1 Distilled CFG Scale: 10 Guidance Rescale: 0 Resolution: 480 Generation Time: 47 min 48 seconds Total Seconds: 2868 seconds Start Frame Provided: True End Frame Provided: False Timestamped Prompts Used: True * I have steps at 15 but using 20 or even 25 for better details should not double the time needed.
Furkan Gözükara
i think it works even better with that :D
Hipno
Omg this is actually insane!! Does this also work well with simple 2d cartoon styles aswell?
Furkan Gözükara
yes not fully compatible sadly :( probably you need to train framepack lora which kohya added experimentally support atm
Furkan Gözükara
what is it doing can you explain me in details please
Furkan Gözükara
i wonder if sage attention not supporting H100. can you uninstall and try? or you can pick A100 or RTX A6000 ADA. i am gonna work on this now
Walker4k
H100 at MC gives this error on FRamepack and Wan - File "/home/Ubuntu/Downloads/FramePack_v44_v2/FramePack/venv/lib/python3.10/site-packages/sageattention/core.py", line 829, in sageattn_qk_int8_pv_fp8_cuda_sm90 assert SM90_ENABLED, "SM90 kernel is not available. Make sure you GPUs with compute capability 9.0." AssertionError: SM90 kernel is not available. Make sure you GPUs with compute capability 9.0.
Nicolas Ruarte
Hi trully great work with this installation is the best FramePack distribution out there, thank you. I have a suggestion for the next version I've been testing this distribution recently launched by red_polo on github Frame Pack Loop, it works great for loops up to 30 seconds and uses the same instalation as the OG FramePack, could you see to add it to your instalation? https://github.com/red-polo/FramePackLoop
TriVectorX
Quick question, I trained my face in Hunyuan video as Lora, it looks almost identical when using ComfyUI + Hunyuan workflow; However, when I use the same lora in this frampack, it doesn't fully take my face lora, and the character looks like a mixture of my face with someone else. I tried to adjust the weight from 1.0 to 2.0, not really work as expected. What could be the root cause here?
Furkan Gözükara
thanks a lot for the observations. i think if framepack was based on wan 2.1 that would be really different level
Leonid Wolf
I have tested more than 15 videos of 5-10 seconds on different styles. And I realized one thing. That the Frame Pack works better on cartoon styles. In realism, artifacts constantly appear that cannot be removed only by postproduction to remove watermarks. When a video is generated at 10 seconds, the character starts slowing down. I think it's okay. Since such models that are publicly available do not produce the result that you expect. I tried to do the generation in the comfortable ui with the LTX and hunyuan models, the results are the same.
Furkan Gözükara
wow very nice finding
Steve
Cool concept, but I also agree with some other comments that long videos dont really work. Dont know if its the app or some settings. The motion stops and slows to 0 for videos longer than 15 seconds. I tried no lora, no teacache. Its very evident for long videos over 30 seconds. The video starts as a very noisy image, then no motion until about the last 20 seconds, and is still slow motion. The motion then speeds up only at the final 10 seconds. I see on the original github that long videos are possible, must be some setti gs that are broken. Update: After some experimentation, increasing the latent window size seems to help make longer videos more consistent, of course requires more memory and time but works
Furkan Gözükara
i dont see failed here. if your app terminating that means you are out of RAM. if you cant solve set virtual RAM to 50 GB and make a fresh install in a new folder
The Explorographer
koon grizzly
Yes same for me, i think my longest is about 70 seconds in 11 hours or longer (on 4060 with 8 gig) For testing purpose i will put teacache to 0.5 and sampling to 15 instead of 25 and resolution at 480. It will go double as fast (between 2.5 & 3.5 min per second) but there will be lots of blurry parts because of the teacache at 0.5 so its only useful to quickly test a couple of seconds
3dAA
Can someone help me? My problem is that to make a 30-second video, it takes me 5 hours or more!!! I have an RTX 3060 (12GB), and I'm using FramePack_v43, with a resolution of 640. What am I missing??
Furkan Gözükara
the model may not be that much capable after all
Dan
The man is insanely productive!
macmotu
And another awesome version! Your latest update with working LoRAs really made my day! Btw.: Do you ever sleep? ;-) P.S.: Will there be an option to select multiple LoRAs in the future?
koon grizzly
Anyone having great success in trying to have the photo do what is mentioned in the prompt or timestamps when creating longer video ? i have various results, in my last attempt i asked grok to create these timestamp prompts (and have it pay attention for huyan model in framepack) I used an ai generated photo of a bear that is a dj and women are dancing in the background. Grok came up with this for a 30 second video for the photo. [1] Bear spins record, nodding to beat. Crowd sways under blue lights. [3] Bear tweaks mixer, lights turn purple, crowd gets hyped. [5] Woman starts dancing, subtle moves. [7] Spotlight hits woman, she dances fluidly. [10] Spotlight brightens, woman spins gracefully. [12] Bear scratches record, lights flash, crowd cheers. [15] Woman twirls under spotlight, captivating the crowd. [18] Close-up on woman, detailed dance under bright light. [20] Spotlight follows woman across dance floor, synced with beat. [22] Bear raises paw, lights pulse rapidly, crowd excited. [25] Woman joins crowd, raises hands in joy. [26] Beat drops, lights explode in colors, crowd jumps, woman celebrates. [29] Bear removes headphones, grins. Lights dim, music softens. In the end i got the bear to have a couple of different movements (which is better then older attempts where he did mostly the same or nothing at all) But the colors of the spotlights, the change of camera angle to the dancing woman (or basically any change at all in the background) was ignored and takes until the last 4-5 seconds Am i asking to much of this model or is there a trick to write better prompts ? Settings used : 640p resolution / latent windows size 8 / teacache : 0.15 / steps : 20 (result looked same to me) / cfg scale : 2 / cfg scale distilled : 10 / cfg rescale : 0 / gpu memory reserved : 6 (edit that was on v41, when my next attempt is ready i will install and test v44)
Furkan Gözükara
100% working on it today with best available Ai model
KonekoFuta
Are there any plans to add an upscale option? I wonder if that would let us generate at a lower resolution for faster gens.
Furkan Gözükara
Doesn't make sense weird. Did you restart computer and tried? Did you check your vram usage? Let me do few test maybe deleting xformers can make difference than I will update
puk
I installed the new version, but for some reason, the generation now takes twice as long. It used to take 50 seconds per frame, now it's 100 seconds. I'm using an RTX 4090.
Furkan Gözükara
yes delete venv and reinstall.
What to watch high
Thanks for all the great updates! This version though I get this error: WARNING:xformers:WARNING[XFORMERS]: xFormers can't load C++/CUDA extensions. xFormers was built for: PyTorch 2.7.0.dev20250311+cu128 with CUDA 1208 (you have 2.7.0+cu128) Python 3.10.11 (you have 3.10.6) Please reinstall xformers (see https://github.com/facebookresearch/xformers#installing-xformers) Memory-efficient attention, SwiGLU, sparse and more won't be available. Set XFORMERS_MORE_DETAILS=1 for more details
Furkan Gözükara
out of Ram set virtual ram to min 50 gb
Furkan Gözükara
related your internet. they are downloaded from hugging face. you can edit bat file set HF_HUB_ENABLE_HF_TRANSFER=0
Brandon
Getting any error trying to install lastest Framepack when downloading the shards safetensors_rust.SafetensorError: Error while deserializing header: InvalidHeaderDeserialization
koon grizzly
i saw him reply and point to his own comment for this on an earlier version, at the moment it's not possible to use this offline :( doesn't even start without internet connection
cool1
Is there a reason why FramePack stops working overnight if the user's router is turned off and then later (when router starts turning on ?) it gives "error" overlays? what's it trying to do online that's needed? I'd edited the windows_start.bat (and kept the same one as your updates don't have the edit) to have "set GRADIO_ANALYTICS_ENABLED=False" before "python app.py" is called so shouldn't that stop gradio logging? If so why is it still failing to run overnight and giving the "error" overlays if the router is turned off overnight? What other logging is or connection is trying to happen? It only starts creating the video again once it has a connection. It shouldn't need one. Could it please be changed so it works without an internet connection (when it already has all the ai models downloaded)?
Weronika
Edit this file and set set HF_HUB_ENABLE_HF_TRANSFER=0 if you get model download errors of HF_TRANSFER Hugging Face cache folders set to: C:\FramePack\models W0426 07:34:43.506348 33940 venv\Lib\site-packages\torch\distributed\elastic\multiprocessing\redirects.py:29] NOTE: Redirects are currently not supported in Windows or MacOs. Currently enabled native sdp backends: ['flash', 'math', 'mem_efficient', 'cudnn'] Xformers is not installed! Flash Attn is installed! Sage Attn is installed! Namespace(share=False) Free VRAM 5.03515625 GB High-VRAM Mode: False Downloading shards: 100%|██████████████████████████████████████████████████████████████| 4/4 [00:00<00:00, 1951.75it/s] Loading checkpoint shards: 100%|█████████████████████████████████████████████████████████| 4/4 [00:03<00:00, 1.25it/s] Loading checkpoint shards: 33%|███████████████████ | 1/3 [00:00<00:00, 8.97it/s]Press any key to continue . . .
Christian Van Meurs
Yeah so, after the first second of video rendered, my GPU memory dropped under the amount of physical memory and my GPU started heating up. The next 3 seconds of video generated in about 3 minutes, whereas the first second took about 45 minutes. I have no idea what's going on, but I figured I'd tell you in case it made sense to you.
Christian Van Meurs
I'm noticing that when I'm generating a video, Task Manager says my GPU is hovering around 99% usage, but the temps are way lower (nearly idle temps) than they are when I am generating a lot of images in other utilities. Leads me to think that it's not really utilizing all of its power. EDIT: Hardware monitor says GPU is only using around 90W. I think your video mentioned that the GPU won't use the full amount of power if it's maxxed out in VRAM, is that true? Is there anything I can do?
cool1
I extracted frame pack v40.zip (as far as I know) in my frame pack folder, overwriting most of the other files (except start_app). I haven't run windows update (not sure i need to) but running it it still shows V21 at the top and I don't see a sliding window setting in the UI. Is it running the latest and is it understanding the timecode stuff? Or should I haven't run windows update.bat? edit: I've just run windows_update.bat and then restarted the app and now it's showing V41 at the top of the UI so I think that was my mistake not running windows update (though I'm not sure why unzipping v40.zip didn't increase the version number to 40).
Furkan Gözükara
Great
Furkan Gözükara
100%. Runpod and massed compute are Ubuntu
Furkan Gözükara
I may add I need to checkout
Furkan Gözükara
Thanks will do hopefully but so many tasks :)
Furkan Gözükara
Hi it is related to your pc. You see Gradio gave you some errors.
Furkan Gözükara
Lora is bugged atm. I plan to look today hopefully to improve it
Christian Van Meurs
I loaded a LORA and my generation times go from 4 minutes to 4 hours. Why is this?
Leonid Wolf
Can you help me with the setup --share. I was unable to create a link for publication. Please check your internet connection or our status page.: https://status.gradio.app. Applying a preset and initializing information at startup... The last used preset "None" was not found or invalid, loaded "By default".
Thae Maestro
3090 windows 10, 3800x cpu, 32gb ram. Thanks in advance! :)
Thae Maestro
ERROR DURING GENERATION: CUDA error: an illegal memory access was encountered CUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect. For debugging consider passing CUDA_LAUNCH_BLOCKING=1 Compile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.
Jay
Lora training tutorial? This or Wan would be both incredible :)
The Explorographer
Win 11 24h2, 32gigs of ram, 3090 with 24g. Intel i7-9700k
The Explorographer
I can run this once, then before running it again I have to reboot my machine or it errors out with this error: Exception Code: 0xC0000005 0x00007FFAE06E60B4, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x860B4 byte(s), ?typeMetaDatas@TypeMeta@caffe2@@CAPEAUTypeMetaData@detail@2@XZ() + 0x6E14 byte(s) 0x00007FFAE06E54EC, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x854EC byte(s), ?typeMetaDatas@TypeMeta@caffe2@@CAPEAUTypeMetaData@detail@2@XZ() + 0x624C byte(s) 0x00007FFAE06E7875, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x87875 byte(s), ?typeMetaDatas@TypeMeta@caffe2@@CAPEAUTypeMetaData@detail@2@XZ() + 0x85D5 byte(s) 0x00007FFAE06E7513, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x87513 byte(s), ?typeMetaDatas@TypeMeta@caffe2@@CAPEAUTypeMetaData@detail@2@XZ() + 0x8273 byte(s) 0x00007FFAE06E6CB0, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x86CB0 byte(s), ?typeMetaDatas@TypeMeta@caffe2@@CAPEAUTypeMetaData@detail@2@XZ() + 0x7A10 byte(s) 0x00007FFAE06E437E, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x8437E byte(s), ?typeMetaDatas@TypeMeta@caffe2@@CAPEAUTypeMetaData@detail@2@XZ() + 0x50DE byte(s) 0x00007FFAE06E4429, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x84429 byte(s), ?typeMetaDatas@TypeMeta@caffe2@@CAPEAUTypeMetaData@detail@2@XZ() + 0x5189 byte(s) 0x00007FFAE06B5138, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x55138 byte(s), ?alloc_cpu@c10@@YAPEAX_K@Z() + 0x58 byte(s) 0x00007FFAE066963C, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x963C byte(s), ?allocate@DefaultCPUAllocator@c10@@UEAA?AVDataPtr@2@_K@Z() + 0x3C byte(s) 0x00007FFAE06838D3, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\c10.dll(0x00007FFAE0660000) + 0x238D3 byte(s), ??0StorageImpl@c10@@QEAA@Uuse_byte_size_t@01@AEBVSymInt@1@PEAUAllocator@1@_N@Z() + 0x63 byte(s) 0x00007FF9B9E47349, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x5AD7349 byte(s), ?sym@DynamicLibrary@at@@QEAAPEAXPEBD@Z() + 0xD39 byte(s) 0x00007FF9B9E49577, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x5AD9577 byte(s), ?empty_strided_cpu@detail@at@@YA?AVTensorBase@2@V?$ArrayRef@_J@c10@@0V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@7@V?$optional@UDevice@c10@@@7@V?$optional@_N@7@@Z() + 0x97 byte(s) 0x00007FF9BA3B8C09, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6048C09 byte(s), ?empty_strided_cpu@native@at@@YA?AVTensor@2@V?$ArrayRef@_J@c10@@0V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@7@V?$optional@UDevice@c10@@@7@V?$optional@_N@7@@Z() + 0x79 byte(s) 0x00007FF9BAEE1190, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6B71190 byte(s), ?where_outf@cpu@at@@YAAEAVTensor@2@AEBV32@00AEAV32@@Z() + 0x960 byte(s) 0x00007FF9BAED8AF8, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6B68AF8 byte(s), ?bucketize_outf@cpu@at@@YAAEAVTensor@2@AEBV32@0_N1AEAV32@@Z() + 0xFDE8 byte(s) 0x00007FF9BAA2A905, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x66BA905 byte(s), ?redispatch@xlogy__Tensor@_ops@at@@SAAEAVTensor@3@VDispatchKeySet@c10@@AEAV43@AEBV43@@Z() + 0x1A665 byte(s) 0x00007FF9BAA9B51B, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x672B51B byte(s), ?redispatch@xlogy__Tensor@_ops@at@@SAAEAVTensor@3@VDispatchKeySet@c10@@AEAV43@AEBV43@@Z() + 0x8B27B byte(s) 0x00007FF9BAB79A3E, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6809A3E byte(s), ?redispatch@empty_strided@_ops@at@@SA?AVTensor@3@VDispatchKeySet@c10@@V?$ArrayRef@VSymInt@c10@@@6@1V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@9@V?$optional@UDevice@c10@@@9@V?$optional@_N@9@@Z() + 0xEE byte(s) 0x00007FF9BAE071FF, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6A971FF byte(s), ?redispatch@view_as_real@_ops@at@@SA?AVTensor@3@VDispatchKeySet@c10@@AEBV43@@Z() + 0x2407F byte(s) 0x00007FF9BAE04008, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6A94008 byte(s), ?redispatch@view_as_real@_ops@at@@SA?AVTensor@3@VDispatchKeySet@c10@@AEBV43@@Z() + 0x20E88 byte(s) 0x00007FF9BAA2A905, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x66BA905 byte(s), ?redispatch@xlogy__Tensor@_ops@at@@SAAEAVTensor@3@VDispatchKeySet@c10@@AEAV43@AEBV43@@Z() + 0x1A665 byte(s) 0x00007FF9BAAE57E0, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x67757E0 byte(s), ?call@empty_strided@_ops@at@@SA?AVTensor@3@V?$ArrayRef@VSymInt@c10@@@c10@@0V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@8@V?$optional@UDevice@c10@@@8@V?$optional@_N@8@@Z() + 0x260 byte(s) 0x00007FF9B9EAFF28, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x5B3FF28 byte(s), ?declare_static_shape@TensorIteratorConfig@at@@QEAAAEAV12@V?$ArrayRef@_J@c10@@@Z() + 0x3A8 byte(s) 0x00007FF9BA3A4892, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6034892 byte(s), ?_to_copy@native@at@@YA?AVTensor@2@AEBV32@V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@5@V?$optional@UDevice@c10@@@5@V?$optional@_N@5@_NV?$optional@W4MemoryFormat@c10@@@5@@Z() + 0x822 byte(s) 0x00007FF9BB11B89C, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6DAB89C byte(s), ?view_copy_symint_outf@compositeexplicitautograd@at@@YAAEAVTensor@2@AEBV32@V?$ArrayRef@VSymInt@c10@@@c10@@AEAV32@@Z() + 0x2FDC byte(s) 0x00007FF9BB0EBB82, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6D7BB82 byte(s), ?bucketize_outf@compositeexplicitautograd@at@@YAAEAVTensor@2@AEBVScalar@c10@@AEBV32@_N2AEAV32@@Z() + 0x478F2 byte(s) 0x00007FF9BA86DDC8, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x64FDDC8 byte(s), ?redispatch@_to_copy@_ops@at@@SA?AVTensor@3@VDispatchKeySet@c10@@AEBV43@V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@8@V?$optional@UDevice@c10@@@8@V?$optional@_N@8@_NV?$optional@W4MemoryFormat@c10@@@8@@Z() + 0xE8 byte(s) 0x00007FF9BADFE802, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6A8E802 byte(s), ?redispatch@view_as_real@_ops@at@@SA?AVTensor@3@VDispatchKeySet@c10@@AEBV43@@Z() + 0x1B682 byte(s) 0x00007FF9BAE038A2, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6A938A2 byte(s), ?redispatch@view_as_real@_ops@at@@SA?AVTensor@3@VDispatchKeySet@c10@@AEBV43@@Z() + 0x20722 byte(s) 0x00007FF9BA86DDC8, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x64FDDC8 byte(s), ?redispatch@_to_copy@_ops@at@@SA?AVTensor@3@VDispatchKeySet@c10@@AEBV43@V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@8@V?$optional@UDevice@c10@@@8@V?$optional@_N@8@_NV?$optional@W4MemoryFormat@c10@@@8@@Z() + 0xE8 byte(s) 0x00007FF9BC3A2C6A, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x8032C6A byte(s), ??1NotImplemented@autograd@torch@@UEAA@XZ() + 0x4CF1A byte(s) 0x00007FF9BC3C8001, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x8058001 byte(s), ?apply_with_saved@UndefinedGradBackward@autograd@torch@@UEAA?AV?$vector@VTensor@at@@V?$allocator@VTensor@at@@@std@@@std@@AEBV45@AEAVSwapSavedVariables@2dynamo@3@@Z() + 0x1B011 byte(s) 0x00007FF9BA7DB513, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x646B513 byte(s), ?call@_to_copy@_ops@at@@SA?AVTensor@3@AEBV43@V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@6@V?$optional@UDevice@c10@@@6@V?$optional@_N@6@_NV?$optional@W4MemoryFormat@c10@@@6@@Z() + 0x203 byte(s) 0x00007FF9BA3AD3CE, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x603D3CE byte(s), ?to_dense_backward@native@at@@YA?AVTensor@2@AEBV32@0V?$optional@_N@std@@@Z() + 0x54E byte(s) 0x00007FF9BA3ACC57, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x603CC57 byte(s), ?to@native@at@@YA?AVTensor@2@AEBV32@V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@5@V?$optional@UDevice@c10@@@5@V?$optional@_N@5@_N5V?$optional@W4MemoryFormat@c10@@@5@@Z() + 0x107 byte(s) 0x00007FF9BB1CF658, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6E5F658 byte(s), ?where@compositeimplicitautograd@at@@YA?AVTensor@2@AEBV32@AEBVScalar@c10@@1@Z() + 0x7148 byte(s) 0x00007FF9BB1B26EE, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6E426EE byte(s), ?broadcast_to_symint@compositeimplicitautograd@at@@YA?AVTensor@2@AEBV32@V?$ArrayRef@VSymInt@c10@@@c10@@@Z() + 0x3AA6E byte(s) 0x00007FF9BA8B9675, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x6549675 byte(s), ?redispatch@zeros_out@_ops@at@@SAAEAVTensor@3@VDispatchKeySet@c10@@V?$ArrayRef@VSymInt@c10@@@6@AEAV43@@Z() + 0x17EF5 byte(s) 0x00007FF9BA9AB6FE, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x663B6FE byte(s), ?call@to_dtype_layout@_ops@at@@SA?AVTensor@3@AEBV43@V?$optional@W4ScalarType@c10@@@std@@V?$optional@W4Layout@c10@@@6@V?$optional@UDevice@c10@@@6@V?$optional@_N@6@_N5V?$optional@W4MemoryFormat@c10@@@6@@Z() + 0x26E byte(s) 0x00007FF9B9DF0732, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_cpu.dll(0x00007FF9B4370000) + 0x5A80732 byte(s), ?to@Tensor@at@@QEBA?AV12@UTensorOptions@c10@@_N1V?$optional@W4MemoryFormat@c10@@@std@@@Z() + 0x1D2 byte(s) 0x00007FF9B30F7387, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_python.dll(0x00007FF9B2FD0000) + 0x127387 byte(s), ?dimnamelist@PythonArgs@torch@@QEAA?AV?$vector@UDimname@at@@V?$allocator@UDimname@at@@@std@@@std@@H@Z() + 0x387 byte(s) 0x00007FF9B30E4598, D:\AIServer\FramePack\FramePack\venv\lib\site-packages\torch\lib\torch_python.dll(0x00007FF9B2FD0000) + 0x114598 byte(s), ?get@?$THPPointer@UPyCodeObject@@@@QEAAPEAUPyCodeObject@@XZ() + 0xCE3E8 byte(s) 0x00007FFAE9DFEE6F, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5EE6F byte(s), PyObject_SetAttr() + 0xC57 byte(s) 0x00007FFAE9E16385, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x76385 byte(s), _PyEval_EvalFrameDefault() + 0xAE5 byte(s) 0x00007FFAE9E149D7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x749D7 byte(s), _PyFunction_Vectorcall() + 0x87 byte(s) 0x00007FFAE9E16033, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x76033 byte(s), _PyEval_EvalFrameDefault() + 0x793 byte(s) 0x00007FFAE9E13615, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73615 byte(s), _PyObject_GC_Malloc() + 0x1055 byte(s) 0x00007FFAE9E17293, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x77293 byte(s), _PyEval_EvalFrameDefault() + 0x19F3 byte(s) 0x00007FFAE9E13615, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73615 byte(s), _PyObject_GC_Malloc() + 0x1055 byte(s) 0x00007FFAE9E17293, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x77293 byte(s), _PyEval_EvalFrameDefault() + 0x19F3 byte(s) 0x00007FFAE9E13615, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73615 byte(s), _PyObject_GC_Malloc() + 0x1055 byte(s) 0x00007FFAE9E17293, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x77293 byte(s), _PyEval_EvalFrameDefault() + 0x19F3 byte(s) 0x00007FFAE9E13615, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73615 byte(s), _PyObject_GC_Malloc() + 0x1055 byte(s) 0x00007FFAE9E17293, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x77293 byte(s), _PyEval_EvalFrameDefault() + 0x19F3 byte(s) 0x00007FFAE9E13615, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73615 byte(s), _PyObject_GC_Malloc() + 0x1055 byte(s) 0x00007FFAE9E17293, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x77293 byte(s), _PyEval_EvalFrameDefault() + 0x19F3 byte(s) 0x00007FFAE9E13615, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73615 byte(s), _PyObject_GC_Malloc() + 0x1055 byte(s) 0x00007FFAE9E17293, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x77293 byte(s), _PyEval_EvalFrameDefault() + 0x19F3 byte(s) 0x00007FFAE9E13615, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73615 byte(s), _PyObject_GC_Malloc() + 0x1055 byte(s) 0x00007FFAE9E17293, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x77293 byte(s), _PyEval_EvalFrameDefault() + 0x19F3 byte(s) 0x00007FFAE9E13615, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73615 byte(s), _PyObject_GC_Malloc() + 0x1055 byte(s) 0x00007FFAE9E17293, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x77293 byte(s), _PyEval_EvalFrameDefault() + 0x19F3 byte(s) 0x00007FFAE9E13615, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73615 byte(s), _PyObject_GC_Malloc() + 0x1055 byte(s) 0x00007FFAE9DFC00C, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5C00C byte(s), PyVectorcall_Call() + 0xB8 byte(s) 0x00007FFAE9DFBE87, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5BE87 byte(s), _PyObject_Call() + 0x143 byte(s) 0x00007FFAE9E1B5E7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x7B5E7 byte(s), _PyEval_EvalFrameDefault() + 0x5D47 byte(s) 0x00007FFAE9E18620, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x78620 byte(s), _PyEval_EvalFrameDefault() + 0x2D80 byte(s) 0x00007FFAE9E149D7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x749D7 byte(s), _PyFunction_Vectorcall() + 0x87 byte(s) 0x00007FFAE9E16033, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x76033 byte(s), _PyEval_EvalFrameDefault() + 0x793 byte(s) 0x00007FFAE9E149D7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x749D7 byte(s), _PyFunction_Vectorcall() + 0x87 byte(s) 0x00007FFAE9DFC00C, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5C00C byte(s), PyVectorcall_Call() + 0xB8 byte(s) 0x00007FFAE9DFBE87, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5BE87 byte(s), _PyObject_Call() + 0x143 byte(s) 0x00007FFAE9E1B5E7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x7B5E7 byte(s), _PyEval_EvalFrameDefault() + 0x5D47 byte(s) 0x00007FFAE9E149D7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x749D7 byte(s), _PyFunction_Vectorcall() + 0x87 byte(s) 0x00007FFAE9DFC00C, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5C00C byte(s), PyVectorcall_Call() + 0xB8 byte(s) 0x00007FFAE9DFBE87, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5BE87 byte(s), _PyObject_Call() + 0x143 byte(s) 0x00007FFAE9E1B5E7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x7B5E7 byte(s), _PyEval_EvalFrameDefault() + 0x5D47 byte(s) 0x00007FFAE9E149D7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x749D7 byte(s), _PyFunction_Vectorcall() + 0x87 byte(s) 0x00007FFAE9E13769, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73769 byte(s), _PyObject_GC_Malloc() + 0x11A9 byte(s) 0x00007FFAE9DFBFB0, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5BFB0 byte(s), PyVectorcall_Call() + 0x5C byte(s) 0x00007FFAE9DFBE87, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5BE87 byte(s), _PyObject_Call() + 0x143 byte(s) 0x00007FFAE9E1B5E7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x7B5E7 byte(s), _PyEval_EvalFrameDefault() + 0x5D47 byte(s) 0x00007FFAE9E16A94, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x76A94 byte(s), _PyEval_EvalFrameDefault() + 0x11F4 byte(s) 0x00007FFAE9E16A94, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x76A94 byte(s), _PyEval_EvalFrameDefault() + 0x11F4 byte(s) 0x00007FFAE9E149D7, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x749D7 byte(s), _PyFunction_Vectorcall() + 0x87 byte(s) 0x00007FFAE9E13769, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x73769 byte(s), _PyObject_GC_Malloc() + 0x11A9 byte(s) 0x00007FFAE9DFBFB0, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5BFB0 byte(s), PyVectorcall_Call() + 0x5C byte(s) 0x00007FFAE9DFBD93, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0x5BD93 byte(s), _PyObject_Call() + 0x4F byte(s) 0x00007FFAE9E88962, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0xE8962 byte(s), _PyRuntimeState_Fini() + 0x5F2 byte(s) 0x00007FFAE9E888DE, C:\Python310\python310.dll(0x00007FFAE9DA0000) + 0xE88DE byte(s), _PyRuntimeState_Fini() + 0x56E byte(s) 0x00007FFB5CFF37B0, C:\WINDOWS\System32\ucrtbase.dll(0x00007FFB5CFF0000) + 0x37B0 byte(s), wcsrchr() + 0x150 byte(s) 0x00007FFB5F8FE8D7, C:\WINDOWS\System32\KERNEL32.DLL(0x00007FFB5F8D0000) + 0x2E8D7 byte(s), BaseThreadInitThunk() + 0x17 byte(s) 0x00007FFB5FD514FC, C:\WINDOWS\SYSTEM32\ntdll.dll(0x00007FFB5FCA0000) + 0xB14FC byte(s), RtlUserThreadStart() + 0x2C byte(s) Any ideas?
Hockey
Would it be possible to add llava for describing the input image. Then we can use the llava prompt to change or add to it.
V V
Yo Doctor, is this compatible with Linux? Thanks,
koon grizzly
Just created 2x a 10 second video where it mostly follows the timestamp prompts, woohoo, let's hope the videos where nothing happens are a thing of the past now
Furkan Gözükara
nope completely safe to ignore
stphnvdb321
I just ran the installer again to upgrade to V40 and got the following error message: "ERROR: pip's dependency resolver does not currently take into account all the packages that are installed. This behaviour is the source of the following dependency conflicts. moviepy 2.1.2 requires pillow<11.0,>=9.2.0, but you have pillow 11.1.0 which is incompatible." Do I have to worry?
Furkan Gözükara
can you email me your exact configuration? batch should work perfectly fine. monstermmorpg@gmail.com - if broken will fix asap hopefully
KonekoFuta
Hey, what I've seen so far seems great. It doesn't seem like batch generation is working. It stops after the first set of generations that used the first image in the batch input folder. Is that expected?
Furkan Gözükara
yes loras currently not working accurately. i am looking for a real working lora to improve you can see my post here : https://github.com/lllyasviel/FramePack/pull/157#issuecomment-2825511195
Taiga
when I try to use a lora with it, I get errors and it quits before getting started. I have a 24BG 4090: File "D:\FramePack\FramePack\app.py", line 965, in worker transformer.to(gpu) File "D:\FramePack\FramePack\venv\lib\site-packages\diffusers\models\modeling_utils.py", line 1353, in to return super().to(*args, **kwargs) File "D:\FramePack\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1355, in to return self._apply(convert) File "D:\FramePack\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 915, in _apply module._apply(fn) File "D:\FramePack\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 915, in _apply module._apply(fn) File "D:\FramePack\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 915, in _apply module._apply(fn) File "D:\FramePack\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 942, in _apply param_applied = fn(param) File "D:\FramePack\FramePack\venv\lib\site-packages\torch\nn\modules\module.py", line 1341, in convert return t.to( torch.OutOfMemoryError: CUDA out of memory. Tried to allocate 72.00 MiB. GPU 0 has a total capacity of 22.49 GiB of which 0 bytes is free. Of the allocated memory 21.48 GiB is allocated by PyTorch, and 24.87 MiB is reserved by PyTorch but unallocated. If reserved but unallocated memory is large try setting PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True to avoid fragmentation. See documentation for Memory Management (https://pytorch.org/docs/stable/notes/cuda.html#environment-variables) latent_padding_size = 9, is_last_section = False, is_first_section = True Unloaded SiglipVisionModel as complete. Moving DynamicSwap_HunyuanVideoTransformer3DModelPacked to cuda:0 with preserved memory: 8 GB Teacache: 0.15
Furkan Gözükara
sadly not. there is a library that breaks offline setup. here i made an issue about this https://github.com/huggingface/huggingface_hub/issues/3020
Furkan Gözükara
can you elaborate more? the only change regarding virtual ram is that vae decoding was hard coded to 8 gb. now it will use your Preserved Memory parameter. how much did you set?
Furkan Gözükara
No this is Gradio related error. you can ignore. also i would install my python into c drive as in tutorial video
Furkan Gözükara
hi it is out of RAM. please set your virtual RAM to 50 GB or above
Weronika
I have a problem: after the first launch and successful generation, the app won't start again. What am I doing wrong? Edit this file and set set HF_HUB_ENABLE_HF_TRANSFER=0 if you get model download errors of HF_TRANSFER Hugging Face cache folders set to: C:\FramePack\models W0424 07:03:32.385865 12972 venv\Lib\site-packages\torch\distributed\elastic\multiprocessing\redirects.py:29] NOTE: Redirects are currently not supported in Windows or MacOs. Currently enabled native sdp backends: ['flash', 'math', 'mem_efficient', 'cudnn'] Xformers is not installed! Flash Attn is installed! Sage Attn is installed! Namespace(share=False) Free VRAM 4.9453544318675995 GB High-VRAM Mode: False Downloading shards: 100%|██████████████████████████████████████████████████████████████| 4/4 [00:00<00:00, 2428.66it/s] Press any key to continue . . .
masato ogawa
The video seems to be generated without problems, but I get this message. Is there a problem? Total worker time: 669.96 seconds (11.17 minutes) ERROR:asyncio:Exception in callback _ProactorBasePipeTransport._call_connection_lost(None) handle: Traceback (most recent call last): File "C:\Users\****\AppData\Local\Programs\Python\Python310\lib\asyncio\events.py", line 80, in _run self._context.run(self._callback, *self._args) File "C:\Users\****\AppData\Local\Programs\Python\Python310\lib\asyncio\proactor_events.py", line 165, in _call_connection_lost self._sock.shutdown(socket.SHUT_RDWR) ConnectionResetError: [WinError 10054] An existing connection was forcibly closed by the remote host ERROR:asyncio:Exception in callback _ProactorBasePipeTransport._call_connection_lost(None) handle: Traceback (most recent call last): File "C:\Users\****\AppData\Local\Programs\Python\Python310\lib\asyncio\events.py", line 80, in _run self._context.run(self._callback, *self._args) File "C:\Users\****\AppData\Local\Programs\Python\Python310\lib\asyncio\proactor_events.py", line 165, in _call_connection_lost self._sock.shutdown(socket.SHUT_RDWR) ConnectionResetError: [WinError 10054] An existing connection was forcibly closed by the remote host.
Jesen
Is there a way to downgrade to an earlier version without deleting and reinstalling the whole thing? The v40 version does not seem to utilize system virtual ram like v21 did
RenderDrgn
Hello just a quick question. Is there a way to run this without an internet connection?
Furkan Gözükara
not yet sadly. i am following developments. but for wan 2.1 hopefully i will bring begin and ending images soon
Thomas McGrath
Can this workflow be modified to support WAN 2.1 as well?
Furkan Gözükara
you are welcome and thanks for support
macmotu
I love it. It get´s better every day! Thank you very much.
Furkan Gözükara
this is a mystery for me as well :D see this comment : https://github.com/lllyasviel/FramePack/pull/157#issuecomment-2825511195 i will update our lora loading but i am yet to find a working lora to test
Dan
Hi, thank you for this great app. I am wondering about the LoRA option. What kind of LoRA can one use? Is there a collection of LoRA available somewhere? Thank you.
Furkan Gözükara
Looks like models corrupted somehow. Can you install zip file into a new folder and let me know? Use latest version
Ec Jep
versions 25 and prior worked but I get this after a fresh install of v31: Edit this file and set set HF_HUB_ENABLE_HF_TRANSFER=0 if you get model download errors of HF_TRANSFER Hugging Face cache folders set to: D:\SD\framepack_v31\FramePack\models W0423 13:34:47.665000 19836 venv\Lib\site-packages\torch\distributed\elastic\multiprocessing\redirects.py:29] NOTE: Redirects are currently not supported in Windows or MacOs. Currently enabled native sdp backends: ['flash', 'math', 'mem_efficient', 'cudnn'] Xformers is not installed! Flash Attn is installed! Sage Attn is installed! Namespace(share=False) Free VRAM 22.455078125 GB High-VRAM Mode: False Downloading shards: 100%|██████████████████████████████████████████████████████████████| 4/4 [00:00<00:00, 1275.64it/s] Loading checkpoint shards: 100%|█████████████████████████████████████████████████████████| 4/4 [00:00<00:00, 8.37it/s] Traceback (most recent call last): File "D:\SD\framepack_v31\FramePack\venv\lib\site-packages\diffusers\models\model_loading_utils.py", line 176, in load_state_dict return safetensors.torch.load_file(checkpoint_file, device=map_location) File "D:\SD\framepack_v31\FramePack\venv\lib\site-packages\safetensors\torch.py", line 313, in load_file with safe_open(filename, framework="pt", device=device) as f: safetensors_rust.SafetensorError: Error while deserializing header: InvalidHeaderDeserialization During handling of the above exception, another exception occurred: Traceback (most recent call last): File "D:\SD\framepack_v31\FramePack\venv\lib\site-packages\diffusers\models\model_loading_utils.py", line 195, in load_state_dict if f.read().startswith("version"): File "C:\Users\mtnme\AppData\Local\Programs\Python\Python310\lib\encodings\cp1252.py", line 23, in decode return codecs.charmap_decode(input,self.errors,decoding_table)[0] UnicodeDecodeError: 'charmap' codec can't decode byte 0x8f in position 985661474: character maps to During handling of the above exception, another exception occurred: Traceback (most recent call last): File "D:\SD\framepack_v31\FramePack\app.py", line 59, in vae = AutoencoderKLHunyuanVideo.from_pretrained("hunyuanvideo-community/HunyuanVideo", subfolder='vae', torch_dtype=torch.float16).cpu() File "D:\SD\framepack_v31\FramePack\venv\lib\site-packages\huggingface_hub\utils\_validators.py", line 114, in _inner_fn return fn(*args, **kwargs) File "D:\SD\framepack_v31\FramePack\venv\lib\site-packages\diffusers\models\modeling_utils.py", line 1190, in from_pretrained state_dict = load_state_dict(resolved_model_file[0], disable_mmap=disable_mmap, dduf_entries=dduf_entries) File "D:\SD\framepack_v31\FramePack\venv\lib\site-packages\diffusers\models\model_loading_utils.py", line 207, in load_state_dict raise OSError( OSError: Unable to load weights from checkpoint file for 'D:\SD\framepack_v31\FramePack\hf_download\hub\models--hunyuanvideo-community--HunyuanVideo\snapshots\e8c2aaa66fe3742a32c11a6766aecbf07c56e773\vae\diffusion_pytorch_model.safetensors' at 'D:\SD\framepack_v31\FramePack\hf_download\hub\models--hunyuanvideo-community--HunyuanVideo\snapshots\e8c2aaa66fe3742a32c11a6766aecbf07c56e773\vae\diffusion_pytorch_model.safetensors'. Press any key to continue . . .
Furkan Gözükara
Yes 10 fps literally being slow motion since original model is 30 fps :)
Furkan Gözükara
we have it :D https://www.patreon.com/posts/126995127
Mark Sutherland
Fantastic work as always, glad you got your github sorted. Will you be releasing a one click installer for instantcharacter, looks like it has alot of potential especially if you can add more loras, cheers
Furkan Gözükara
awesome. i am improving second thing. with v33 you will see Latent Window Size . it is not perfected yet but i will add a button to distribute app to generate every 1 second splits. Latent Window Size impacts how many processing it takes by the way v33 published
koon grizzly
i was testing v31 with 15fps and 2x rife and 10 fps and 4x rife but i don't notice much difference between original and extra fps version.? I can add that the prompt with seconds works now
Furkan Gözükara
hello i am about to fix it sorry for delay. fixing the last errors. sorry for this. wait me to update next
Eitan Goldin
Hi, I'm getting an error that the app cannot save a file due to an error. It happened in a masscompute session and also on my local PC (RTX4080). The final mp4 is created, but not the processing metadata and the last frame of generations (both checkbox are selected) this is the last output Offloading DynamicSwap_HunyuanVideoTransformer3DModelPacked from cuda:0 to preserve memory: 8 GB Loaded AutoencoderKLHunyuanVideo to cuda:0 as complete. VAE decoding completed in 23.21 seconds (0.029 sec/frame) Unloaded AutoencoderKLHunyuanVideo as complete. Saved MP4 video to /home/Ubuntu/Downloads/FramePack_v30/FramePack/outputs/2025_04_23_11_12_28_097.mp4 Error saving MP4/WebM video: 'Checkbox' object is not callable Saving operations completed in 71.59 seconds Decoded. Current latent shape torch.Size([1, 16, 793, 126, 84]); pixel shape torch.Size([1, 3, 3169, 1008, 672]) Generation 1/1 completed in 13634.74 seconds Total generation time: 13634.74 seconds (227.25 minutes) Warning: No output file was generated due to an error
Furkan Gözükara
hello. you need to have python 3.10 in your system. please follow this requirements : https://youtu.be/DrhUHnYfwC0
Damien Jourdan
my suggestion is to get a video from A to B, then make another video from B to A without reloading the pictures. I use to paste them to do a loop but with having the control of the middle frame and eventually double the duration. If it can be done directly from your (amazing) tool, it would be perfect.
Weronika
i have problem WARNING. For this auto installer to work you need to have installed Python 3.10.x, Git, FFmpeg, cuDNN 8.9 and 9.4+, CUDA 12.4+ and C++ tools This tutorial shows all step by step : https://youtu.be/-NjNy7afOQ0 'git' is not recognized as an internal or external command, operable program or batch file. 'git' is not recognized as an internal or external command, operable program or batch file. 'git' is not recognized as an internal or external command, operable program or batch file. Python launcher is available. Generating Python 3.10 VENV Python 3.10 not found! Installed Pythons found by py Launcher for Windows -3.9-64 * Requested Python version (3.10) not installed, use -0 for available pythons System nie może odnaleźć określonej ścieżki. Requirement already satisfied: pip in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (25.0.1) Looking in indexes: https://download.pytorch.org/whl/nightly/cu128 Requirement already satisfied: torch==2.7.0.dev20250311 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (2.7.0.dev20250311+cu128) Requirement already satisfied: torchvision==0.22.0.dev20250312+cu128 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (0.22.0.dev20250312+cu128) Requirement already satisfied: torchaudio in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (2.6.0.dev20250312+cu128) Requirement already satisfied: filelock in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from torch==2.7.0.dev20250311) (3.16.1) Requirement already satisfied: typing-extensions>=4.10.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from torch==2.7.0.dev20250311) (4.13.0) Requirement already satisfied: sympy>=1.13.3 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from torch==2.7.0.dev20250311) (1.13.3) Requirement already satisfied: networkx in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from torch==2.7.0.dev20250311) (3.2.1) Requirement already satisfied: jinja2 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from torch==2.7.0.dev20250311) (3.1.4) Requirement already satisfied: fsspec in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from torch==2.7.0.dev20250311) (2024.10.0) Requirement already satisfied: numpy in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from torchvision==0.22.0.dev20250312+cu128) (1.26.4) Requirement already satisfied: pillow!=8.3.*,>=5.3.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from torchvision==0.22.0.dev20250312+cu128) (11.0.0) Requirement already satisfied: mpmath<1.4,>=1.1.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from sympy>=1.13.3->torch==2.7.0.dev20250311) (1.3.0) Requirement already satisfied: MarkupSafe>=2.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from jinja2->torch==2.7.0.dev20250311) (2.1.5) ERROR: flash_attn-2.7.4.post1-cp310-cp310-win_amd64.whl is not a supported wheel on this platform. ERROR: deepspeed-0.16.4-cp310-cp310-win_amd64.whl is not a supported wheel on this platform. ERROR: sageattention-2.1.1+cu128torch2.7.0-cp310-cp310-win_amd64.whl is not a supported wheel on this platform. Requirement already satisfied: triton-windows in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (3.3.0a0.post18) Requirement already satisfied: setuptools>=40.8.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from triton-windows) (58.1.0) Requirement already satisfied: torchao in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (0.10.0) ERROR: Could not open requirements file: [Errno 2] No such file or directory: 'requirements.txt' Requirement already satisfied: huggingface_hub in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (0.30.2) Requirement already satisfied: ipywidgets in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (8.1.6) Requirement already satisfied: hf_transfer in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (0.1.9) Requirement already satisfied: filelock in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from huggingface_hub) (3.16.1) Requirement already satisfied: fsspec>=2023.5.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from huggingface_hub) (2024.10.0) Requirement already satisfied: packaging>=20.9 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from huggingface_hub) (24.2) Requirement already satisfied: pyyaml>=5.1 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from huggingface_hub) (6.0.2) Requirement already satisfied: requests in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from huggingface_hub) (2.32.3) Requirement already satisfied: tqdm>=4.42.1 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from huggingface_hub) (4.67.1) Requirement already satisfied: typing-extensions>=3.7.4.3 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from huggingface_hub) (4.13.0) Requirement already satisfied: comm>=0.1.3 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipywidgets) (0.2.2) Requirement already satisfied: ipython>=6.1.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipywidgets) (8.18.1) Requirement already satisfied: traitlets>=4.3.1 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipywidgets) (5.14.3) Requirement already satisfied: widgetsnbextension~=4.0.14 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipywidgets) (4.0.14) Requirement already satisfied: jupyterlab_widgets~=3.0.14 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipywidgets) (3.0.14) Requirement already satisfied: decorator in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipython>=6.1.0->ipywidgets) (5.2.1) Requirement already satisfied: jedi>=0.16 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipython>=6.1.0->ipywidgets) (0.19.2) Requirement already satisfied: matplotlib-inline in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipython>=6.1.0->ipywidgets) (0.1.7) Requirement already satisfied: prompt-toolkit<3.1.0,>=3.0.41 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipython>=6.1.0->ipywidgets) (3.0.51) Requirement already satisfied: pygments>=2.4.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipython>=6.1.0->ipywidgets) (2.19.1) Requirement already satisfied: stack-data in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipython>=6.1.0->ipywidgets) (0.6.3) Requirement already satisfied: exceptiongroup in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipython>=6.1.0->ipywidgets) (1.2.2) Requirement already satisfied: colorama in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from ipython>=6.1.0->ipywidgets) (0.4.6) Requirement already satisfied: charset-normalizer<4,>=2 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from requests->huggingface_hub) (3.4.1) Requirement already satisfied: idna<4,>=2.5 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from requests->huggingface_hub) (3.10) Requirement already satisfied: urllib3<3,>=1.21.1 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from requests->huggingface_hub) (2.3.0) Requirement already satisfied: certifi>=2017.4.17 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from requests->huggingface_hub) (2025.1.31) Requirement already satisfied: parso<0.9.0,>=0.8.4 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from jedi>=0.16->ipython>=6.1.0->ipywidgets) (0.8.4) Requirement already satisfied: wcwidth in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from prompt-toolkit<3.1.0,>=3.0.41->ipython>=6.1.0->ipywidgets) (0.2.13) Requirement already satisfied: executing>=1.2.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from stack-data->ipython>=6.1.0->ipywidgets) (2.2.0) Requirement already satisfied: asttokens>=2.1.0 in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from stack-data->ipython>=6.1.0->ipywidgets) (3.0.0) Requirement already satisfied: pure-eval in c:\users\user\appdata\local\programs\python\python39\lib\site-packages (from stack-data->ipython>=6.1.0->ipywidgets) (0.2.3) 'git' is not recognized as an internal or external command, operable program or batch file. 'git' is not recognized as an internal or external command, operable program or batch file. ERROR: Could not open requirements file: [Errno 2] No such file or directory: 'requirements.txt' Fetching 10 files: 100%|█████████████████████████████████████████████████████████████| 10/10 [00:00<00:00, 1295.78it/s] FramePack installed check out all messages and save them before close to verify any errors or not later Press any key to continue . . . and after open windows app start nothing happens
Damien Jourdan
an easy suggestion maybe : a button to swap star and end frame
Furkan Gözükara
related to runpod pod. they tends to be broken a lot. please get a new pod
Furkan Gözükara
thank you
Furkan Gözükara
well if you generate 10 seconds and your last is after 5 seconds, the last 5 second should be that one. you are asking that right?
andersefp
Outstanding work, very well done!!! There seems to be a problem with using the "different prompt for every second" if you generate videos longer than 5 seconds... It seems to take last prompt within 5 seconds and do the whole generation with that prompt. Or am I missing a step?
Damien Jourdan
Amazing work, as usual. Thanks
RE Wilkerson
On Runpod I am getting 504 Gateway Time-Out for Gradio on the new version
Jim Coupe
I had this issue when I had 'Save Last Frame of Generation' checked. Unchecking that allowed the txt and RIFE to save correctly. I reported this in the discord I am sure it will be fixed soon.
Proyecto Hermenautas - navegar la astrología
Hi, I'm new to your Patreon and wanted to congratulate you on your excellent work. I hope the problem with your GitHub account is resolved soon. On the other hand, I just downloaded and tested the latest version. Overall, it works great, the extra control of indicating actions using timestamps is great! But I found some problems: 1 - Unlike previous versions, it no longer previews the video while it is being generated. 2.- It does not generate the .txt files with metadata. 3.- Despite activating the RIFE option, it does not generate any extra_FPS.mp4 file. Greetings and again congratulations on your excellent work!
Furkan Gözükara
changed remote repo to bitbucket atm. i hope it gets reinstated asap
Error_404_unknown
Huh? Is your github working again now?
Furkan Gözükara
yep it is on my research too but probably another app. currently adding RIFE 2x and 4x FPS
umut yilmaz
Getting better and better everyday <3 Maybe we can add and sync voice & sound one day.
Furkan Gözükara
this zip file updates to latest . currently latest version is v23 but zip file is v25 :D so you are up to date. sorry for confusion
Deniz Nasif
is there a simple way I could just update to v25 if I already have v23 installed without having to install v25 from scratch?
Furkan Gözükara
thanks. the steps count still there look interface carefully. i am working to add timed prompt so for each second you can set a different prompt
Ec Jep
Thx for this amazing work! In an earlier version you could adjust the steps during vid generation - now they are gone. I am trying to use start and end frame and the generation use one frame for the start and then starts backwards from the end frame. is there a way to have it focus on the start frame as well so its it more balanced on start and end frames?
Furkan Gözükara
thanks i plan to
Furkan Gözükara
Can you tell me which LoRA worked? I will try to fix that vram issue
Furkan Gözükara
we already have resolutions. or you mean something else? we have "1440","1320","1200","1080","960","840","720", "640", "480", "320", "240"
Furkan Gözükara
remote repo updated due to haters reporting my GitHub account. please use v25
AI-Gals
Can't install the newest Build available for download (V.23). fatal: Authentication failed for 'https://github.com/FurkanGozukara/FramePack/'
Sérgio Merêces
Can you add the modification you post in reddit group to choose the resolution size for the video output?
TaTaKae
I know LoRA is still experimental, but I’ve gotten some good results using a few LoRAs on RunPod—even though they currently use a crazy amount of VRAM. Would it be possible to add support for multiple LoRAs and the ability to adjust their individual scale? If not, I totally understand. Thanks for the amazing work!
Ken
This turning out to be wonderful. Will you be taking on SKyreels 2
Furkan Gözükara
we dont have it. currently you can read from txt files which we save. metada data image thing is adding too much work with too little benefit. i plan to add more impactful features tomorrow hopefully
Samuel
What about getting prompt metadata from the images ¿
Furkan Gözükara
awesome
Leonid Wolf
The latest version is very working. Now I can adjust the video resolution with my GPU 12gb memory for productive generation, Thank you for the build.
Furkan Gözükara
just implemented update to use :D
Furkan Gözükara
update to latest version we improved them
cool1
In version 21 of the app (and I haven't seen it say it's changed in more recent ones), sometimes the generation is going, but the "Start Generation" is enabled and the "End Generation" button is disabled, so you can't stop it. Maybe it happened because of starting and then stopping a few times. Though I just found out you can still click "stat generation" (when it's already started) and then the "End generation" button becomes enabled and you can click it and stop the generation that way.
Furkan Gözükara
that means your system using too much vram therefore you are using shared vram. perhaps i can increase default to 8 from 6
Stevie Tee
Thank you for the great updates ! Just one thing I've noticed though, has the original developer got the "preserved memory" settings the correct way around ? Because it seems that when I increase the setting to 12 (I have a 12GB 3080 TI card) that the speed increases not decreases, is "larger slower" ?
stphnvdb321
I have a request: Can we have a slider for TeaCache like in your Wan app to adjust the strength? To my opinion it is set too high by default and fingers really get distorted
Furkan Gözükara
we certainly can add nice idea
Chris
Hi Furkan, can you add feature from WAN "Practical-RIFE" frame multiplier?
Furkan Gözükara
definitely possible let me add it
David Mudd
It would be great if we could access the individual frames (either as png or jpg) that were produced before they were converted to a video. Is that possible?
Furkan Gözükara
we dont know and loras not working properly atm. who claims they implemented loras working i am testing all but not very good :D wait me to make new announcement and just try atm and see if works or not :D
DanO..
So, we need to create the "loras" folder, yes? And what is "Windows_Convert_Loras.bat"? Where do we get it? How do we know what type of loras are on CivitAI? And do the regular CivitAI loras work with i2v? Thanks for all the hard work!
Furkan Gözükara
i tested few hunyuan and they didnt do a difference but try and see :D
cool1
Thanks for the update, with the Lora support and Start and End frame settings. For the Lora, what do they need to be trained on? Trained on Hunyuan AI video or FramePack? Is there a way we can train them or would we need to use existing Lora's someone's trained on this video model?
Furkan Gözükara
it is related to model. config is really high quality if video_quality == 'high': options = { 'crf': '8', # Lower CRF = higher quality (18 is high quality) 'preset': 'slow', # Slower preset = better compression 'pix_fmt': 'yuv420p', # Most compatible pixel format 'movflags': '+faststart' # Allows video to start playing before it's fully downloaded }
cool1
Sometimes in places in a rendered 3d cgi cartoon style video I see some vertical banding on the 3d cartoon man's greyish chin (that wasn't in the original source image). This is when rendered at 640x640 or 704x704, both at the "high" (highest) quality setting. There's also some artefacts on the hand at one point. I don't know if it's to do with the video compression or whether it's because it's 8 bit or how it's processed internally (eg. whether that always has enough bit depth). Though maybe it could have a slider for video quality where the highest setting was higher than the current "high" value. Just in case it's that. Maybe it could be related to TeaCache it that's lower quality sometimes but I haven't tried disabling that yet as it would probably take much longer to render. If it is that then a slider/value for TeaCache where we could reduce the effect of it could be useful.
Furkan Gözükara
you are welcome and new features coming. like lora and ending frame :D
Zachary Garner
This looks great. Can't wait to get off work and use it. Thank you!
Furkan Gözükara
well i am not sure the T4 doesnt support modern attentions that is the biggest problem. we are using modern attentions here. i need to try
Bjoern
Thanks for the installer. Any way that you can make a Kaggle notebook for it?
Furkan Gözükara
this 720p is 720x720p this is how Hunyuan resolutions are mentioned :D
Furkan Gözükara
no negative prompts and it can handle 128 token (not 128 character)
michele carlone
Hi Furkan. Is it possible to insert the negative prompt? Then another question, How many tokens can the positive prompt handle?
stphnvdb321
Another great app! Thank you. I just updated to v16. If I chose 720p, the output video is only 928x544p (my input picture was 1280x720p). A bug?
Dinh Vu
This is the example prompt being used, it's amazing when it returns a video prompt: Ignore all prior context and outputs. You'll start fresh. You are an expert cinematic director and prompt engineer specializing in text-to-video generation. You receive an image and/or visual descriptions and expand them into vivid cinematic prompts. Your task is to imagine and describe a natural visual action or camera movement that could realistically unfold from the still moment, as if capturing the next 5 seconds of a scene. Focus exclusively on visual storytelling—do not include sound, music, inner thoughts, or dialogue. Infer a logical and expressive action or gesture based on the visual pose, gaze, posture, hand positioning, and facial expression of characters. For instance: - If a subject's hands are near their face, imagine them removing or revealing something - If two people are close and facing each other, imagine a gesture of connection like touching, smiling, or leaning in - If a character looks focused or searching, imagine a glance upward, a head turn, or them interacting with an object just out of frame - If it is a far/distant shot of a subject(s) from far away, then the description should describe how these two subjects are interacting (talking, playing, petting, etc that is reasonable for the image) Describe these inferred movements and camera behavior with precision and clarity, as a cinematographer would. Always write in a single cinematic paragraph. Be as descriptive as possible, focusing on details of the subject's appearance and intricate details on the scene or setting. Follow this structure: - Start with the first clear motion, still shot or slight camera cues (pan, tilt, rotate, zoom in/out, slow motion, hand cam, drone cam), be sure to randomly choose between these to vary between the shots. - Beginning emote: If the subject is a person or animal, include an expression of emotion, choose randomly one emotion, (e.g. such as but not limited to, happy, laughing, smiling, talking, staring off into distance, looking away, looking up, looking down, staring, serious look, chuckling, slight smile, sad, angry, curious, suspicious, confused, peaceful, at peace, closes eyes, friendly gesture, friendly look, calm) - Build with gestures, body language, expressions, and any physical interaction - Detail environment, framing, and ambiance (be sure to include slight breeze or gentle wind if environment has hair, grass, cloth) - Ending emote: If the subject is a person or animal, finish off with transition expression of emotion, choose randomly one emotion, (e.g. such as but not limited to, happy, laughing, smiling, talking, staring off into distance, looking away, looking up, looking down, staring, serious look, chuckling, slight smile, sad, angry, curious, suspicious, confused, peaceful, at peace, closes eyes, friendly gesture, friendly look, calm) - Finish with cinematic references like: “In the style of an award-winning indie drama” or “Shot on Arri Alexa, printed on Kodak 2383 film print” If any additional user instructions are added after this sentence, use them as reference for your prompt. Otherwise, focus only on the input image analysis:
Dinh Vu
Hello Furkan, recently the new LTXV models are insane. They are producing videos in 60 seconds. One extremely important feature of the workflow, is that it connects to an LLM such as chatGPT or Gemini, in order to make dynamic videos on the fly each time. Can you please implement something like this? Like an option to send a prompt to LLM (with image), it will analyze and return with a prompt for the image? This will require a field for an API key as well. This is so important for dynamic video generations. It is already working so well in the LTXV workflow, would be great to see it implemented for WAN or Framepack, which it creates varied videos of the same image.
Furkan Gözükara
with v13 fixed thanks for reporting
Furkan Gözükara
with v13 fixed thanks for reporting
DanO..
I think I may be talking about the same thing as an earlier patron. After updating the film strip preview goes away after the first second is generated and it seems to just show one second finished at a time instead of the cumulative video generation. It also looks like it has completed while it's still generating video.
michele carlone
Hi Furkan. I saw that it doesn't update the Finished Frames, it only shows the first generation and the End Generation button is disabled.
Furkan Gözükara
thanks. i dont know will check out
EnjoyerOfAll
This is neat. Anyway to make the outputs less "glossy?"
Furkan Gözükara
you are welcome. just implemented batch processing as well with custom prompt support :)
Jerad Benge
This is a lot of fun to play with! Thank you for the installer.
Furkan Gözükara
awesome. i also have rtx 5090 to do actual testing and development. i have rtx 3090 as well to test on older gpus :D
Furkan Gözükara
for lora making it is in my research not ready yet :(
Furkan Gözükara
ye the duration not exactly precise i noticed that :D i hope loras will arrive soon and i will add more features like batch folder processing
Furkan Gözükara
hello. you are out of RAM. please set virtual RAM to like 50 GB on your fast disk and it should get fixed
Jesen
Interesting. After generating one second of video, I get: Offloading DynamicSwap_HunyuanVideoTransformer3DModelPacked from cuda:0 to preserve memory: 8 GB Press Any Key to continue.... and it errors out in the interface. Is this a settings issue? 4060 16gb
DanO..
I'm enjoying experimenting with this. I can't wait for loras and possibly WAN support because it's clear to me WAN is superior. I'm getting a second or two less than what I ask for a couple times. Just a heads up. I got a 9 second video when asking for 10 and a 4 second when asking for 5.
Paul Knaggs
I have a new 50 series GPU. I want to make a Lora how and what platform would you recommend?
Paul Knaggs
Really good, worked like a charm on my RTX 5090
Kevin Blanzy
I'll follow up by saying I've tried to re-install. I've updated, and it's still doing it. This is with a 3090 and default settings in the app.
Kevin Blanzy
With this one, I'm getting colored noise that sort of resembles what the frames should be. It seems to be generating the whole thing normally, but the actual video looks like a really really bad TV signal where the static noise is colored and barely resembles what it's suypposed to. Kind of hard to explain. Any ideas?
Furkan Gözükara
currently you can open your 127.0.0.1 url on different tabs and gradio will automatically queue your every generation every setup. hopefully i will add more features and batch processing of folder where you will be able to set different prompt for each generation
Furkan Gözükara
Gradio has api itself so check bottom of your gradio app you will see Use via API
Tobe2d
Can this be used through API to use through http request ? As Always, thank you so much for all the hard work providing us the latest and greatest one lick apps 🙏
throwawayacc117
hi, new here. thanks for this it helps alot! I got it working very quickly. A feature i'd like to request is a queue system, I wish I could leave this generating overnight running through a bunch of different images/prompts. thanks
Furkan Gözükara
thank you so much. hopefully i will add more features.
Andrea Taini
This is the best video generator I tried till now! Thank you!
Furkan Gözükara
good idea working on it right now for you
Jim Coupe
Watched the vid, installed the app, works great on my 5090, thanks a lot. One small suggestion: would it be possible to add total generation time so as we play with different settings we can get a sense of time vs output quality?
Furkan Gözükara
this is really great. adding more features already :D
Hockey
This is better than the Wan 2.1 software. =)
Furkan Gözükara
your pod simply failed. Failed to connect means pod internet error . get a new pod .
Furkan Gözükara
no lora yet. it is really great try it. i am adding new features already
cool1
It's still downloading currently, but it looks good if it can generate up to 2 minute videos and doesn't need much RAM. Though I don't know about the speed. But unless there's Lora capability won't it likely get inconsistent results after a short time (unless a person/character etc. is always facing in roughly the same direction)? Is there not a Lora option?
Damjan Žakelj
I get few errors when installing in RunPod, fist one is in the star of install: Cloning into 'FramePack'... fatal: unable to access 'https://github.com/FurkanGozukara/FramePack/': Failed to connect to github.com port 443 after 133653 ms: Connection timed out ./RunPod_Install.sh: line 10: cd: FramePack: No such file or directory, And when i try to start it, I get: bash: cd: /workspace/FramePack: No such file or directory python: can't open file '/workspace/app.py': [Errno 2] No such file or directory (venv) root@d0968809e9a8:/workspace#