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🕑 Added 2021-04-29 02:08:59 +0000 UTC
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Comments

Jeofka

I probably should have been more specific😅. Anisotropy in shading is when roughness is different along the tangent than against it; in other words, it stretches the specular highlights and reflections along a direction on the surface. You can see it most clearly on brushed metal and well combed hair. Since typically you'll want to use the UV map to derive the tangent, having good edgeflow like you do in the hair will aid that, and you won't have to create a texture to dictate the tangent.

Animas Animus

Thanks a bunch. I am excited where it all leads to

Animas Animus

Had to google anisotropy and at first I was confused since the word discribes behavior of organisms XD but I assume you mean it might animate well? O.O

Meanbeard

I like the hair as well

Jeofka

That hair looks like it'll play nicely with anisotropy.


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