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Item Creation

🕑 Added 2025-03-11 11:31:14 +0000 UTC
Item Creation

Comments

cc4747

The strong attack shouldn't be an issue anymore, since 90% of the combat is going to be magic-related. (You can still buy a melee weapon if you really want though, at which point yeah, you're voluntarily picking the RNG. At least this time it makes sense, Vectron isn't a warrior so some of his swings will mess up.) Interesting point about the income. I had some vague plans that are related, but for one-time things. Might think about some more repetitive ones, as optional chores. (Then again they couldn't be infinite, or people would just milk them for free gold. So either very small profit, or ok profit but only a few times at most.)

synth

Really waiting for the game Also, i’ve seen much feedback from community on strong attack, which gives you miss five times in the row, you could make some kind of fair system, which decreases the chance to miss with every missed blow in the row Also it would be really cool for game to have some fetishized work activities so player can gain some sustainable income Thank you for your work, that’s really outstanding

Benny Down Under

Oh my God, this is so good! Love this!


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