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Cellar of a fortress with an adjoining cave system [70x80]

🕑 Added 2021-08-24 10:33:32 +0000 UTC
Cellar of a fortress with an adjoining cave system [70x80]

Comments

AtaraxianBear

This is probably because Roll20 has limits on the size of the maps that can be uploaded (unlike some other platforms). It depends on which Roll20 membership you have. With free access it is 5mb. It goes up to 20mb. For this map, the appendix to the post contains versions of the map in compressed and cut-out versions. In 5mb and 10mb. Maybe try these. In general, roll20 tends to cause problems with maps, especially if they are quite large.

Nicholas Clark

So i use roll20 and i am having trouble uploading the jpg. do these images not work with roll20?

Emmanuel Giannakos

The good thing with the one you had lights on, is that the terrain has the intended color tint you have given it with the Dungeondraft lights, while the other one you can easily see that it looks more monotone and it's up to you to recreate the previous tint by putting differently colored lights. In some cases, for example where torches are and players could easily say "I grab or extinguish the torch" you want the 2nd version, with your own lights. For lights that are unlikely to be turned off, you'd want the first.

AtaraxianBear

That should definitely be possible. I hope I will have faster internet soon, then it will not be a problem for me to upload two different VTT files. What I then want to ask is, can anyone then use the VTT files I have uploaded with lights? Because if not, I can save myself uploading them...

Emmanuel Giannakos

Actually I was wrong. The lights are still there but the lit canvas has changed. So I can actually turn off / remove the lights now without having it look weirdly lit below! Thanks! Please include such versions from now on!!

Emmanuel Giannakos

When I experimented with VTT exporting and lights I had issues too. I think turning the VTT export ignores whether they are off or on.

Emmanuel Giannakos

All the lights are still there for me even with the 2nd VTT file (no light).

AtaraxianBear

I can turn off all lights in Dungeondraft when I export. I have now uploaded such a version with no lights. Does that work better for you?

Emmanuel Giannakos

May I request a lightless VTT version for the new releases? Meaning: after you have exported all your current variants and versions, delete all light sources and export as VTT. The reason for this is that Dungeondraft doesn't do a very good job with lights exporting, so even if I disable the lights in Foundry, the area is still lit.


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