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A dungeon of magic (Part 2): A corrosive hell [65x85]

🕑 Added 2021-03-20 10:18:14 +0000 UTC
A dungeon of magic (Part 2): A corrosive hell [65x85]

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AtaraxianBear

Hmm a good question. I want this dungeon to be extremely dangerous and it will serve me at the end of my campaign. (I plan to move my players towards LvL 14-16 by then.) The way I want to use it, this entire mega dungeon should serve as the final challenge, full of (deadly) traps, dangerous monsters and a few social encounters. In order to maintain this danger, my players have a certain time pressure and have to forego baricading a room for a long rest or leaving the dungeon again. It should be a deadly challenge, which at the end of a campaign will require all of my players' resources but will hopefully also bring out the full potential of their characters. Next week the third floor of this dungeon comes in bloody red and then a version in which all floors are connected and a final boss room. Then I will also write a longer text about what I plan to do with this dungeon.

Digodk

Great stuff as always, Atarax. What party level you have in mind for this dungeon? I know the DM can always adjust the conditions accordingly, but I'm curious. As for me, my intention is to present a dungeon which is too much for the party right now, but they can come back later if they want to. There will be no direct quest asking them to enter here, but it will always be present in their story.


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