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Toytest Version 3 (UPDATE April 26th.)

🕑 Added 2023-04-24 09:01:49 +0000 UTC
Toytest Version 3 (UPDATE April 26th.)

Comments

Matti meikäläinen

By using https://buttplug.io my lovesense edge 2 works fine. Cant wait for some succubus futa content <3

Jari Vuoristo

Ah, bummer, I deleted the wrong link! Fixed!

Kevin Wang

FYI, the link for V3 is forbiddened....

Jari Vuoristo

The ramming goes all the way down to -2 instead of 0.

Jari Vuoristo

sent.

Jari Vuoristo

let me generate a new version for you, link will be in your email. 10 mins to adjust the ramming speed.

Russcoff

Ok, seems to me still for "the handy ": Three data are involved -Range (max depth - min depth -Speed -ramming It's the conclusion on my data: Range at 1 (full range) speed 0.25 to 2 ramming 0.5 to 0.6 it's smooth and good Range ar 0.5 speed 0.75 to 2 ramming 0 to 0.1 it's smooth and good Range at 0.25 speed 1.5 to 2 ramming 0 it's a little harsh If i put the ramming up the movement become harsh then smooth again without a real range (just a little less) Maybe with some negative ramming value i can get more smooth result but i can'g get it in this Version (and cursor is not really precise in input all setting in ramming and range is 0.2 in precision)

Jari Vuoristo

you can send it to my email jari@citor3.com

Jari Vuoristo

If the Handy keeps up between 0.15 and 2, that's good enough. It's nearly impossible to make this perfect for every toy. I chatted about this with qdot, and there is no "per toy" speed suggestions, so it's just matter of testing.

Russcoff

Hi there, The Handy testing of the V3; min and max value fixed, the Invert too the position is good for the toy !! Then I finaly got the good value Ramming adjust to 0.5 and the speed match the animation !!! But only for speed between 0.15 and 2, maybe because the motor of the handy can't go so slow. (but less than 0.15 must be boring^^) edit: I make more precise data ramming 0.6 with speed value 0.5 to 2 is the best smoothness i can get with a full range (min 0.1 & max 1).

Jari Vuoristo

Doing my best releasing the new version tonight. One thing I'm still struggling is the ramming speed. This is actually quite complex. The speed is related to the animation speed and the penetration depth. Working on it. Inversion now works ok. It seems the min and max values are always between 0 and 1, so I'll ditch the override.

Robert Gilpin

FD 3 will be so Wizard ! Awesome

Binder71

thank you for the quick answer and will chec this out.

Russcoff

You have to use intiface to connect your device. Go on https://buttplug.io/ it will explain how intiface works and if your devices are compatible.

Binder71

Hi, thanks, this is a real cool idea. Only I wonder how can I link my hand or hismith fuckmachine with this toy test? Would very much appreciate some "howto" :-)

Jari Vuoristo

I had a long chat with qdot, and he admitted there is a problem with Unity 2021 and below. It's now marked as a bug. Meanwhile, I took the FD3 to Unity 2022 and got piled with errors. So upgrading the FD3 would be a nightmare. Fingers crossed!

Jari Vuoristo

Russcoff, this is extremely important information! Currently I have a simple math calculating the Y position from A to B, and I know how long it takes to get there. The problem is, each toy brand is different and the motor can be very responsive with one, but lazy ass with another. So the "ramming speed" is how fast it goes from A to B, and we need to find the sweet spot for the most used toys. Tomorrow I'll edit the post and add "invert", so up is up for each toy. THANK YOU!

Russcoff

In conclusion it seems you need to adjust the velocity of the toy not only the range and the speed of the animation, I hope I could be usefull....

Russcoff

For the "Kiiroo Keon" Same than the handy the range is inverted, The min limit define the max hightest part the max limit the lowest part (I hope I be clear here but it's hard to explain). The speed problem is the same than the handy, but at a diferent speed: At the speed of 0.5 the keon can go all the way sync with the annimation, if the speed is lower the keon is faster in stroke's speed than the animation and if the animation speed is higher, the keon cannot follow and "shortens" its range to follow the up and down movement. The ramming adjust seems lightly shorten the range in is max value.

Russcoff

For "TheHandy" The thrusting is good (the up is up the down is down) but if you put the Min depth 0.00001 and the max depth to 0.2 the annimation is on the lowest when the handy is on the hightest position (with a 0.2 of amplitude like the annimation) the min slider have to be <0 or thehandy is stuk down same for the max slider if it's <1 the handy is stuk up the speed seems to be related the amplitude of the handy, with a very low speed 0.15 and 0.05 min depth and 0.95 max depth the ahandy is perfectly synchronized to the animation (with a max ramming adjust) If i set the speed to 0.2 the handy can't get to the top in the same time than the animation and send him down before it get to the top range If I set the speed to 0.1 the handy go in the top before the animation. (the ramming adjust seems have no effect here) more test with the keon soon :)

Jari Vuoristo

What I need to create is a setup file for each toy. As the scene identifies the toy, it's easy to implement. Do you guys agree? I can leave some finetuning sliders for more detailed personal liking. Also, there is NO way I can add support for every toy in this planet, so I think the best approach is to take the most common ones (max 10) and focus to make them to work really well.


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