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Your opinion needed! (expires 30.7.2019)

🕑 Added 2019-07-22 18:49:01 +0000 UTC

Comments

1md1

automated +1

Mark Lucas

Automated

The Man

automated

muzzh

automated please...

darklink11

Automated

BlueEdgeCrazy

Automated. There is a third way but i don't expect you to program it: The tracking of the headset because the shoulders are close to the head. Even simulating it should work. But it will always be only an approximation to the actual movements.

Automated

uuu maee

automated!

Automated would be the way to go right now. Most, I would imagine, would want to be able to physically connect with what is going on in VR. Interaction is nice with the controllers, but only if it doesn't take away from the fantasy in which you are trying provide. In short, fumbling with a controller would take away from the realism.

Subspace Studios

Easy to say if you're not the one programming it all night lol

Angelicomics

Since I don't have VR yet, the handsfree would be ideal.

i dont see why we cant have both. at the start of the scene there could be a simple choice between the two or even a toggle in the options that lock the choice for motion controls. like in the original FD before launching the scenes you would choose to launch it in 3 different modes. i forget the specific names but it was like immersive, spectator and dev.

Jari Vuoristo

The vo script for that is relatively complex: you are asked to stroke, stop, go fast, stroke with twists, go slow etc. It's edging with one path. This is why I realized if you use controller, there is no way to use free hand in real life same time...

Felicia.Mars

I vote for automated. Having both options would be nice, but I can wait. Having a hand free is ideal to me anyways 😉

Luke

Could you set it up so it's like the "automated" setup but the speed is controlled by a controller in the other hand?

nonaak

For my. I think stroke with controller. So that i can later hack my controller to olso use it whith the fleshlight hack. If in option 2 i don't know how to do that. Or autostroke with usb controllr API thing :-)

Subspace Studios

I don't think you need to do any complex technical stuff to have both. The player can be instructed to use two hands to stroke. One hold the controller and the other is actually making contact. But if it's still not possible, I would prefer using just the controller with some type of feedback for more immersion over actually stroking.


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