The VR Fantasies are here!
🕑 Added 2019-07-05 19:18:00 +0000 UTCThis scene is a part of the Chapter 2 from the FD2.
It is a voyeur scene, so it just plays automatically.
Just sit back and enjoy the ride!
Works with 2D, Vive & Oculus. Remember to set the Graphics quality to Fantastic!
Vive DOWNLOAD Should also work with the Oculus, not tested.
Do comment how it feels!
Comments
Jari Vuoristo
I haven't built any real VR controls yet so all these scenes are running on default cam rigs and settings taken from the user settings. Later on all stuff like reset, change your character etc will be there. I'm just not that far yet.
JimyVR
Ok, for some weird reason it really required that I re-setup my room again. Nothing changed, but afterwards it were working with the right location, even though I had no issues with another software/game. Weird! The reset however really doesn't work (isn't implemented?), as I prefer to turn scenes in a different direction than my 3 sensors are set. However, I believe, that in the final game it most likely will be available.
Jari Vuoristo
I'll have a look at this when the rapid room is ready. I'm running Oculus and I don't have this problem. Have you configured your room properly?
JimyVR
Can we please have this fixed for Oculus? I'm standing far behind the mistress, no matter which of the 2 downloads I run, and the scene is barely to be seen, which is a bummer, as I pledged for getting this one :(
Jari Vuoristo
They should pull away. The illusion of them comes how Unity handles Vertex normals, haven't looked into that issue too deeply yet. Meaning, if something by default has been bent to extreme (like a wrinkled paper ball) and you open it to flat, it has precisely this behavior, it has dark areas as Unity is confused with the normal direction.
Mark Lucas
During, ah, insertion... the outermost lips pull away from the girlfriend's body and float separately... happens every time, so something is off with the mesh/animation rig
Jari Vuoristo
Whoa, As I didn't get any feedback from Vive users in time, I released something which should work with normal logic. However, the SteamVR logic is very different. With the SteamVR, Unity cam is the floor...with Oculus it's the cam. So I had to make a quick patch for Vivers; disable the positional tracking and force the camera to the desired locations. Do not worry, this is not the final way for this scene, there will be freedom to move! For now, and for this release, it's the quick and dirty patch...
The Man
anoying. There seem to be no reset button on view. Means it seems im a mile away. If there is one please tell me cos its just plain anoying as is.