Controller menu content
🕑 Added 2020-02-20 07:52:41 +0000 UTCAsking your opinion on this, should we add something here?
This is just a photoshop image where I dragged all elements we need. Force means you can override any controller and use the one you want. This game will be playable by standing / sitting at your kb, with VR headset, monitor or tethered to phone, that's the reason for cross supported controllers.
Do you have any additional ideas for this screen?
Comments
Jari Vuoristo
well, I've been working my ass of with the different VR equipments, believe me, this is not easy. Make one setup for one system and another is totally different. So, instead doing a simple gameplay for one system, this is totally different..
Ralph Muncaster
Agree
darthturbo
a way to adjust the view angle would be nice. some people like to lay down wile playing, and some of the scenes dont work wile laying down.
Ovid71
Man, I'm so fired up to play this game!
Jari Vuoristo
Both; the smooth turning is now linked with the thumb slider values: more at the edges, faster you turn
Nossi
will it have only smooth turning or snap turning too for VR users?
Jari Vuoristo
That's the plan, this hasn't gone forward yet.
Jari Vuoristo
If I'm not very wrong, it might be configurable in splash screen / controls. Not sure about this. One possibility might be OpenVR button mapping, which you could configure.
Hiro P
Something slightly different: Do you think about supporting sextoys via buttplug? If I remember correctly in one of your scenes there was support of it.
Hiro P
It would be really cool to have a 1:1 mapping between the action and the dedicated controller element. I. e. The user himself can choose which button/axis he can map to a dedicated game action.