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YouTube Video Edit Style Critique

🕑 Added 2024-03-15 17:45:32 +0000 UTC

Comments

Storm Akima

Thank you Daryl! I agree! Hopefully this will help our channel on YouTube!

Storm Akima

Thank you WastedPo! I will try to keep more in when I can! Sometimes, if a long scene goes uncut (even with my circle/added effects), it will still be blocked by copyright. That's why I've been cutting up each scene a lot. Unfortunately, audio is the worse than visual. This is the closest altered audio I could come up with to avoid copyright. I used to use the real audio, but there would have to be a 20 to 30 second gap inbetween 6 second clips. It's so crazy! I have seen channels react to songs, which I am so stumped on how they are able to do so... unless they have some sort of deal wth the artist? I will keep trying to improve our videos! I can test our audio a little more to see how much closer I can make it to the original, but still avoid copyright issues. Thanks for your input!! :)

Daryl

Definitely better. I felt the sudden cut to a different visual was always distracting. Here, you can keep up with the reaction and the film.

WastedPo

I think visually this works very well for Youtube edits. You see a lot of the movie this way. Of course, the final YT edit isn't going to show over 2 hours of movie. I'd just like to suggest that when you cut down the length for the YT version, try to include as many key scenes as possible. I think viewers tend to prefer seeing the full movie story "represented." Hopefully with this new editing style, it's less risky to ultimately show more of the movie. Also, I wonder if it would be possible to not have the tinny/compromised sound? I know that's done to avoid strikes, but other channels seem to be able to get away with just having the normal audio. (Though I understand that YT isn't consistent with how strict they are with various reaction channels.) I just think this is probably another element that would make an impression on first-time viewers. Maybe the YT algorithm isn't as concerned with audio than it is with visuals? Or maybe you could chop up the sound in a similar manner as you're currently doing visuals--where once in a while you could temporarily revert to the tinny sound?


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