"Rigid" Vellum Reassemble :)
🕑 Added 2024-07-17 09:20:51 +0000 UTCHey guys! A while ago I did a tutorial about RBD reassembly, but it involved a lot of quaternion interpolation and vex, so today I wanna show you a beginner-friendly with some rigid vellum and shape match constraint! Also, we will do an attribute fade to make it more natural, and check out some nice SSS shaders!
Comments
Mohammed Elberkawi
Hey Nick, what's making the disks fly out of place after setting up the Vellum source nodes? I'm following along and in my setup the disks are only changing in scale and not moving.
Nick Medukha
Hi Cesar! Glad you enjoyed the tut! To be honest, attribute transfer is still most straightforward for me, and if I need to ramp the "dist", I will use mask from geometry, which has mask (basically normalized dist). Its just historically I tend to use attribtransfer or maskfromgeo :)
Cesar Barbosa
Nick, thank you for the tutorial, as always. I'm learning a lot. One quick question, is there any specific reason why you didn't use distance from geometry to pass the attribute? Thank you again!