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[Step-By-Step] CHOP Audio & Sim :)

🕑 Added 2023-03-16 09:34:16 +0000 UTC
[Step-By-Step] CHOP Audio & Sim :)

Comments

Marcin Walaszczyk

but still u should tell your friends at sidefx to update chops ahaha

Marcin Walaszczyk

hella excited man

Taylor

Say you have a model of a railroad rail. What if you wanted to art direct the vibration going down the rail in Houdini caused by the train. Is that possible? It doesn't have to be scientifically or sound driven accurate, just art directable so the audience sees it's a vibration travelling down a model. Any suggestions?

Matt Rowley

Awesome, thats great, gonna check them out!

Nick Medukha

Welcome, Taylor! It would be a mix from my previous tutorial and this one haha :D I would do that by creating a velocity field for my flip solver, and then control the advection strength with the parameter from chop. Did i get you right? Or you ment a solid surface of a teapot (I imagined a teacup and tea/coffee riples)?

Nick Medukha

Welcome welcome!

Nick Medukha

Thanks man! The website is called ambientcg, tons of free resources there!

Nick Medukha

thanks so muuch man!

John Mous

Thanks Nick

Taylor

Thank you Nick! Do you know how to simulate sound waves going across a surface? Like if I wanted to show sound waves rippling across a teapot for example?

Matt Rowley

Nice one.. Just the tip I've been on the hunt for lately!.. On a side note Nick, what's the free texture resource you used for the fabric on this one? (couldn't quite hear when you said)

David Othello

Amazing as usual sensei!

Nick Medukha

na naa not that scary :D Or are you excited? :D

Nick Medukha

thanks man!

Marcin Walaszczyk

holy shieeet chops

Frederic Kokott

nice


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