[Step-By-Step] CHOP Audio & Sim :)
🕑 Added 2023-03-16 09:34:16 +0000 UTCHeyya guys!
Finally dippin a toe into the CHOPS :)
There is truly uuuunlimited possibilities to drive anything with chop audio, but I decided to do something with vellum, roughly inspired from FutureDeluxe :)
Audio used : Calmness by MVTRIIIIX
Check it out!
Comments
Marcin Walaszczyk
but still u should tell your friends at sidefx to update chops ahaha
Marcin Walaszczyk
hella excited man
Taylor
Say you have a model of a railroad rail. What if you wanted to art direct the vibration going down the rail in Houdini caused by the train. Is that possible? It doesn't have to be scientifically or sound driven accurate, just art directable so the audience sees it's a vibration travelling down a model. Any suggestions?
Matt Rowley
Awesome, thats great, gonna check them out!
Nick Medukha
Welcome, Taylor! It would be a mix from my previous tutorial and this one haha :D I would do that by creating a velocity field for my flip solver, and then control the advection strength with the parameter from chop. Did i get you right? Or you ment a solid surface of a teapot (I imagined a teacup and tea/coffee riples)?
Nick Medukha
Welcome welcome!
Nick Medukha
Thanks man! The website is called ambientcg, tons of free resources there!
Nick Medukha
thanks so muuch man!
John Mous
Thanks Nick
Taylor
Thank you Nick! Do you know how to simulate sound waves going across a surface? Like if I wanted to show sound waves rippling across a teapot for example?
Matt Rowley
Nice one.. Just the tip I've been on the hunt for lately!.. On a side note Nick, what's the free texture resource you used for the fabric on this one? (couldn't quite hear when you said)
David Othello
Amazing as usual sensei!
Nick Medukha
na naa not that scary :D Or are you excited? :D
Nick Medukha
thanks man!
Marcin Walaszczyk
holy shieeet chops
Frederic Kokott
nice