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[Step-By-Step] VDB Morph!

🕑 Added 2023-03-01 10:08:34 +0000 UTC
[Step-By-Step] VDB Morph!

Comments

Sebastian Livingston

Hey Nick, I tried this technique with different geometry, and I'm getting a flickering on the mesh that morph into. Would you know how to solve it? Here's a test render, if you look at the rock you'll see what I mean. Thanks! https://www.dropbox.com/s/5agkmys0o07zvxo/vdb_morph_v2.Redshift_ROP2.mp4?dl=0

Lucas Ranché

Kinda, if you manage to bake your regular mograph animations into a volume builder>mesher and then have it as a child of their newest Remesher to save endless polygon count. It is quite heavy to calculate for C4D though, houdini is way more efficient for these tricks :)

yeah it is wayyy faster

Nick Medukha

Not sure about C4D, haven't used it for quite some time :(

Nick Medukha

Oh thats cool! Gotta try!

ZTH

VDB morph with cinema 4D, it’s possible ?

Steven Dupuy

Hey Nick, great stuff ! Just a heads up, you should try to put the vdb morph in a sop solver it's gonna be muuuuuch faster ^^

Mantas Kava

Okay, that makes sense. Any example where "out color" wouldn't work (at least the way it is supposed to)?

Nick Medukha

Thanks a lot man! Well, Out Color means you output vector, Color, or Velocity, or P, for example, and Out Scalar means you output int or float basically. Because I had color from black to white, which is 0,0,0 to 1,1,1, I went with scalar, but no big diff here :)

Mantas Kava

Really useful tutorial once again, Nick :) Although I got one question in mind. At 30:30min you use "Out Scalar" instead of "Out Color" for the mask. Why is that? what's the actual difference between those two? I have always just used "Out Color", so now I'm wondering.


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