[Download] SEUS PTGI E12
🕑 Added 2020-01-09 04:21:29 +0000 UTC
HOTFIX 1: Fixed a few dumb compile errors that only an idiot could miss. Re-download to get a version that solves the issue.
SEUS PTGI E12 is here! This version takes the clouds and sky introduced in E11 and improves upon them significantly. There's also improved (and adjustable) "water fog", and some fixes to the GI filter that caused issues with high resolution resource packs with normal maps.
Here's the changelog:
- Improved cirrus and cumulus clouds! Coverage varies from almost no clouds to somewhat cloudy over long periods of time instead of constant coverage, and they now extend to the horizon
- Improved sky, lighting, and cloud colors. Everything is now using the same physically based functions, so consistency and accuracy is improved. Outdoor scenes should look much more natural in many ways!
- Added "horizon" to sky, instead of having just a white void below the horizon. It's supposed to give the impression of a distant ocean/landscape.
- Improved land atmospheric scattering. Uses the new functions mentioned above.
- Rain lighting reworked. Probably will be reworked again. Try out sunset or sunrise, nice warmly lit clouds creates dramatic scenes!
- Adjusted rain fog
- New physically-based water fog
- Added new Options screen: Water
- Added Water > Water Fog Density option
- GI noise filter adjustments. Should be a little less artifacty than in E11. E11 and E12 use a much faster filter than before, and now I'm trying to improve the image quality of this new filter.
- Fixed issue where the GI filter would cause some areas to over-darken, especially on resource packs with normal maps or custom leaf block models. I don't know how I didn't notice this before!
- Fixed fences not contributing to GI or being rendered in ray traced reflections
- Reduced sunlight shadow artifacts on surfaces where the sunlight is at a grazing angle to them
- Multi-bounce GI is no longer allowed to let indoor areas made up of brightly colored blocks look super neon/glowy.
- Reduced the size of the sun as rendered directly in the sky
- Made the sun look less like a lonely, dim, ugly white disc in the sky
- Fixed GI light from clouds leaking all over the place inside caves
- Fixed ray traced reflections appearing grayscale if they were too dark
- Reflections on water now better approximate apparent reflectivity based on the presence of waves.
- Fixed crazy circular random lighting artifacts when standing too close to a block
- Fixed bug where GI from clouds wasn't being properly rendered when underwater, causing underwater areas to look too brightly lit
- Improved SEUSTonemap tonemapping operator's handling of purely-colored bright highlights.
- Removed ancient forgotten code in SEUSTonemap that caused unnatural colors
- Fixed intense flickering on distant blocks
PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!
- Minecraft 1.14.4 (older version compatibility is work in progress)
- OptiFine HD U F3 or newer
- Options > Video Settings > Details > Alternate Blocks: OFF
- Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)
- Options > Video Settings > Quality > Natural Textures: OFF
- Options > Video Settings > Shaders > Shadow Quality: 1x
- Options > Video Settings > Shaders > Old Lighting : DEFAULT
- Resource packs with custom block models will probably cause lighting glitches!!!!!!
Some of the currently known issues are as follows:
- Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.
- Being underwater in ravines/caves shows light leaking, and “glowing” water fog. This is unavoidable currently.
- "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)
- Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes
- Issues with the rendering of semi-transparent/translucent materials
- Lighting breaks often when using resource packs with custom models, a solution is being investigated!
AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:
Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat).
If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!
Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing. If you experience crashing while trying to load the game or enable SEUS PTGI, try doing so first in windowed mode, with a small window.
Compatibility with Intel GPUs is not guaranteed or planned at all!
Comments
Jordan
Hello when using this shaders and the other raytraced shaders while on feather my waypoints and name tags are invisible this is some sort of clash with feather because everything on lunar works fine pls look into this and try fix it
Дюшес
How do I change the position of the sun? I want it to be like in Minecraft, not at an angle.
make an e13,pleaaaaseee!
Do you know this issue yet? : Glass material appear like water when listed in block.properties/layer.translucent texture pack in Optifine option. Otherwise all glass stuff is not transparent but only reflective. SEUS-Renewed does not have this issue. Do you can fix this, Mr. Sonic Ether?
Ashton Erlandson
Please make an E13!
when ever i walk theres lights everywere
.
Michael Maher
GTX 960 user crying over here :) it runs at around 15 FPS
Cyboracle
Amazing shaders, worked for me out of the box. Take my money!
all the blocks that get reflected are a clock texture
Hi, is this version compatible with 1.17 minecraft? Thanks
turn off depth of field in the shaders options
my game is also looking very blurry and I don't know why, I've tried everything but I can't seem to fix the issue :(
My game looks really blurry and the glass reflections are all messed up. Can I get help please?
i've only got 3fps even tho i also have a 2080 why's mine so bad?
How do you get the grass to spill over the edges of other blocks? (Btw I know that the texture pack I have can do it because I have seen it on other shaders working just fine but it won't work on any of the Seus PTGI HRRs or e12)
What is your game resolution set at? And what are your CPU and other specs? I ordered a Lenovo Legion with an RTX 2060 so I'm curious to compare Minecraft performance. :-)
For some reason, I can't get any texture pack that I find to work with the normal mapping. Blocks just do not have the 3d shape and depth that I see on videos using these shaders. Please, someone help!
Bump this
Gameplay Lezama
I have a question, I can't put depth to the realistic tenxures with the sahder and if I can, how do I do it?
weird shaking
how did you fix it?
When I load SEUS PTGI E12 there are no shadows and the ray trace lighting is not working correctly. And in the chat bar it says "invalid program: Shadow" does any body know how to fix this or know the system requirements for this to work correctly?
nvm i fixied it :)
how do i stop the flashing lights?
Beanie
Just going to add that while my monitor is 1440p 60Hz, I'm actually getting 30 FPS with PTGI E12. Looks okay to me for regular MC gameplay, but don't want it to go any lower.
Beanie
Yes
Beanie
Today (29 Jan 21) I got my (pre-owned) RTX 2080 Super from eBay, and SEUS PTGI was the first thing I tried it with. I'm playing v1.16.4 with a 64x resource pack @ 1440p 60Hz, and this looks damn fine to me. I prefer your E12 to HRR 2.1 which looked perhaps grainy to me. I could see the fudge in HRR. E12 looks way better IMO. Kudos.
this is ment for 1.14.4 not 1.16
1.16.4 compatible?
how do i get the reflections?
Davi Mose Duarte
is this compatible with 1.15.2?
Built a under water base and the sunlight slowly gets darker through the glass and eventually the glass has a dark tint to it any way i can fix this? I Raised ray tracing options to ultra disabled cave light leaks still no improvement.
Riley Chapla
For some reason everything shakes with this shaders pack. Like the edges of blocks shake around. I'm not sure if it's an issue with anti-aliasing or what, but the PTGI HRR Test doesn't do this.
For some reason, the RAM usage Keeps going up until it hits total ram usage. It starts at 10GB then goes up until it hits the 31GB maximum. Is this a normal thing that happens?
Who439
HD U F3 or newer
Which version of Optifine do you recommend for this version?
Xan likes
the soul lantern and soul torch and end rods do not appear to give off light
is it possible to change the color of the light sources with this shader?
Leon
Path Tracing doesn't use Raytracing cores
Danny Mountjoy
render distance-16 and under (in my experience), make sure your actruly using your gpu not your cpu's integrated graphics, make sure your drivers are up to date, don't go completely overkill with the seus settings.
Dzwonek 2007
i'm using rtx 2080 super intel core i9 and 32sb ram and i have only 20-30 fps.
Can you do moving leaves and grass because i cant find it?
If you downgrade drivers to 2.5.0 it generally works without glitches.
I'd also like to know this
Whenever i hit to load the Shaders it just instantly crashes
StormyDoesVR
New to being a patron here, so not sure how your pack works, is it "at least" Minecraft 1.14.4 or "at max" minecraft 1.14.4 ? I play on 1.16.3 optifine so just wondering if this pack will work with it, or if there are any versions that do. thx :D
Giovanni Roverso
Looks like you have the water nailed down anyway.
Giovanni Roverso
Oh I see I can get it to run. Mostly a lot of flashes everywhere as you move around, glowing dots through objects and glowing lines in the distance, but no crashes! :)
Giovanni Roverso
How is the Radeon implementation coming along? Do you think you'll have something working for 1.16.3 on Radeon by the end of the year? Thanks
crash crash crash crash 5700 xt wow i paid 10$
wont work on amd has no rtx or ptx capibilitys go Nvidia next time
is there a way to fix a lighting problem with the night
tell amd to fix their shit, or nvidia will remain a monopoly forever lmao
That Jedi
When will you fix the amd, I have an rx5700xt and can barely get 60 FPS in like a desert
Im some ghosting, is there any way i can fix this? Thank you!
Amazing colour reflections and shadows and overall graphics, Thanks Sonic Ether (:
Shadows render badly. RX 5700 XT
i am if your not comfortable with your fps there is a half resolution version that was released
im at 60-70 an a referance 5700xt
lol same bruh
for me my fps stay at 25 idk what to do
GHDaddy
Is anyone else pushing about 40-50fps with E12? I'm running a 2070S with an i7-9700f and 16GB RAM with 6 allocated.
in 1.16.1
how do i fix the errors?
Stained glass only changes the color of sunlight for me. Other light sources look different through glass, but the light that comes through them is still the warm standard light. Is this a known issue?
I am still getting flickering in the distance, could this be due to my world being in 1.16.1 and using a pre-release version of Optifine? I also made the changes you suggested in the post.
Yeah having a hard time with same GPU
My diamond tools are purple for some reason when I have shaders turned on.
that was good now you can do better
I've seen Minecraft pulling over 10 gigs of ram with these shaders installed so I've allocated 16 gigs to it. If you have ram to spare, I recommend doing the same.
Phoenix Lennard
Will this be soon updated to 1.16???
GHDaddy
Lag's bad on an RTX 2070S. Is anyone else able to push greater than 40fps?
NerdOctave
getting a weird black line issue in the sky. https://tsc.techsmithrelay.com/y4Ob
Running well so far on AMD R9 390X
Davi Mose Duarte
where do i adjust water fog?
Jaedn Thomas
Textures are different from shaders. If you want those really high res/realistic textures (resource packs) then you'll have to find some from other creators. I recommend Umsoea. He has some of the best looking textures out right now and he updates fairly regularly. Keep in mind that running any high performance shader along with high res textures does require a pretty beefy pc. Just as an example, I'm running a 3900x, 2080 ti, and 16gb of ram. With all the shader path tracing features cranked to max I get about 50ish frames with a draw distance of around 15 (these numbers are off the top of my head so it may be off slightly). Hope this helped!
same
Everything looks great, now how do I enable realistic textures?
and very laggy
when I use this my game becomes very blurry and I cnat fix it
For some reason lanterns and a few other lights in the game aren't emitting light for me and I'm not sure if it's meant to be like that?
WesleyTyler
when i use it there are no shaders displayed in game and when i go to shader options there are none to choose
why this crash on my pc ? ryzen 7 2700x 1660 oc 32 go ram
If you using it with 1.15.2 it doesn't work that well, i get a lot of light bleed and when destroying blocks light fills in that early for a sec, also sometimes shadows don't render and it becomes super bright, also if you take screenshot with upscaled res then it recalculates lighting and becomes super bright bc auto exposure doesn't adjust fast enough. If you still want to use it in 1.15.2 you can use E9 works very well.
i assume it was a problem with optifine that is fixed now
Adrian
when you said its compatible with 1.14.4 only for now I used it for 1.12.2 but it worked ok is it certain blocks or smth that's not compatible?
Is there a setting to enable waving terrain?
Austin
when you look at the water threw stained glass you cant see the water
Austin
the smoke from campfires aree weird
Seth Walker
Does anyone have the bug where doors and stairs have really dark perma shadows?
Seth Walker
I doubt that, any 5 series Intel or Ryzen (7th gen intel 1st gen Ryzen or newer) wouldn't bottle neck an RTX 2080TI Unless your CPU is at 90% or higher that's not a bottleneck
Zepplin
I have noticed with PTGI E11 AND E12, with or without custom texture packs that the sunlight flickers a lot, it doesn't happen all the time but it does happen often, is anyone else having this issue?
oof get a new CPU your bottlenecking ur gpu and increase ram usage through launcher
Hi, I have have a weird rendering bug but not only with the ptgi but also with your public available SEUS shader. It seems like the ambient occlusion for opaque blocks is sometimes wrong. Any idea what the problem could be? Screenshot of Sand: https://ibb.co/9pvZ58Z Specs: GPU: Seahawk RTX2080 CPU: Intel i7 6850 MC Version: 1.14.4 (Freshly installed) Optifine Version: HD U F5 (Freshly installed)
u are playing in 1.15.2
Hi, I have subscribed and installed your lastest available shader pack, and have adjusted the settings as per the instructions, but then there are the following issues: (1) the sun is gone, (2) all lighting objects (as such soul torch) have no rays and are like as if they have not been placed at all. Is there any way you can assist me on this?
In what way is the lighting bad? I can try to help if you describe the problem! If you are having lighting spots on the ground you need to change your shadow resolution to 1x
Are they Zipped or unzipped?
I'm using that version and it works great!
use the texture pack "Vanilla Normals Renewed"
try setting your shadow resolution to 1x
1.14.4 its somewhat buggy in 1.15.2 while in dark areas
is this for 1.15.2 or 1.14.4
Getting an odd blinking of light coming from blocks at night time and even where there is no light even with ray-trace off.
Hey got a weird problem. Just installed and placed torches dont show that theyre casting light unless theyre far away
thanks
BugEyes
yes, you can adjust RT options to improve performance. Expect around 30fps @1080p
does an RTX 2060 run these shaders
mckite
Some Graphics seem have glitches such as glass
I'm using GTX 1660, when I put SEUS PTGI E12 in the shaders folder he loaded, but the lighting is not good, can someone help me?
for some reason, after downloading them, and putting them into my shaderpacks folder they dont load into my options menu.
names are hard
Does this work with OptiFine pre-release versions? I'm using 1.15.2 G1 pre release 15.
Daniel Diego Suárez
Hi, i would like to know, apart of download the PTGI, must I download a resource pack too? I tested the PTGI12 and the light effects and water are cool, but the textures on blocks are vanilla. so my question is, am I doing something wrong or can you add some URL to the resource pack website or something? thank you very much for all your work.
when i try to fish i get OpenGL error 1282
no, you should try the minecraft bedrock RTX beta if you want to use the RT cores
im on 1.14
when i walk the lighting gets brighter but when i stand still it dims out, any fixs?
Jeremy Tilden
Did you follow the instructions? Cause it helps to follow the instructions.
Hello im new , this shader actually use RT cores of RTX graphics card like My rtx 2060S ?
this doesnt work on the experimental version of 1.15.2 optifine does it
@ Sanjosharks39 any luck? & ditto btw. I'm trying to get this to load with sevtech 1.12.2 and i'm also kinda new to minecraft as well.
sanjosharks39
Trying to play Sevtech 1.12.2 with this, but I'm a bit new to Minecraft in general. Any way to make this work?
Will this work with preview optifine 1.15.2? I'm running a server for a friend and myself but it is 1.15.2, didn't want to have to downgrade to 1.14.4 but I also want to try this
Alexander Wolf
Not getting any lights unless I am far away.
Are you Playing on 1.15? if so, it's likely an Optifine issue. 1.14 works fine for Lighting.
No light emitting from any light sources but fire. Anyone know what it may be and how to fix it?
In fact, no lights at all
This pack for me has a light bug. The lights are wayyy tooo dimmmm and you cant see a thing. And no, itsn ot my brightness :
sep.puku
i cant believe i subbed to this and its not even working though. doesnt look much better than the free version anyways
my shaders are broken
DomQuantum
will the lighting from torches be improved? i cant seem to tweak these to display any better? they only appear to light up the surroundings in a half block radius from the torch. the roof of tunnels light up decently but the walls and floors are dark as if there is no torch at all. it seems a bit unnatural. also i notice that particles like the smoke from torches are glitched and the rain falling is invisible. its looks good so far though.
lol
its probably for a newer version
For some reason, torches, glowstone, etc don't seem to work at all; is that a known issue?
bbcfellow
did you try dlss? it doubles frame rate for the rtx beta while still maintaining visuals
how do i get the texture pack
I wanted to personally thank you for your work. I was personally blown away by the performance, it's so GOOD! I just finished playing the RTX beta and WOW, I know this isn't ray tracing but the performance on your shaders blow RTX out of the water and look just as good.
Have similar issues with lighting at night, far away everything lights up, as you get closer things go dark bug?
Hello i try this shader, but the grass and vegetables don't moove ?it's normal ?
It should be fine.
The DirectX Version is in the Windows 10 Edition (Microsoft Store) and Java Edition uses ONLY right now OpenGL. Yes, I Think the Shader only works with OpenGL
Is this shader working with openGL? Or is it direct x? I'm Japanese so I'm not good at English. I'm sorry.
Stephanie
can you remove the sky from the nether/end
not really
torches are not emitting light at all
Does it work with 1.15.2?
same
Torches light don't work in 1.15.2. I can guarantee the torches work normally in 1.14.4, maybe your other problems can also be solved in 1.14.4.
why is everything dark and theres no lighting coming from the torches
What do I change in my settings to keep everything from looking really shiny? I can't figure out how to revert it.
How do you install the shaders?
2turbo
If you have optifine, there is an tab in the video options for shaders. In that menu you can open the "shaders folder," you need to put the zip in that folder.
Maybe I am just being thick but what do you do once you have downloaded it?
Kazii The Avali
that is defently a odd bug however its probally not part of seus ptgi. that actually sounds like it might be some swort of memeory issue
when i download the .zip file i am unable to do anything with it as trying to even so much as highlight the folder causes my file explorer to crash. I have tried many other .zips and this is the only one that does that
Blue
I pledged so I could check this out; and it looks "nice" so far but tbh it looks the same as seus renewed minus some features. Mainly whats lacking is the height/POM mapping, and maybe the reflectivity is missing too? i might be wrong, maybe my resourcepack is just in a bad format or something. I'm developing the pack myself, and I have some experience in PBR rendering techniques. I've made it compatible with the old shaders but it isn't working on this. I understand that this is still in early development, but from what I've seen in advertising by YouTubers and stuff, I honestly expected it to be a little further along than this, so can you help me figure out what I'm missing here...? (side note: the torches are not working for me, either. they don't light anything up at all.)
I'm having a problem where the game starts with an invalid program "shadows". Extremely low FPS make it unplayable. Im running the latest Optifine U F5 on 1.14.4 with a RTX 2070. Any thoughts?
Having a problem where i can see an outline of every texture in any resource pack on all reflection surfaces and all water. Only for this shader pack though. Any solutions?
Where do i download?
CarrionAndOn
1.15 support is not out yet, might come with E13
I installed E12 on optifine 1.15.2 pre13 and neither torches nor lanterns emit any light and I get terrible frames ... the last version i tried was E10 on 1.14 and it worked fine then
is that normal that i got a huge fps drop using a rtx 2070 8go and AMD rysen 5 2600 with 8 go allocated with the standar ressource pack?
My specs work fantasic with theses shaders cannot wait for E13 Ryzen 7 3800X Aorus 2080 Xtreme 500GB Samsung 970 Evo m.2 4TB baracudda HDD Aorus F127Q Montior 16GB Trident Z CL14 3200 Memory Corsair 650W PSU Asus ROG B450 MOBO
@Elytrical could that be Optifine's dynamic lighting? (Especially if you have any torches/light-emitting blocks in either hand) @Sonic Ether; sadly my computer seems to be closer to a potato than I thought, so even with standard-res texture packs, E12 drops my FPS too much to properly enjoy your shaders 😓
It's because this shader is meant for 1.14.4, I encountered the same problem but only when using 1.15
Swiper
i have a problem where there are some black flickers on the blocks and everxtime i moove they moove also .
I put on the shaders and somehow, it generates random lights as I move. Anyone knows how to deal with this error?
Would 1.15 work with this?
Steel Kraken
When I try to load into the game, it just doesn't load
Steel Kraken
Does this work with AMD cards?
For reference: https://imgur.com/87VhzK5 I've had this problem sporadically with PTGI in the past, but usually only temporarily (lights would bug out for a few minutes or that weird monochrome effect would take over in indoor areas). As of v12, though, it happens immediately, with a clean install of Forge/Fabric (either one), Optifine, and PTGI. I've tried a couple different resource packs (including Vanilla PBR), with default shader settings and also tweaked to my liking. No matter what, light sources only emit light in the very small area seen in the screenshot and don't seem to actually reflect/ray-trace off of nearby surfaces. When I hold a torch in my hand, the lighting seems to work fine (for just the held torch).
BTW, I'm on AMD FirePro D300
Is there a fix on the way for torches/light sources not reflecting whatsoever? Or is 13 almost there? Kindof useless right now if the primary source of light in the game doesn't work...
Hi, I'm trying to test this on OF1.14.4 F5, I set it up as instructed but it doesn't work. It just shows the screen filled with a tilemap of textures...
It makes block glow I'm using gtx 1060 6gb and my graphic driver is latest version
Why does this shader pack intentionally remove rain and snow ambient weather particles from the game? couldn't you have kept them in? Shouldn't there be an option to keep snow/rain effects?
Torches and other light sources aren't working for me either. Only light things up at a distance
I cant seem to get torches to work. Its all light sources, like lava, torches, redstone lamps, glowstone, none illuminate the area. The only way to see in caves and at night is by holding a torch because that works for some reason. EDIT: I have found that they work but only from a distance, still looking for a fix
Is there a way to get torches to work? Right now they dont light up at all, its pitch dark
Ryan Thompson
Same here: they illuminate a sphere about the size of one block, so you can be in a cave full of torches and high light levels, but see absolutely nothing unless holding a torch in your hand.
do trees and grass have the wave effect
do trees and plants have the wave effect
?
torches arent producing light
im getting a red glare whenever im playing
Modernarch
There are many: UMSOEA, Pulchra, Stratum, PureBDCraft, and more that I can't remember.
Windows 10 edition only works on Windows 10, and Windows 10 is the worst operating system in existence, so Windows 10 is not the main edition, it is Java. Almost everything you find will only work on Java. Also, it is impossible to make shaders and OptiFine work properly in Bedrock edition (same as Windows 10 edition) because of how it is programmed. Microsoft was making a ray tracing shader pack for Windows 10, but I expect it will be horrible like all of Microsoft's other code, so buy Java edition.
Can someone suggest a some stunning resourcepack to use with seus ptgi?
I don't see any rain coming from the sky, but i see bright blue droplets on the ground only. They don't match the look of the rest of the shader pack, how do i fix this? do i need a texture pack. https://i.imgur.com/LMirxpk.jpg
i have werid glitch effects?
Samuel Eckl
Not yet
Kidtendo89
in SEUS renewed the grass moves and it looks great, with this shader pack it is static. is that something that can be added?
Yep.
Do i need the Java edition to use this??
how do you install on windows 10? I cant even get optifine to work it seems like everything works for java edition only. why is it so difficult for windows 10 users? shouldn't windows 10 be the main edition for Minecraft on PC??
Elima Kinck Johnsen
windows button, type: %appdata%. Go to the .minecraft folder. Then put the zip in the shaderpacks folder. If you dont have that, make one.
How do i install this?!?!
double or quadruple the ram. 32+
For people wondering whats up with their High-end systems getting low frames, MC is heavily reliant on RAM still, Esp if you are trying to run high res resource packs alongside this. Look up Pulchra 1024x ram requirements. think its like 41gb or somthing. TLDR: more ram=more frames.
xVqid_
Hey. I was using this at 0.7 renderings so I could get better fps but it kept showing OpenGL 1282 invalid operation but it didn't seem like that big of a deal. Later I looked at a reflection at night and the ground was changing shading is this because of the OpenGL or just a bug?
No, estamos esperando que el desarrollador de optifine. nos libere esta opcion, puedes buscar el twitter oficial y preguntarle directamente si gustas
Is there a way to use Path Tracing in version 1.15.2 yet?
Samuel Eckl
Or are you in optifine 1.15.2 in which case shaders are not working yet
Samuel Eckl
Open %appdata% and open Minecraft and then open Shaderpacks
How do I open my shaders folder it is not letting me open it
I tried all the settings, did not work for me. Rain is also invisible
Samuel Eckl
Maybe you have particles disabled in your video settings
Is there a way to get falling snow to display? Its invisible for me and i cant find any setting to activate it
how are you getting high fps im stuck at 15
I get about equal FPS with RX5700XT and 3800X, but I hope it will get better
You can just subscribe for one month and download it and stop, but you won't receive updates until this is released for free when it is complete.
Do I have to pay monthly to use this?
I have a 1070 GTX and it runs at around 30-40 frames, which for Minecraft is fine in my opinion. Obviously I'd take more if I could, but I'm thrilled that I have found something that makes the game look this good without needing an RTX card :)
dont know about 2070 all i can say that for those with 2080Ti and ryzen 7 3800x or better u can easly have 60 plus fps in Good Conditions but when theres alot of players it will go down
Anyone with a RTX 2070 super?. Need settings for my ryzen 3600 (of course i have the 2070s btw) . :(
with loads of hours put in, ive managed to sort it now thank you, i just needed to downgrade my minecraft first to 1.14.4 again to be able to install optifine lol
Samuel Eckl
Shaders are pretty much just a Java thing. What problems are you having on optifine?
sorry, noob question here but how do i get this to work on windows 10 edition of minecraft? i also have the java version but couldnt seem to work optifine on that either so kind of stuck on what to do
this version and E11
For whatever reason like half the world looks like its underwater, is this a common bug?
Why is it that every time I use a shader pack, everything bounces and It also isn't raytracing when I have it turned on?
Samuel Eckl
FPS?
I have RTX 2060 and intel i7 9700k and why I have 12?????????
Samuel Eckl
Yes
Samuel Eckl
Your render quality in your shaders menu is set way too high then
Mr Fred
im getting 1fps with an rtx 2080
does these shaders work on 1.12.2
Ian McAlindon
Lol no
Does thos work in pe?
Samuel Eckl
@Justin Speir that’s because this shader is path traced so it takes a while to calculate where the rays have to be. It probably won’t be in the full release version
Lanterns aren't giving off light for some reason. Torches do though.
I have those settings on, but it wont work anyways
Im having a problem with lingering light, ex. placing a redstone block and breaking it leaves a red glow for a minute after it had already been broken. Same with other light sources. Other than that, it runs fine. Im using Vanilla normals renewed as a texture pack, and I have shadow quality set to 1, my settings are all set to on/fancy except alternate blocks and natural textures as per recommendation.
I am having an issue with weather not showing up any suggestions?
Samuel Eckl
It’s just pre release. It’s not complete yet
T0ra
Mate how tf do you have 1.15.2 when optfine hasn't released a version for that?
why doesnt this work for me at all? have optifine 1.15.2 and this version of seus in the shaders menu seus shows up but it doesnt have a shader options tab. so basically as of now it isnt currently doing anything at all for me?? any reason why?
when I run it, witht ehsettinsg you said, I get random black spots and random light spots covering blocks all over my screen?
Kazii The Avali
my amd does work with some small issues (weird reflections and some odd shadows)
Which version of OpenGL I need
It can't work on my MacBook Pro. AMD Radeon Pro 5500M. Latest Mac OS.
Samuel Eckl
But shadow resolution to 1x
I have a weird lighting bug where there is no darkness....
Johnathan Kessler
I am using a combo of stratum and monsterley it looks awesome
Thanks for the Reply :)
Samuel Eckl
Optifine 1.15.2 needs to be out to run shaders. It’s currently 88% done and I’m guessing it’ll be about a month before it releases
does this work with update 1.15.2?
Samuel Eckl
There isn’t really much that’s totally completed yet. If your looking for 16x16 than Unity Shader Support. High resolution resource packs aren’t my kind of thing so I don’t know much about them.
Kazii The Avali
whats the best (completed) texture/resource pack for this?
Currently, I get 30fps usually on my 5700XT, 40fps with Cloud GI off, so 1070 will likely be a bit worse.
What kind of performance are we looking at? For the end result if that can be estimated at all before release. Would it be 60 FPS stable for a GTX1070?
Works perfectly with amdgpu-pro! Did not even need to install Catalyst drivers. For anyone having linux issues, install amdgpu-pro. Please note that in order for amdgpu-pro to work, amdgpu is required.
I will try AMD's proprietary driver and see if it works
Works beautifully on my Rx 5700 XT with driver 20.+ In Windows. No need for Nvidia here.
You do not need Nvidia according to the description. It says support for AMD GPUs is being worked on. I wanted to mention an issue I found
Samuel Eckl
You have to have an Nvidia graphics card to run any SEUS shader
RX5700XT in Arch Linux. Using xf86-video-amdgpu driver. When enabling shaders, a compiling error happens, it says "Invalid Program: Shadow" and my shadow is huge. After disabling entity shadows in OptiFine, I still have water ripple effects on all blocks if I am near water.
Samuel Eckl
Look at a tutorial on how to download shaders and then download the zip on Sonic Ether’s last post
Hi how can I download
Samuel Eckl
I meant you can’t😂! No?? Grammar bad speak I
Samuel Eckl
No
How can i enable waving leaves and waving grass ? (SEUS PTGI E12)
Mitchell Stamp
If you mean a modded world, all you need to do is add optifine as a mod (not the optifine installer) in the mods folder and put this into the shaderpacks folder and choose the shader from the new option in Video Settings
anyone know how I can add this to a modded map? or does this only work with vanilla??
Samuel Eckl
When your swimming in water or when your around water?
Water really makes me lag, Im running a 2070 super and an I9 9900k with 16gb ram
using a 2080ti, and an i9 9900k, have 8G of RAM allocated to it, and optifine F5, get around 30fps @1080, and 20 fps @1440, is this normal, and what are recommended settings for maximizing framerate? EDIT: had render set to 2x, set it back to one, and get about 60fps @ 1440p
help
games looking orange any helo?
Samuel Eckl
Download Unity Shaders Support resource pack. It also adds a lot more block effects
how do i get iron and gold to be shiny?
EmeraldCrafts
What do you mean by "work" do you mean swaying? Because that's not a feature in the PTGI version.
Samuel Eckl
He hasn't put waving plants in yet
can't seem to get the flowing leaves and grass to work, but I can in the no-tracing version. Any assistance? Thanks!
Gravestone
Ptgi 10-Newer are only compatible with 1.14
Hey, i think your shaders are god tier but, i have this problem when i'm starting a world with mods ( 12.2 Forge latest version ) the mc icons of blocks/gadgets are all over my screen and there is no color, is the mod not recommended for modplay or is it a problem only I have? ( I tried 12, 11, 10 and 8 )
Samuel Eckl
Maybe you have depth of field turned on. You should be getting 25-40 FPS with that graphics card at the most
Love your product! just two questions. I notice that looking at distant objects they are unclear and I would like to disable it. My second question is how can I improve FPS? I have a 2060 rtx msi graphics card, i7 9700k processor with a pretty good msi motherboard. When I use sildurs vibrant shaders medium I get between 100 and 270 fps. Just wondering how I could improve fps with this shaders or if their is another version that would be better!
Idk if it's possible, but if it is it would be cool to see a setting to change how bright blocks like lapis and redstone emit their light.
Samuel Eckl
He hasn’t implemented it yet
Did you remove the moving trees/grass from the pack? It doesn't appear to be working for me. :(
Spoopy
are you thinking of doing a light source for the end rod? sort of like a cool white?
its lit
How can I join the Discord?
EmeraldCrafts
It is available for 1.12. If you have Optifine version F3 or later, you can run the texture pack
EmeraldCrafts
You mean texture packs?
Samuel Eckl
Should be about 60 FPS
"Issues with the rendering of semi-transparent/translucent materials" Is this what makes normal chests invisible for me?
Im wondering if this is just me but for some reason im getting 30 fps on a 19-990k, RTX 2080 system
So how do you enable the custom block textures? it's disabled by default and I was wondering if I had to edit some of the files in notepad? Any help is appreciated.
Soooo.. all of the Mod packs on Twitch that are 1.14 do not work at all. So when will the version of this be made available for 1.12?
hello ı bought it like 2 days ago and ıts do not work properly its like does some gray textures on grass and my raytracing dont work very well its bugs ı saw this on a video so ı buy it for 58TL in Turkey (its soooooo expesive) so ı decided to take help from here please ı need help Thanks :)
Samuel Eckl
Are you playing on a Mac?
how do I set this up all im getting is every sprite in the game on screen and everything is grey
John Turner
Sonic, you make minecraft so awesome to play
Mitchell Stamp
I have an issue with some light-emitting objects that don't emit light when withing a radius of the player (https://imgur.com/a/CzHzrfk), other than that I love these shaders :)
SlayerDan216
Every update just makes it run so much better and look way prettier. Please, Please, Please, make end rods emit light. Love your work and I will continue to support ya. :-)
This is fantastic! My son was so excited to use this, great work and thank you!
Samuel Eckl
Is it still like that whiteout a pbr texture pack?
Is there any chance to improve the low-res shadows cast by the glass blocks? https://youtu.be/nc-TF6M8Mcg
1.12.2 compatability is given up on my sues ptgi the issue currently is optifine not updating to the needed version (as said in the discription it needs f5 or higher)
will this not work on 1.12.2 ?
Please don't give up on 1.12.2 compatibility. Thanks! Looking great.
CielMC
Sonic you are the best OwO, will the next update be performance update?
Hello! Amazing work! Do you have any ideas when you will include waving grass / tree leaves effect? That makes things look so much better, I am constantly switching back to Seus v 11 to see them foliage wave haha :D
looks awesome so far, can't wait to play with it some more on my singleplayer world
Our great Path Tracing overlord has graced us with yet another feat of graphics programming. Awesome job as always. :)
Samuel Eckl
My dreams are of Optifine 1.15!!
Heiden Shadows
With a lot of us still waiting for OptiFine 1.15, I'm sure not many of us noticed.
damn late night realease, Love the dedication
ichimo
Optifine.
WOHOO
Anybody know what version of forge to use this with?
Brendon
Woop