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Pulsar in 3D

🕑 Added 2021-01-02 01:10:25 +0000 UTC
Pulsar in 3D
Pulsar in 3D
Pulsar in 3D
Pulsar in 3D
Pulsar in 3D

Comments

Zakumei

thats p epic

Kujiiro

Whoa! Hell yeah dude. Seeing you enter the 3rd dimension is exciting :3

Amethystine

That IS an enticing proposition. :}

Snowpaw Shaw

Oh sorry, I guess I meant this model or mesh.

Pulsar

Nope, I haven't seen it. This isn't a rig though, it's just a model. Actually it's not even a solid model, just a mesh. x)

Snowpaw Shaw

Have you seen the movie Surf's Up? I don't know why but this rig reminds me of that movie.

Pulsar

One idea I've been considering is 3D adoptables. I've never really been a fan of the whole adoptable thing, but it seems to be fairly popular. I figure if I'm already modeling a character for practice, why not sell it when it's done? Would help cover some of the cost of the time I spend on the model, and the buyer gets something a little more unique than a regular illustration. And if I can make the topology of the model good enough for rigging, I could include that with the adoptable too. Adds a bit more value to the idea.

Amethystine

Well, I suppose it comes down to if you're thinking of selling the models themselves, or just the ability to create a scene or a character in 3D, to 'photo' them for artistic effect.

Pulsar

Thanks very much! ^^ I think the biggest hurdle to me doing 3D comms is just the speed at which I can do them. I need a lot of practice to get better and faster first. This took long enough that I don't know I could charge an appropriate amount for my time yet. On the plus side, the 3D market is increasingly in demand and it's much more technical, so the barrier of entry for new artists is a lot higher. So it's a skill set worth pursuing. There's also the technical aspect. I wouldn't really consider a model of this quality (technically, not necessarily visually) something I'd be okay with taking money for. So I definitely need to get better from a technical standpoint as well. But I think with some practice I shouldn't have too much trouble with that.

Pulsar

Thanks :> There weren't too many "monsters" really. x) Just refining the basic form into closer and closer renditions of Pulsar. Every once in a while I'd get stuck and have to go back a few steps, but usually because of some technical problem rather than how it was looking.

Amethystine

That's so good for your first go at doing a character like this! :D And the idea of you doing 3D comms is amazing. :}

Yolk

Amazing work!! I kind of want to see some of the monsters that were made on the way!

KaikuPen

Very cool!


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