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Intro Part 2

🕑 Added 2021-12-27 04:35:40 +0000 UTC

Comments

Unnie

Sure, send me a message of any typos you've noticed.I don't think I can fix the "..." issue you mention. It's fundamentally impossible. But it's only really used when NPCs are moving, as not to mess up pathing. Best I can do is move the check later into the conversation, just before new movement instructions are sent.

Lithoboli

I didn't run into any errors, but I did notice a couple of typos which I'd be happy to clear up for you. Besides that, I feel that the repeated "..." to delay dialogue is a bit clumsy, I found myself skipping actual dialogue while mashing spacebar.

Unnie

Thanks. I have an idea what causes it.

J S

Discovered a small bug - After attending class I got stuck on the second desk from the right in the bottom row and couldn't move despite the character turning.

Unnie

Send me a message of what you would like to get involved in. I haven't collaborated with anyone on a project like this before, nor do I have anything specific in mind, so you'll have to humor me. But maybe some help can accelerate things, I don't know.

Unnie

Thank you. Yeah, I've made the close, to avoid confusion softlocking it left in the first part.

Unnie

>I would like to know when we will get more of what we got with the first demo? Current plan is to finish the intro, implement 2 real world and 4 dream areas, populate with existing content, connect everything together, add 2-3 story events. Any mechanics I need to implement(buying, cooking, day/night cycle etc) will need to happen before connecting all areas. Any animations or monster I design before "connect everything together" will just be videos or gifs as there's nowhere to showcase them. "When" is a difficult question for me. If it starts to slow down, I will expand the intro part 1 area to functions as a demo v2, but that will use up a significant amount of time I could put elsewhere. >A menue on pressing escape with controls, fullscreen and other options in the future. Sounds reasonable. Though I didn't think it was as important while I'm just releasing segments, but maybe it will add to the authenticity? >A forward/back button to go back on dialogue because, when I accidentally press enter I would have to play the entire game again to re-read the dialogue. I can make a log that shows all conversations within the room. Pop up on key press maybe? Might be a good goal for now. I don't know why I haven't done it yet. >A way of saving progress. Like with the menu, I feel that's a little redundant at the moment. I'm not insane though. Of course I will add save system. >Keep up the good work and give yourself some time to relax if you haven't already. Thanks. This is a hobby for me, so I'm fine for now.

Sebastian Hans Eli Fors

After playing part 2 I think that you've got a good grasp on the story telling narrative but moving forward I would like to know when we will get more of what we got with the first demo? Obviously, you need to make the story and gameplay hollistic to the development of the content so keeping that in mind here are a few 'creature comforts that I think would really make your game feel more whole. I would rather you develop the other parts of the project but, I think it would be worth having these features so players can make the most of the game: A menue on pressing escape with controls, fullscreen and other options in the future. A forward/back button to go back on dialogue because, when I accidentally press enter I would have to play the entire game again to re-read the dialogue. A way of saving progress. Other than the creature comforts, I would just like to see the various creatures/corruptions/transformations/pregnancies and birthing get fleshed out once you have the game in a semblance that will allow you to implement them. Keep up the good work and give yourself some time to relax if you haven't already.

Sebastian Hans Eli Fors

Hey Unnie! First off WOW this is a lot to come back to. It sounds like you have a clear plan for what you want the game to be.

SecretSebastian

yup nothing to complain about. so far very nice. Well if you need some inspiration with the story or help i am glad to help you unnie. till now i am happy the way the MC is written with its own Textlines.

Cryonicprawn

I assume the game is supposed to close after you change the hairstyle, but everything was running great! I'm super excited to see what you do next!


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