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Vault repopulation what next?

🕑 Added 2017-07-23 10:12:05 +0000 UTC
Vault repopulation what next?

Comments

Kamos

It is just an option in living room to call a dweller and have fun with her... served mainly to repopulate vault slowly and show some bad animation....

Flameninja2443

how do you rape a dweller? i have the rape and play research/machine done and when i click on try to rape dweller it doesn't work?

Kravenar Games

Looks hot :D

rayneman

Well somthing happening when you send her out. If she thinks she is smarter than everyone I would like to see when she is wrong ;)

Kamos

what kind of scene??? it can be good to star with bj or.....

Kamos

Ok I will add some dialogs and maybe default dweller image or something :D anyway.... I working on the next character for milkypolis and some story for her too... hope it will be good as soon as i complete her for scenes i plan milking scene first next can be only touch or fun.... for priest I want to add some new dialogs and scenes... fuu lot of work to do...

Leethar

For the radio room, I wasn't really thinking about changing anything so much as adding more variety. It's been a little while since I've played the game so I'm not solid on my memory of it but there's something like 6-ish radio message options and 2-3 are recruitment options. That short of a list gets monotonous FAST. Milkypolis hits a group of strong fetishes for me so my thoughts on content for that city are kinda like it's citizen's thoughts on breasts; LOTS, don't care what it is just gimme LOTS. I like the city, the religion, and especially the priestess so any of that is a HELL YEAH! The rest is still a strong YES PLEASE. <grin> In a more serious and constructive direction, I'd love to learn more about the church, the religion, and get more of an opportunity to see moments of life that are unique to that city. (Actually, I think that last part is a good idea for all the established population centers. When I played they were all fairly bare bones but I'm sure that was largely motivated by how "young" the game development is.)</grin>

rayneman

Would like to see the LAB pic or mabye OBEE scenes

Kamos

I still dont now how to fix that gender problem... logic say i should add some male dwellers to but that is not the way I want to go only option is for example add som fix number - 30 or 50 percent can be men - no scenes for him but it can add some logic... what about change the radio room to something like "Invitation test???" that can be in style like slaves in slave city.... or what kind of action do you want in that room? If it's in my ability I to try to do it.... About Milkypolis - there is many way how to improve that city - for start I want to add some milking machines here...

Kamos

Actualy there is nothing like that only you can see some mission progress in the main vault room... main story is basicly in 7 steps and most of them is run after some days anyway thanks for idea I will add it to next version...

Leethar

More stuff to do with the vault dwellers in pretty much every way. The radio recruitment "dialogs" are really limited, you never see them, I've found the assignment options pretty much pointless (I think I have every single one of them making more population all the time... speaking of which, there's no gender tracking so despite the radio saying most of my dwellers are female, every two can pair up to make babies), you never see them unless you want to talk to them at the bed, the sex scenes with them have very limited art, ... Basically, they are a glorifies statistic. As for your offered ideas, I'm a big fan of anything involving Milkypolis

DramaCoach69

Unless I am missing it, I would love to see a progress bar, or some notation of progress in the stories. I seem to be spinning my wheels with nowhere to go, especially in the vault. As for the suggested improvements in version 1.6, I like 1,2,4, and 6.


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