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How to connect The Handy for VAM with VamLaunch

🕑 Added 2021-10-06 22:20:27 +0000 UTC

Comments

AlpacaLaps

Ahah well after it gets going it's not really THAT quiet XD What I'm trying to do is make the plugin ready for play, but I've heard reports of issues so I'll need to investigate

Ender

Just remember that the ER is filled with stories about the ridiculous things they have pulled out of people's butts ... like flashlights and shampoo containers ... after that, having a legitimate toy go wrong probably wont be the department story of the week ... ;)

Senneks

Same issue here. I had to remove and re-add the plugin. Doing this will also clear the plugin settings. You need to set the right values back afterwards: Motion Source -> zone, Target Atom -> cube, Target Control -> control. Dont forget to uncheck the "Pause Launch" box. I don't know if its due to the issue, but the scripted motion of that thing is sometimes completely out of sync, very clumsy and the Timelinetrack is not looped, it will end after 86 seconds. Nonetheless.. credits to Mr. Alpaca for creating such amazing things!

Brapplegate

https://imgur.com/a/ISdTuUu

Brapplegate

I'm unsure if anyone else has gotten VAMlaunch running yet, but i'm running into a path not found error. I can load the plugin by itself and verify that it's connected but as it is I can't get it to load. I'll reply with a screenshot of the log.

Fferrett

While I'm curious about the toy, I always counter that curiosity with the anxiety of having to explain to the nurse in the ER what happened if the device goes all SkyNet on me.

Fferrett

That's handy...

Brapplegate

Awesome! Gonna have to wait til my roommate is out, but looking forward to it. It might be quieter than alternatives but still by no means quiet 😅 As for your own scripts, do we just need to make sure vamlaunch is connected before launching scene, or do we need to activate the plugin after?


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