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HoHH Notebook Functionality - Replays

🕑 Added 2024-12-20 14:44:28 +0000 UTC

Comments

Many-Eyed Hydra

I need to go through the harlots and make a note of what the variations are. It might be that I'm just letting the Black Rose functionality trip me up again (that causes so many problems for being a simple "I surrender" option :D). I should probably just ignore it for purposes of replays. Out of Semen might be the relevant variation. As that would be a pain to unlock, I'd probably put that on auto unlock after X visits. That would make Sapoonis's unlock options: Horror End Bad End Bad End (Out of Semen) - unlocks auto after certain number of visits Bad End (lots of foam) Good Path Golden Path (lots of foam) That's an awkward list length. It's probably okay to list like that. It's probably also okay to have a single Bad End option that then goes to a second option menu. I need to go through more harlots to figure out how many different variations they'd generate (that were relevant). The Madam request functionality does give an additional strategic option. Thinking about it, it's probably correct to keep it in. It opens up more choices for the player. They can hold one back to mulligan when they get 3 bad harlots. Or use it aggressively to summon one of the more beneficial harlots (probably Friesya) when required. I might keep it, but with a couple of restrictions. The player shouldn't be able to summon the mini-bosses outside of their designated rounds. The purely positive harlots (Friesya, Nicolette) might have an RNG element to their availability (similar to how the NPCs are sometimes not available for a round). I like the idea of leaving it in to allow the player to set up combos - eg requesting one of harlots where the player needs to be out or nearly out of semen after they see a harlot in the current selection that will completely drain them. I might sneak a few more interactions like that in when I look at the mini-quest functionality.

rareitor

First, regarding the 3 options you mention, I would like the second because it gives the player more control over the replay. However, this could easily explode out for every different bit that modifies a scenario, which would make your work far more tedious. Second, about the Mulligan Token system, I would say that removing it would be a mistake, as it functions as a strategic mechanic for the player, balanced with its cost and sale price, the delay until the next round, and also the fact that not every harlot can be called repeatedly with it.


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