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HoHH Notebook Functionality - The Notebook (pt2)

🕑 Added 2024-12-14 13:33:18 +0000 UTC

Comments

Many-Eyed Hydra

I think that's roughly where I'm headed. The ????s represent the blurred out parts. If the player is introduced to her as one of the options, that unblurs her name. On visiting her and getting an end unblurs more information. Visiting her again on future runs reveals more. If the player identifies the boundaries right way that unlocks them quickly. Otherwise they'll unlock after 5+ relevant visits.

Many-Eyed Hydra

I was thinking of adding sections on what the charms do and a section for each faction. I still need to work out the various bits of faction lore and how to reveal them to the player (probably mostly through the barman). That might also tie into how the Queen scenario plays out. It might be a nice thing to add for each harlot as well. At the moment I want to to keep each page to a single page, but that might eventually be split to page of lore and page of survival notes.

Wakozi

I feel like something nice for the notebook would also be a "lore" section. Maybe additional information regarding a character if you survive them or survive while meeting specific requirements. This could allow you setup your sidequests (if that is still the plan) and it could allow you to include information if a character comes from another universe of your stories. Like Nurse Honeys lore section could include that she comes from the Succubus Summoning universe. Something like that.

Christopher Abraham Luciano

I get not wanting the book to be a guide. That makes perfect sense. The thing is not wanting the book to give information so freely also would probably make your life more difficult from a coding point of view. I think it's good that you are keeping the information on it vague. In my opinion the book shouldn't tell you so abruptly IF DEX < 3 instant death, but at the same time there needs to be some way that you can get the information across without it coming off vague. For example, maybe you get a journal entry of a harlot upon encountering her (for the sake of argument let's just say that she's presented as an option by the madam), but there's a list of bullet points blurred out that give the specifics on how the Harlot works. As the player finds out the Bad Ends and the Golden paths those bullet points become uncovered. Also I really like the idea that after beating a Harlot a certain amount of times through a number of playthroughs that the information is unlocked automatically. The problem with that is how many times before a Harlot's information becomes unlocked? Considering how many harlots are in the game and that the whole point of the game is figuring out things yourself I'd say between 7-10 would be fair. That way the exact how-to of the boss would be revealed only after 10-15 runs through the game.


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