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HoHH Release - Proof-of-Concept Demo for Notebook Functionality

🕑 Added 2024-12-03 14:56:15 +0000 UTC
HoHH Release - Proof-of-Concept Demo for Notebook Functionality

Comments

Many-Eyed Hydra

Good point for testing. I might leave that option in to help test the new harlots as they are added. I don't think the option to give the Madam a mulligan coin to select a specific harlot will be in the final version, but it seems essential at the moment while I'm releasing harlot-by-harlot. It's a quirk of the core idea. In an ideal world I'd make it secret and then drop it as this big mystery box full of harlots and players would be constantly surprised as they encounter new ones. Unfortunately, I need to raise funding while I make it, and that model is much better for more incremental RPGs where new releases add the next stage or level. (If only I'd run with the City of 10,000 Whores idea first! :D )

Many-Eyed Hydra

Yup. I want to try and balance that "choices matter" aspect (although a lot are actually hidden from the player, so going back doesn't always help anyway) with it having the convenience a H-game should have in replaying fav scenes and getting to the content the player wants quickly. I think replay mode and being able to fast-forward through already solved harlots should mitigate losing some functionality of manual save/loading, but I'll need to try it out and see.

vampchicklover

As a rampant savescummer, I like the idea of trying to restrict it a bit here. Part of the reason I savescum, is to make sure I get to see every possible outcome. The downside though, is that getting a 'bad end' and seeing the succubi truly be the monsters they can be has no real 'oomph' or impact, if I can just reload a save and go back 2min. But if it instead ends a run, and I go back in with more knowledge, and then I have the ability to still see other outcomes, without having to juggle a bunch of saves, that lets the impact of a 'game over' hit harder in my opinion. And even if it's tedious at first to see more scenarios, it makes it easier to revisit later, which definitely appeals to me personally.

CrimsonCrown

Ultimately it's your game, your call. I prefer the current system not only for obvious hotness reasons but also because it lets one replay with different variables for lore stuff too. From a gameplay perspective what you say about autosave makes sense, though I think the individual scenarios would lose a bit of richness that way. An option (for pre-release) might be to have all new harlots from the Traperess onwards programed as black-book testing options.


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