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#SexDungeon23: Room 078-084

🕑 Added 2023-03-20 01:44:43 +0000 UTC

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Many-Eyed Hydra

Probably backtracking. As much as I like the old Fighting Fantasy gamebooks, their usual design of letting the player reach the end but fail because the player failed to find an important key item is a little too sadistic for modern game design. Some things might be time critical, in that the player has to get to the right place at the right time, but nothing that will torpedo their progress completely. For implementation I'm thinking of nodes. The player can backtrack, but will risk random fights going back through already visited areas.

Chris

Hey Hydra! Are you currently imagining this map/project as something that allows backtracking, requires backtracking, or prevents backtracking? I'm trying to imagine a couple different forms of implementation, and backtracking as a feature limits certain options.


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