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Funding for House of Hellish Harlots Art

🕑 Added 2023-10-05 13:06:23 +0000 UTC
Funding for House of Hellish Harlots Art

Comments

Many-Eyed Hydra

I've seen other people voice the same opinions and can understand it. Unfortunately, the reality of it is text-only has a real struggle to attract attention nowadays. When I first started HoHH, I was hoping it would 'pop' like CoC. Once people are in, they seem to like it, but I've seen plenty of comments that just glance at the plain-text default Sugarcube layout and don't look any further. I'm hoping a UI redesign and the addition of art assets will overcome that.

jeveasy

I honestly don't much enjoy when text games use full art of the characters as I feel it takes away from the enjoyment of imagining their appearance. My preferred method is like what was done in CoC1, where characters are depicted using simple pixel sprites that succeed in giving the general idea of the character's appearance while leaving a lot of what they look like to the player's imagination and the writing. I wish more games would go the route of using more abstract methods of visually depicting their characters, as to me, using full art can be more of a tradeoff rather than an outright boon. There's also the cost involved, and often, you're forced to use multiple different artists, which can break immersion a bit due to the different styles.

Many-Eyed Hydra

I want to try avoiding taking away things if I can. I think the $1 tier should get a release every month (new HoHH release or story if not doing HoHH release). Maybe new stories or H-space rewrites can go up to the $5 tier, but I'd need to be careful as not every month gets one of those. Another option, as I'm getting into the area of needing to hire other people, is to have that work gated behind higher tiers. Art would be a good one, but I'd also like to use art to attract people to the project in the first place, so that might be the best thing to show off to non-subscribers. It's tough. :D Name credits is a definite possibility. I have an idea for the ending that would sneak in some special mentions. The charms were also originally going to feature backer names rather than made-up characters. That's still a possibility. Situation Succ is an odd situation. The guy behind that already has a youtube presence for political/cultural commentary. He just so happened to really like the naughty H-games like Succubus Prison/Monmusu Quest and wanted to make his own. The team (there's about 8 or 9 people working on it, I think) also opened with a bang with a good animated sex scene to attract eyeballs. I'm not surprised they immediately got a lot of funding through SubscribeStar. I'm hoping to learn from what they're doing for my own projects. I'm hoping that project is successful as it will also help attract attention to other creators like me. And more hot succubus games is always great!

Wakozi

I think you should simply go for higher sub tiers. Add a 5€ and 10€ tier. All the benefits we have right now go to the 5€ tier + a few extra stories out of your reserves from time to time. Dont forget that you still have the monthly releases for HoHH. That in itself shows people that the game is progressing and not just sitting there like many other games. Then, you have the 10€ tier. For that one, just copy paste the 5€ tier rewards. But also give them the option of choosing between the next harlots or whatever else comes to mind. And the 1€ tier is basically a tier where people get access to HoHH, but always one version behind. So not the most up-to-date one, but the one before that. Besides that, you could also add one of those 50€ tiers where you dont get any rewards, but are appreciated. Or your name shows up in the titles. Stuff like that. And with all of that, you can even raise your $10-12K limit. Better art = more exposure = more subs = better art and so on. Personally, I feel like the kind of art level you should aim for is that of Succubus Prison, MGQ, Succubus Academia or even SituationSucc. Also, keep in mind that, in my opinion, you are already known as the guy who writes the best succubus stories. Or at least you write them in a way that a lot of people prefer them: Deadly. So for you, it should be easier to get to higher funding compared to someone like the guy behind SituationSucc (tho, that game looks like it will blow away every succubus game so far... at least right now). Ofc, that also requires a bigger social media presence I guess. So, dunno... But the 5€ and 10€ is probably something you can do.


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