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manyeyedhydra from patreon
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Update 13th Nov '22

🕑 Added 2022-11-13 13:45:29 +0000 UTC

Comments

Many-Eyed Hydra

I've done a little playing around. I'm thinking of using it for placeholders for NPC portraits and maybe some other bits of art while I experiment with creating a proper GUI in Godot.

MilkPrey

Have you experimented at all with Stable Diffusion generating images and book covers for your work? I think it could potentially be great for HoHH.

Many-Eyed Hydra

Fair bit of programming experience, but mainly internal math-model stuff. Sprites and things like that was where I was weak, but the game engines like Godot and Unity do that for you. Most of what I'm doing at the moment is trying to learn how to do things properly. It's easy to rush ahead and hack something out that works, but causes a lot of problems further down the line. Then it's all about having the right idea. I think HoHH will be really good once everything is stitched together (and especially if I can take it out of Twine and have proper metaprogression to shortcut scenarios the player has 'solved'). Unfortunately, I couldn't resist making a good job of the scenarios, so they ended up being 5K words instead of 2K! :D Something like the CardQuest: Adventures of Rydia games might be more doable. That does a very good job of abstracting RPG exploration, which is key for a solo dev.

Noeru

After seeing Brotato take off so much recently, which was created with Godot, I'm super hyped to see what you'll come up with in the engine :D And yush, starting smol with some proof of concept is best. It's enough for the beginning to build the framework, the functions and structures and then extend all that later on with much more ease :3 I dunno how much you know about programming, but there's ways to keep games like this easily maintainable so that changes are easily implemented. Like.. don't repeat code, outsource it into a function and use that one function in lots of places instead etc.


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