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Update 2nd May '21

🕑 Added 2021-05-02 22:48:22 +0000 UTC

Comments

Many-Eyed Hydra

I'd be fine with it. They might remember me as the overseas dude that wrote a review of Succubus Academia. Not sure if anything can come of it because of the language barrier. I'd love to do the reverse of Monmusu Quest and have an eroge that has a fanbase in Japan. Unfortunately, a text-only interactive novel type thing is probably the worst type of genre to do that with! :D

Wakozi

Oh, SQDT is a single guy outsourcing to artist. Or maybe a few guys, but not really that big. Thats why its so impressive when it comes to how good Succubus Academia turned out to be. Regarding western eroge game devs... To be honest, I dont know any. When it comes to the public demo I guess I could make SQDT aware of it? They are quite active on their Twitter and also their Ci-en. I also did playtest Succubus Academia for them and gave them a lot of feedback which they always replied to. So guess I could at least make them aware of it. Unless you dont want that, dunno.

Many-Eyed Hydra

I have multiple options for size. I think the minimum is 5 separate harlot factions + independents with each faction having around 15 harlot scenarios (some harlots will double or triple up on scenarios). This is around 75-90 scenarios, which sounds a lot, but I've already added 28, so I'm nearly a 3rd of the way there. What I would like to do is stop the complexity creep and hammer out a bunch of rank'n'file type encounters to push that count up a little quicker. Then it will depend on interest. If it's not enough and I don't think it's financially viable, I'll leave it as a text-only twine game on a web page somewhere and maybe come back to it later. If there's a lot of interest then I'd like to take it to the next step and port it to something like Unity. It would still primarily be a text-based game, but with a more user-friendly interface and MGE-style portraits for the harlots. Is SQDT that big of a studio? I always thought the Japanese circles were mostly single devs that outsourced to artists. One option might be to get in touch with one of the Western eroge game devs/publishers and see if they're interested. I'd happily give up a slice of profits and some creative control if it resulted in a proper Steam release with decent graphics/sound/interface.

Wakozi

With a public demo being the goal for May, I was wondering about how big you want the game to be? After all, you are probably one of the most well knows authors when it comes to deadly succubi and there are a few studios like SQDT that really like to create games with deadly succubi. Ofcourse, working with a studio like SQDT might be too big and also might take your creative freedom away, but I was wondering what you would think about something like that?


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