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House of Hellish Harlots - Things To Do (Update 28th Feb '21)

🕑 Added 2021-02-28 23:25:59 +0000 UTC

Comments

Many-Eyed Hydra

There will always be options to set personality at the beginning (ideally, I'd like to have more scenarios reference different personality traits, but it's tricky with respect to complexity creep). I also want to add preset character builds at some point (the jock, the geek, etc) with fixed stats. Someone suggested that a while back and I think it's a good suggestion. I don't know whether they will have both personality and physical attributes fixed, or just physical. There might also be room for fully customised builds where players have a set number of points and can assign them to Str, etc. HoHH isn't really a conventional RPG, so the stats are just markers that can be used in different ways by the harlots. There will likely also be harlots that kill the player if they have too high a value in a certain stat.

Would the ability to save characters at creation something that could be implemented? That way a player could have a few variations to easily replay with their chosen choices and stats?

Many-Eyed Hydra

Patreon's reporting of numbers has been a little screwy since the end of last year. I keep seeing both numbers go up and down randomly and independent of each other, so I only really pay attention to the pay outs at the beginning of the month. Those are roughly in line with what I'd expect once both Patreon and Paypal take their cut. Development is mostly pegged to my writing speed. I used to work in development (non-game), so the coding in Twine is something trivial I do to recharge the brain cells. The help I will need is with art and sound assets, and later with packaging the whole thing into something a little more friendly to use than a random .html file. Raising funding will be tricky for that. From looking around, the Monster Girl Quest thing is still really popular, but people outside of Japan have been burnt over and over by Western devs starting projects and then them imploding one or two years down the line. Mentioning Patreon at all seems to be a sore point for a lot of folks. To overcome that scepticism I think I'll have to build the whole thing as a text-only prototype in Twine first. The base code isn't too complex, so will be fairly easy to port elsewhere.

Wakozi

When it comes to the introduction of the game, the House and the Madam, I think you can make it as big as you want it to be. Because in the end, you can always create a "I already read all of this, just get me into the house" button. And if you don't want that button to be out of place, make it a "Ok, whatever. Just get me in the house, Mam." kind of button (You know, some arrogant dude who is like "Monsters? Wtf are you talking about. You crazy, man.") Also I think development could be faster if you have people help you. Like people who test it and find bugs, someone who does the coding, and so on. I mean this could be really big because you usually hit the nail on the head when it comes to your characters. And the most important part is that you dont chicken out when it comes to the bad ends. There are so many games out there that portray their succubi, for example, to be super bad. But then barely have any bad ends at all. Look at Monster Girl Quest. Its a game about some dude having sex with monsters and yet here we are with it being the staple of monster girl games. Like the English translation isn't even done by Torotoro. That shows you how big the fan base is. But then again it is in the Japanese market and people there are way more open towards games like that, than they are around here. Also... Something that I noticed again and again when looking at your Patreon... How can you have 369 Patreons but only earn 279€. The tier is just 1€, isn't it? How can someone be a Patreon without paying? No idea if that is a Patreon issue or if you dont want to talk about it, but was just wondering about it.

Nightshade

Oh man, I am trying to learn how to survive all the harlots. It seems there are some that are just not survivable. Asphya seems like a mixture of your blow up doll succubus and an asphyxiation succubus. You have gone interesting directions with some of the succufairies, the butt fairy was an interesting change from your usual fare. Quite nice to have more variety. You should also consider in the long term some alternate ends if you provide the harlots with a particular item.

My excitement is only mounting

SubNero

Really been enjoying the Hellish Harlots editions, hoping for a vampire harlot someday, keep it up and take care.

Many-Eyed Hydra

It was an old Twine scenario I wrote. The player breaks down and then has multiple routes to the House. Pick the wrong option and he gets Bad Ended by a succubus in the fog.

Tempered_Turtle

Who's Misty and what other game had this sort of thing as chapter 1?


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