Battle System
🕑 Added 2017-05-22 03:10:49 +0000 UTC I couldn't find an existed good custom battle script to begin with, neither make one. Simple comparison to show how good ScaleGarden's scripts are.What should I do? Stick to default battle system or copy/modify his custom battle script? Is it really ok? :(
Comments
Adiris
I think u dont need battle system in yuuki story but if u add it, pls make it just a optional not a main gameplay for storyline.
I don't even know how to add a portrait for battle screen x(
Fargoon
I am OK for the default one. Just adding pics for yuuki and companions will be do the trick in the bottom part. And I do like the scale garden stuff but nearly 99% of the time I never notice the images in combat I just look at the numbers in turn based games.
kataki
dont rush, make things better little by little until you are satisfied, you'll make mistakes if you go too fast :p.
problem is i cant do the coding and there's nothing like that out there for me to use.
kataki
you can just make a simple battle system for now and change it when you are better at it and of course you will have to add more cgs for when you get defeated by monsters and add something interesting to look at while fighting like armor degradation and battle movements or it will straight out be bothersome to just fight, in my opinion, either do it like this or just forget about it
Wong
I think this game should focus more on exploring h scene than to fight around.
at least I want everything looks good :(
Jubling
Are you sure you want to implement a battle system? Usually it's not the core focus of an H Game and it generally tends to just create more headaches and problems for you on the programming side.