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Notes on the New Player Disposition

🕑 Added 2020-12-24 14:15:19 +0000 UTC

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Many-Eyed Hydra

That's a possibility. I like Submissive <-> Dominant to make it clear, but it's not really in the conventional BDSM sense. Submissive sort of floats between (there are lots of text snippets that reflect the player enjoying being tied up and other light bits of femdom), but Dominant more accurately maps to not-submissive rather than actual maledom. A true maledom path through the house would likely involve the player being Dulcinea'd a lot by submissive-seeming, but scheming fey-type monster girls, but that would likely be for someone else to write. I like the sexy-dominant succubus types too much. I've put a note on the stats descriptions, but if there's still some confusion, that pair might end up being renamed to "passive" <-> "assertive", or something similar.

"active <-> passive" would be much less ambiguous than D<->S. ("Dominant" meant as active is also misleading in real life, whether on casual dates or in brothels. I therefore strongly recommend using "active" instead.) "submissive" could be a great ailment instead. "blunt <-> tactful" would be a very good disposition to define the character of the player.

Many-Eyed Hydra

I did wonder about 3rd vs 1st (well 2nd) person perspective. When I jumped in I went with "you" because I was thinking of the old Fighting Fantasy gamebooks. The Japanese H-games nearly always have a named character (eg Luka in MGQ). I don't know which is better, to be honest. 2nd person puts the reader directly in the role, but causes disconnect when I slip in passages like "you think..." and the person reading doesn't. 3rd is watching the action happen to someone else, but can also widen the audience to people enjoying whatever the protagonist is subjected to. I think at this point I'm tethered to 2nd person as switching would require rewriting about 2 novels worth of text. Maybe something for whatever project follows this one (or a smaller mid-project if I find I need to work on something different for a while for a battery recharge). While it's not quite the same, the House should play differently depending on starting attributes as the optimal harlots to pick will be different. I'm also experimenting with tweaking the texts to be slightly different depending on the player character's disposition (the upcoming smother succufairy sisters do this). I think this is a potentially more flexible than different starting characters as it's a similar amount of work, but allows for more combinations of the 4 (likely to be increased to 5) character traits/dispositions.

sytpll

Many-Eyed Hydra

Potion system is needed to avoid situations where the player knows they are dead with the 3 options given to them and can't do anything about it. Making her an NPC moves it out of the main game loop. As with the Nurse and Elegant Woman, the player only needs to visit her if they feel they need to visit her. I'm hoping that will be an improvement to the current system. She was always going to be in because I knew there would need to be a way for the player to boost (or nerf) stats, otherwise there would be too many unwinnable harlots on any given run. This is just expanding that role. (She is also there to provide a player a way to convert semen to coins in a way I'm sure they'll enjoy. ;) )

Tiber Septim

Are you sure the game needs a potion system to change mindset? It kind of sounds to me like you are removing the unwieldy baggage of the old mind set system just to replace it with the unwieldy baggage of a potion system instead. I suspect that in a few months you will likely be removing the potion system for the same reasons as removing the old mindset system. :-)


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